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If you are afraid of being robbed, build it far away from your main city, and preferably there is no city near it that can threaten you.
If you are afraid of slow speed in the later stage, you can upgrade the market to increase the transportation speed.
It is recommended that the level of the government should not be raised too high, 15 levels is enough, so that no one will pay attention to it just from the map.
If you want to defend the colonial city, you need to use more first-level archers, and it is enough to build a few hundred, so it is difficult for people with low reputation to grab resources.
If you want a lot of money, depending on your current situation, you can go and plunder people who are not on the line for a long time.
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Colonial cities have several functions, first, defense. Runners run resources. It is recommended to build next to the main city or other colonial cities.
2. Offense. If there is an enemy, you can build it next to his base camp. It only takes him 20 minutes to attack like this.
But generally if you play well, you have to fly to the city when you fight, that is, you have to move to the city at a high level. Another suggestion is that the colonial city should build more armories. Research institutes and barracks don't need to be found in every colonial city, like mine, there are usually more than 6 ordnance.
In this way, people will not be able to grab your resources. Both volcanic and glacial types add 2% of the gold coin harvest. However, gold is generally raised by the Alliance's taxes.
Like my main city gold 13000+ an hour, the alliance levy 40 levels.
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The construction of the city depends on the individual.!
If you build next to it, it is convenient to transfer resources and gold coins. It can be said that it focuses on defense, and it is built on a nearby volcano.!
I prefer littering! Colonial expansion, two were built nearby in the early days, and the others were thrown out, ** sheep are lost, and the terrain is still a priority volcano!
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It is recommended that you put it next to the person you beat so as to grab her resources, I use it like this, and use the resources of the city to strengthen the transportation in the main city.
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The cold terrain next to the main city is better!
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Closer to the main city.
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The role of the city is generally used to fight, of course, the premise is that you are a military advisor or an rmb player, and the general player is divided into cities to produce resources and troops, generally to build cannon fodder troops in the city, and to build level 3 and level 4 troops in the main city!
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Hello: You're not talking about creating a city.
It's called Colonial New Town.
One of the intermediate missions is the task of recruiting a wasteland team. You do what is above. Upgrade your technology and barracks to get enough resources to recruit a wasteland team in the infantry battalion, then send colonies to colonize new cities in the map's vacant terrain colonization missions.
It's as simple as that.
The number of colonial cities is now capped at 10. This is because the highest level of Tsukugaku is level 10. However, with the development of the game and the growth of players, these are far from meeting the requirements of players, and will be very limited. So it may increase in the future.
There was an announcement that the number of colonial cities was limited to 5 because players were afraid that there would be disgust due to the number of cities, and I told you that the announcement was during the closed beta and had been passed. At present, there are 7 cities with the highest number of servers.
Happy gaming.
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Oh,It's very simple.,You can recruit a wasteland team to learn to 1j.,You can create it after recruitment.,Now there's only a maximum of 7 players who are divided.,(You can do the 8th share.,It's just that the current players haven't reached this level of prestige),I hope the landlord develops smoothly.,Thank you for adopting.。
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Build the sub-city full of ordnance, and even if there is no city defense, I guarantee that no one will fight your sub-city.
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Hello. In fact, you don't need to use the main city to colonize the colony, you can use the sub-city to colonize, which consumes less resources and can get the colony.
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Hello: First of all, your first question:
- How to talk about the Silk Road heroes is like a cave in the main city.
Answer: 1. The difference between the main city and the branch city.
The main difference between the main city and the branch city is that the buildings in the outer city of the "main city" can be upgraded to level 20 (including paddy fields, quarrying, logging, coinage, and metal).
Divided into cities, buildings in the outer city can only be built up to level 10. That is, all buildings in the outer city can only reach level 10 (including paddy fields, quarrying, logging, coinage, and metal).
2. The main city is close to the branch city.
Inner city buildings can be upgraded to level 20. That is, the building type of the inner city is the same as the main city level 1 to 20 full (that is, there is no Hall of Heroes).
- summed up ---
My way of playing is to build some armories in different cities and raise the barracks to level 15-20. In order to prepare for the war to recruit riot soldiers (my division of the city is basically like this, and the word "cool" is to send troops.) Share your experience with you. Thank you.
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If it's the main city, then after all the buildings have been built, the remaining vacant land is allocated for warehouses. The armory can not be. If it's a colony.
Fortresses, institutes, machine rooms, infantry battalions. These four must be. The remainder is dominated by armories.
Warehouse is supplemented. Other buildings depend on your individual needs.
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Personally, I feel that the balance point of the resource construction is better, and I have 2 warehouses in the city, 1 organ room, a fortress, and other full armories, which depends on personal preference.
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The outer city was mainly built of wood and stone.
Because wood and stone are generally used the most in development.
The inner city is upgraded to level 7 first.
Generally, buildings can only be built if they meet the level of the government.
In general, upgrade the institute's embassy warehouse first.
Then slowly upgrade the cavalry, bows, infantry battalions,
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Money can only be 1, wood, 6.
5 stones. 4 pieces of metal.
3 grains and grasses. In the later stages, wood and stone were in high demand.
There are 19 open spaces just open, congratulations!! ~
Wish: Have a nice game
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A: 1You don't have to bring anything, or bring no more than 2000 resources in the past, after opening the city, you will be forced to take away 1000 resources from the original city, enough for a short period of development, and bring no more than 2000 resources because you have just opened the city with only 3000 warehouse capacity, and you don't have to bring it (you don't have to bring it).
2.The defense of the sub-city is generally not too strong, and it is difficult to defend when someone attacks. However, because the resource construction of the sub-city can only reach level 10, the output is relatively low, and it is mainly used to upgrade technology and fund the main city, so as long as the sub-city builds a few armory, there is no problem with resource diligent transportation.
There's no need to deliberately defend, it's not cost-effective. Unless you are well prepared, send troops from the main city.
3.In general, there is no need to bring troops and heroes. You can send it whenever you need it, as long as it's not far from the main city, it's fast.
4.Kaifen City is a colonial mode.
The city only needs to open the wasteland team, and it doesn't matter if the baggage team brings it or not (resources don't need to be brought, and each brings 1000 by default).
After going, he stayed in the city.
5.What is made in the divided city will be stored in the divided city.
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