What exactly is the truth about the Fifth Personality Manor?

Updated on Game 2024-07-16
29 answers
  1. Anonymous users2024-02-12

    In the fifth personality, Mad-Eye Balk is a strange existence, in terms of strength, he is one of the most three phantom gods, and he used to be a nightmare for many people. In terms of plot, the butcher Bang Bang and Dr. Percy created can be said to be a veritable butcher making machine. But in terms of popularity, Mad Eye may not be at the forefront of the game, so many players expressed a little disappointment after revealing the Mad Eye Memorial Day letter, in fact, there are not a lot of information points in this letter.

    1. The crazy eye of the past

    From the letters, it can be learned that Mad Eye is not always the current image of the crazy Frankenstein, and that the former Mad Eye Balk, although he was born tired, was very inferior, slightly different from the very serious injustices that other butchers had suffered in the original world. Balk seems to be just an ordinary life experience, so the reason why he can become a butcher is mainly because the story that happened in the manor does not come from his past, so this story is just a beginning, and it is normal that there is no huge plot advancement.

    2. Invisible "decoration".

    The letter mentions that Mad Eye accepted the invitation of the Manor couple to add some unsightly "decorations" to the manor, and even at that time, Balk was clearly lamenting that his life would be like this. This shows that he actually knows that this incident will make a huge difference in his life, and even knows what kind of tragedy will happen, and it is very likely that he knows the story that happened in the manor, and he is even one of the initiators.

    3, the scene of the crazy eye has surged

    The recent Mad Eye will be particularly noteworthy, not just because of the character day, but because of the new butcher designed by the linkage party in his plot. makes Mad Eye become the butcher maker of the manor.,In fact, the reason for this is also that the plot of the manor can't be in a state where multiple branches go hand in hand.,You must face a reasonable explanation for the reason why the story of the manor opens.。 When it comes to revealing the true face of the manor, the transformation that Mad Eye made at the time will reveal the entry point of this plot.

    <> it can be seen from this that Mad Eye's position in the plot is actually very important, and his changes are mainly related to the manor, and the changes in the entire manor can be revealed through the story of Mad Eye, who can guarantee that the current manor is what it was at the beginning?

  2. Anonymous users2024-02-11

    The truth is that Locke betrayed Vina, and Locke used a ruse to take over the manor, causing Vina to leave her homeland.

  3. Anonymous users2024-02-10

    After entering the game, you can find some cats on the map of the manor, and this map turns out to be a circuit diagram. In fact, many players have also had questions, that is, why do you need to repair the five motors to open the door? This problem is generally ignored by players until someone realizes that the map is a circuit diagram.

    In fact, the broken motor in the game is the resistor, if the motor is not repaired by decoding, then the "circuit diagram" of this manor will not resume working, and everyone should know that for a series of circuit diagrams, if all the bad parts are not repaired, this "circuit diagram" will not be good, so the five motors must be repaired.

  4. Anonymous users2024-02-09

    The mechanic and the prisoner successfully challenged and both escaped from the manor.

    First of all, let's talk about the mechanic and the prisoner, the two genius teenagers who represent the "high intelligence" of human beings, the mechanic focuses on "artificial intelligence", and the prisoner focuses on "perpetual motion fiber imitation machine".

    Yesterday's Mechanic's third birthday letter revealed the fate of the two of them, and the Mechanic and the Prisoner teamed up to successfully challenge and both escaped from the manor.

    Due to the hermit's unexpected appearance, it is highly likely that the prisoner will participate in the next game.

    Plot introduction:

    On a silent rainy night, in the dim forest, an old-fashioned car bumped along a rugged forest path.

    There is only a private investigator named Orpheus in the car, who is driving to a notorious abandoned manor to investigate a missing person after receiving a mysterious commission letter.

  5. Anonymous users2024-02-08

    These people are Jack, the doctor, the lawyer, the gardener, and the factory director, and the place where they eat is the game hall in the manor, which means that whoever organizes this dinner is the owner of the manor, and she is the gardener's mother.

