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Inspiration**, color, design concept and other clothing design including 1. Creative design (style drawing, including the expression of style, fabric, color, etc.); 2. Structural design (also known as pattern making, version treatment, specific specifications and dimensions of each part); 3. Process design (also called parking space, the sewing process of a finished product). Example: Faun's Afternoon Design Description:
The collection was inspired by Debussy's Afternoon of the Faun. The costume uses tassels, irregular weaving, paper-cutting and other design techniques with Chinese characteristics to express the pain of the Faun God Paine after being rejected by the beautiful river goddess Celex. The sound ......of the flute is no longer as smooth as a stream, but becomes intricate and intertwined with the messy thoughtsThe shape of the clothing is simple, the lines are smooth, and the clothing is a design technique that is broken down and re-spliced together, so that each part of the clothing is a complete and independent individual, which can be taken out and re-matched to achieve different effects.
When the ancient Greek civilization collides with the traditional Chinese culture, what will be the atmosphere? Therefore, we will have Chinese characteristics of weaving, hollow into the Greek mythology "The Afternoon of the Faun" as the carrier of the design of the story, the trend of world fashion is more and more regional integration, so this is also the first step of our young designers to try.
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Make clothes and find the right model to wear on the catwalk.
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Step 1: Draw the style you have in mind on paper like a drawing. Every designer will draw it. It is necessary to have a good foundation for Kai's attack. It also needs to be constantly revised. Some can also be stared at the brother color. Easy to find fabrics.
Step 2: According to the drawings drawn. Make paper patterns (1:1 with the real clothes to make pieces of paper, more professional need to use white cotton to make the front page of the sample, so as to avoid wasting fabrics.) It can be more convenient to make modifications. )
Step 3: Go to the fabric market to find fabrics. Cut out the sample cloth. Confirm if you can. If you can, cut some fabric and go back to make a front-page sample. Make clothes according to paper patterns. Make it ** not suitable and then modify. Change until you are satisfied.
Step 4: If the front page achieves satisfactory results, early oranges can be mass-produced.
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Unity, emphasis, balance, proportion and rhythm.
Unity, also known as unity, has a similar meaning to harmony. When designing clothing, harmony is often used as a means to achieve the purpose of unity. In good design, the arrangement of materials, colors, lines, etc., should be consistent between parts and parts on the garment, and between parts and the whole.
If there are too many variations in these elements, the consistent effect is broken. The most common way to form unity is repetition, such as reusing the same colors, lines, etc., to create a unified character.
Emphasis is also known as emphasis or emphasis. Although the design pays attention to the principle of unity, the result of excessive unity often makes the design tend to be bland, and it is best to make a certain part particularly eye-catching, so as to create an interesting center in the design. This emphasis can be achieved by using the contrast of colors (e.g., a black dress with a red belt), the combination of materials (e.g., a woolen coat with a fur collar), the arrangement of lines (e.g., the opening from the neckline to the hem of the dress), the features of the cut (e.g., the design of the shoulder yoke and the princess thread), and the use of ornaments (e.g., a gold necklace on a black velvet cheongsam).
However, the above emphasis methods should not be used at the same time, and the emphasis should not be too much, and the beautiful part of the wearer's body should be selected as the center of emphasis.
Balance is in line with the principle of balance when it gives the design a stable, static feel. Equilibrium can be divided into two types: symmetrical equilibrium and asymmetrical equilibrium. The former is based on the center of the human body as the imaginary line, and the left and right parts are exactly the same.
This style of clothing has a dignified and solemn feeling, but it is more rigid. The latter is a sensory balance, that is, although the design of the left and right parts of the clothes is different, there is a sense of stability, and the purpose is often achieved by diagonal designs (such as the front placket of the cheongsam). This design gives the impression of elegance and suppleness.
In addition, it is also necessary to pay attention to the balance between the upper and lower body of the garment, so as not to make it feel too heavy and light, or heavy and light.
Proportion refers to the distribution of the size between the various parts of the garment, which seems appropriate, such as the relationship between the pocket and the size of the body, the width of the collar, etc. **Split proportions, mostly suitable for the design on the clothes. In addition, attention should also be paid to the size ratio of ornaments and accessories.
Rhythm refers to the repetition of a regular rhythm that produces a soft sense of movement. For example, the rhythm of gradation of colors from dark to light, shapes from large to small, repeated rhythms with regular repetition of lines and colors, and fluttering rhythms such as streamers on clothes are all commonly used in design.
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The purpose of fashion design is to be functional.
First, the form is second, the pursuit of the balance between functionality and artistic beauty, to achieve the unity of design and products, to consider the times and social, and to pay attention to the mutual penetration of art and technology.
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I have it in my space, I wrote it myself, you can refer to it, but don't copy it, thank you.
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Some people think that clothing design is very simple, flipping through pictorials and magazines, looking for a collar here, a sleeve there, patchwork together, and that's it; Some people think that as long as they can make clothes, they can engage in clothing design; There are also people who think that as long as you can draw fashion paintings, you can become a designer. In fact, the work of the first type of "designer" is often a "hodgepodge" of unrelated clothing parts; The second type of "designer" is often bound to his own little production process skills, unable to cope with the rapid development of market demand; The third type of "designer" is often only able to draw works, and because they don't know how to make them, most of them can't be realized in the works they paint.
To engage in fashion design, we must often learn from the successful works of our predecessors, and draw nutrition and design inspiration from excellent works, but it is by no means the same as patchwork and copying. Cutting and production technology is an important basis for clothing design and an important means to express design intentions, but it does not mean that learning to cut and make clothes is learning to design, just as learning to play the piano is not the same as composing, and learning to build walls is not equal to architectural design. Being able to draw fashion is just a tool to express design intentions.
As can be seen from the above process of clothing design, drawing the design drawing is only the beginning of the design during the whole design process. Those who do not know how to realize their design intentions and can only "talk on paper" will not be able to survive in the fierce market competition.
However, each of these three perspectives illustrates the knowledge and skills required for fashion design. The knowledge structure of the designer, the personality charm of the designer, and the behavior of the designer: work, study, and live.
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First of all, introduce your inspiration**, and the embodiment of this inspiration in your design (or the embodiment of the theme in your design), what kind of materials, styles, and special techniques are used in the design, and what emotions or ideas the designer expresses through these aspects.
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In fact, the concept of clothing design can be divided into two parts.
The first part can be practical. That is to say, with practicality as the primary condition, pay attention to the development of fabrics and styles to the practical side, and then develop visual effects on the basis of practicality, which can be said to be used for a relatively large part of the clothing in daily life.
The second part can be visual, just like an international first-line brand. The clothing in this part is not practical, and the buying point is the visual effect. Dresses and wedding dresses, which can be on the runway, can be like this.
Color, style, fabric is not limited, according to different styles set, just for the pursuit of visual effects. Of course, in the current era where fashion is becoming more and more common, many clothes in life are slowly turning into visual types, which can also be said to be an inevitable trend.
If you have any questions, you can ask for additional inquiries.
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Anything else??
Be more detailed. Thank you!
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