  6. Anonymous users2024-02-07

    The first is a Birdbeak Doctor, the second is a dentist, the third is a little girl from the Manor, and the fourth is Miss Nightingale, a couple in the detective's dream.

  7. Anonymous users2024-02-06

    The four mysterious characters are: Doctor Bird's Beak, Dentist of Horror, Little Girl of the Manor, and Miss Nightingale.

  8. Anonymous users2024-02-05

    Detective, Bird's Beak, Manor Owner, Crazy Eye.

  9. Anonymous users2024-02-04

    Many people don't pay attention to the furnishings in the game hall, but in fact, this is the most terrifying place for the fifth personality, which is really terrifying.

  10. Anonymous users2024-02-03

    The whole game of the 5th personality is so scary, I don't dare to play it much, and I didn't play it very well.

  11. Anonymous users2024-02-02

    The scariest place is not the Sacred Heart Hospital, nor the Red Church, but the house where the detectives find clues, the game hall.

  12. Anonymous users2024-02-01

    The 5th personality is a terrible game as a whole, and I don't dare to play it.

  13. Anonymous users2024-01-31

    The Fifth Personality is a very good asymmetrical mobile game, in this game we follow a series of clues to a manor, this manor is full of horror atmosphere, and from some diaries we can find that a terrible thing is going on here, many people are imprisoned here, we as detectives need to reason, understand everything clearly to be able to return everyone a truth,We can see a number of closed rooms in the manor, and there may be a basement hidden underneath the manor.

    Because you will find that all the Overseers look very strange, and their ** or arms have changed, which means that they have been modified in this castle before, all of this is very likely to be done by the ** manor owner behind the scenes, and we moved to the right in the interface at the beginning of the game, and there is a mirror over thereThere was a crack next to the mirror, and in the middle of the crack was one of the rooms, and we couldn't get into this room.

    It is also unknown what exactly it is used for, and it is likely that it was used to hold survivors. And if you have participated in the closed beta, you may know that you can enter the basement at the beginning, and you can go through a staircase to reach the underground, and you will find that this basement is very similar to the basement in the game mapThe hooks look eerie and scary, and I'm sure someone will be able to escape from here with so many survivors.

    There may be a secret passage in the castle, which the owner of the manor used to enter and exit, and if the survivors can find him, they should be able to escape from the manor. Therefore, the official design of the fifth personality is still very good, leaving players with a suspenseful guessThe horror and suspenseful atmosphere is quite well grasped, which makes the game maintain a sense of mystery.

  14. Anonymous users2024-01-30

    There are so many of them, and I want to know the most: who is the owner of this castle, and what happened to it? But the fifth personality is a game, so if you solve the mystery, then why not play it?

  15. Anonymous users2024-01-29

    There is a hidden cat in the castle, you can enter and exit the manor, and you can enter the secret room when you retreat, and there is a very likely exit that can lead to the outside of the "manor" in the "Phantom Castle".

  16. Anonymous users2024-01-28

    In the fifth personality, the height of the Overseer is a secret, and it is also a secret that the magician's doppelganger can withstand the Air Force's flare gun, and what the Reasoning Path tells is also a secret.

  17. Anonymous users2024-01-27

    There are many clues for players to speculate in the Fifth Personality's manor, and the mysterious basement is one of them. The basement is filled with an eerie and terrifying atmosphere. It seems to be trying to say something.

  18. Anonymous users2024-01-26

    There is a trap in the middle of the manor, which will not be opened when the ritual passes, but when the crispy skin passes by, this trap will automatically open and kill the opponent's crispy.

  19. Anonymous users2024-01-25

    The housing prices of the fifth personality and the fifth estate**, the regulators must be more adept at improvisation, and there is no fixed routine. In the fifth personality game, we all know that the survivor participates in the game after receiving an invitation. Basically, before the game starts, the survivors all eat and live in the manor.

    However, due to hidden mechanisms in some parts of the manor, the survivors began to escape. As the most mysterious overseers, they should catch all the survivors who escaped.

    In fact, the game is set on the same estate as the regulator and the survivors. It's just that the survivors can't see the regulators at all, and some survivors don't know where to go and how to escape. However, according to many sources, in fact, the hall where the detectives are located may be the home of the overseers, who usually spend their daily lives here!

    It seems that each regulator's room is relatively independent, that is, each regulator has such a small room.

    Upon starting the game, players will discover that the in-game secret room is actually connected to the basement. The Overseer should also enter through the Chamber of Secrets and appear directly into the manor via the elevator in the basement! In the basement, the signs and elevators for the supervisors can be clearly seen.

    Therefore, it is clear that the Overseer in the game is directly on the grounds of the manor through an elevator in the basement. The location where the Overseer appears on the manor floor is basically where the cellar entrance is reset in the game.

    This means that survivors cannot escape the manor through the basement, but will instead take the elevator directly to the Overseer's room. It seems that the survivor really thought that he had managed to escape, but he did not expect to go directly to a more terrifying place. Regulators don't have a fixed way to play, the situation changes quickly, and you have to be good at taking advantage of the changes on the field from moment to moment in order to be stronger.

  20. Anonymous users2024-01-24

    There is no fixed way to play, the game situation is ever-changing, and it is necessary to be more adept at improvising and have no fixed routine.

  21. Anonymous users2024-01-23

    There is no skill, if you want to stay, you can stay, if you don't want to stay, you can leave. Of course, it would be better if there was money. It's good to have fun with the game.

  22. Anonymous users2024-01-22

    This game is ever-changing, it should be improvised, it's just a game, don't pay too much attention to it, it's okay not to play.

  23. Anonymous users2024-01-21

    Regulators should pay attention to the problem of housing prices, they can't just let it be like this, they should control it.

  24. Anonymous users2024-01-20

    There is no fixed way to play, the situation changes quickly, and you must be good at taking advantage of the changes on the field from moment to moment so that you can be stronger.

  25. Anonymous users2024-01-19

    The housing prices of the fifth estate in "The Fifth Personality" have always been **, and the regulators must reasonably control and control everyone.

  26. Anonymous users2024-01-18

    Let the Overseer leave the manor, and the survivors will be better off anyway.

  27. Anonymous users2024-01-17

    Play as much as you like, leave if you are happy, stay if you are willing to stay, game, whatever.

  28. Anonymous users2024-01-16

    It's okay to go, and it's okay not to walk here and wait for a salary increase.

  29. Anonymous users2024-01-15

    My name is Orpheus, and I used to be a mystery guy, and now I'm a private investigator.

    I fainted at the scene of a fire 10 years ago when I had lost my memory. It wasn't until I passed through ** that I remembered that I was still a relatively famous detective. Until one day, I found out about the disappearance of a manor owner's daughter, so I rushed to this abandoned manor overnight.

    Later, it was discovered that this disappearance case was closely related to the manor of the verdict. So, I began to reason ......”

    Detective Orpheus begins the case restoration:

    He entered a munitions factory and found a soul shadow, covered in white smoke and seemingly filled with fear, so he followed the afterimage into the basement.

    Only a ghost crying wolf howl was heard, and the detective approached the afterimage, and suddenly, his body was uncontrollable and flew towards the afterimage......I saw a white light flashing out, and with a bang, the detective and the afterimage merged into one, and suddenly, the combined person had a ...... of heartbeat

    Lucky: What a weird guy, run!

    I saw the lucky one run out of the basement and found another person.

    Doom: Huh, Lucky? Did the regulator get in?

    Lucky: Yes......He's in the basement!

    Doom: Mom, run!

    Lucky: But I've got rid of him, and now we have to find the last cipher machine!

    Doom: Okay!

    After several twists and turns......

    Lucky: Oh my mom, run!

    Doom: What's wrong?

    Lucky: The clown is catching up!

    Doom: Quick, lucky! You go open the switch, I'll walk the clown! When you open the door, let's run away!

    Open the door) one by one.

    Doom: Not good!

    Lucky: Mom, run!

    Doom: Ahhhh

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