What are the skills of Diablo 2 Remake Lightning Mage?

Updated on Game 2024-08-03
4 answers
  1. Anonymous users2024-02-15

    Diablo 2: Remastered "The mage can use a lot of spells,But there are not many practical ones,Many players don't know what skills the mage uses.,In fact, the fire system that the mage is better to use is the fire bullet fireball technique.,The ice system is a blizzard or an ice ball spring cake.。

    The mage is ordinary, the main fire bullet fireball technique is on the line, you don't need to learn the wall of fire, you can finish it after a few hits of Andariel, don't forget to learn teleportation, you can use it to fight Durriel, and the fireball technique will hit 3 ordinary monsters.

    Easily hit the nightmare, and then wash the points for a blizzard or ice ball spring cake, lightning system plus a teleportation, electrostatic field. Fight nightmares quickly.

    It's to hell.,There's a lot of ice in the first act.,Use the teleportation to fly to the boss to fight the second act.。 Then just brush up on daily necessities.

    You can try the electric method of clearing the wasteland, add at least 10 levels of charged bombs, a little heating, and a little teleportation. When you can add chain lightning when you can produce chain lightning, it's very cool.

    The only weakness is that he can't do Dureil, and he needs to find someone to help. The model worker turned forward to the main ice and the secondary fire to teleport a little.

  2. Anonymous users2024-02-14

    Charged Bullets. Required Level: 1

    Skills Required: None.

    By infusing the surrounding air ions with mana, the mage unleashes a burst of lightning power. These warheads are scurrying around, chasing and striking the enemy.

    Effect: Fires multiple warheads, and the jumping lightning energy will find and hit the target on its own.

    Telekinesis. Required Level: 6

    Skills Required: None.

    Using this magic, the mage can use his will to reach or manipulate distant targets. By controlling the aether that pervades this world, she can reach things that would otherwise be out of reach, or attack enemies from a distance. For a cunning mage, this skill can create a lot of opportunities for them.

    Effect: Allows you to pick up items, trigger traps or attack enemies.

    Against Darkgold monsters and bosses, knockback and stun are ineffective.

    Telekinesis can be used to open seals in the Chaos Sanctuary.

    Telekinesis can be used to open chests, and if you have enough space on you, it can be used to pick up things.

    Telepathy can pick up scrolls, flasks, keys, coins, arrows or crossbow bullets.

    You can use telekinesis to stun enemies and then finish them off. When you are at a low level.

    You'll find telepathic power to be useful for killing; But if you're facing more powerful enemies, you'll find that you'll need to use them countless times to kill a monster.

    You can use telekinesis to activate the temple, which can save you a lot of time. You can also take the lead when competing with other players for the Temple.

    Telepathy can be used to access portals or town portals. Red portals, such as those in the Secret Cow Pass or Scene 5, can also be used.

    You can activate the station with telekinesis. This will prevent you from missing a small station due to distance or other issues.

  3. Anonymous users2024-02-13

    How to play Diablo 2 Remake New Version Electroma? Lightning Nova can be used as the main output skill of the electric method after it is strengthened, and many friends don't know how to play the new version of the electric method. Next, I will bring Diablo 2 Remake Lightning Nova Electric Law Introduction, let's take a look.

    Diablo 2 Remake Lightning Nova Electro Introduction.

    About the update of the lightning mage,It's also enhanced.,But it's not the main attack skill now.,The main attack skills used by the electric method now are lightning arrows and chain lightning.,In this new content,For the lightning nova and the thunder storm, the two skills have increased the mutual bonus of the static position.,Let the main attack skills used by the electric method can choose the lightning nova.,Lightning nova.。

    Added a mutual bonus for electrostatic fields: +5% damage per Shock Storm of Thunder.

    Added Static Field Reciprocal Bonus: +7% Shock Damage per Equal.

    Base duration increased from 32 to 144 seconds.

    Duration bonus increased from 8 seconds to 24 seconds.

    Tooltips have been updated to show the Energy Shield in the area of effect.

    The damage has been increased by 70%, and the Lightning Nova is fully capable of being the main offensive skill of the electric method.

    And the reason why we need to make up 117 gears before the electric method is inconsistent with the casting gear of ordinary Seeping Zheng Mage is because the casting speed of the two skills of lightning arrow and chain lightning is not the same as the casting speed of the skills of Stool Song, and after using Lightning Nova as the main attack skill, our casting gear only needs to be made up to 105 gears to reach 8F, and the casting speed of the attack skill and the teleportation skill is the same, and there is no need to make up additional casting speed.

    Many people have doubts about the two-handed staff as a substrate for the call to war, why does the two-handed staff be used as the substrate for the call to war? By sacrificing the quick cast of the off-hand's Invisible Spirit Shield 35, as well as HP and Blue, can I wave more defense or damage?

    Of course, it's not because of this, the two-handed staff can be used as a substrate for the call of war, mainly because the skills that come with its substrate can omit a lot of passing skills, and the two-handed staff substrate used in ** is simply too suitable for the call of war, releasing a lot of skill points, I believe that after reading it**, you may be very eager for the two-handed staff as the substrate for the call of war.

  4. Anonymous users2024-02-12

    Diablo 2 Necromancer Plus Points and Skills: Main Attack Skills, Skeleton Revival Topped, Skeleton Domination Topped, Corpse** Topped, Damage Deepening Plus 1 Point. Support Skills, Offensive Class:

    Dominator Stone Demon adds 1 point, Clay Stone Demon is full, Aging Curse is added 1 point, Resurrected Monster is added 1 point: Defense: Faint Psychic Curse is added 1 point, Confusion Curse is added 1 point, Summoning Resistance is added 1 point.

    Main attack skills, skeleton recovery is full, skeleton dominance is full, corpse** is full, and damage deepening is increased by 1 point.

    Support Skills, Offensive: Dominating Stone Demon plus 1 point, Clay Stone Demon plus 1 point, Aging Curse plus 1 point, Resurrected Monster plus 1 point: Defense: Faint Spectral Curse plus 1 point, Confusion Curse plus 1 point, Summon Resistance plus 1 point.

    Passing skills, passing skills mean useless skills, but as a precursor to some of the above skills, 1 point must be added to achieve the above allocation. Resurrect Skeleton Mage adds 1 point, Blood Stone Demon adds 1 point, Steel Stone Demon adds 1 point, Fang adds 1 point, Weaken Curse adds 1 point, and Fear Curse adds 1 point.

    Skill and attribute points.

    Pure recruit necromancer summoning is mainly based on giving full play to the ability of group brushing, so in addition to the relevant summoning skills, it is recommended to fill the group brush skill "corpse**" (increase the range of corpse explosion), and the skill points are as follows:

    Summoning Spells: 20 Skeleton Revive, 20 Skeleton Domination, 20 Stone Demon Domination, 1 Summoning Resistance, 1 Clay Stone Demon, 1 Blood Stone Demon (with or without it), 1 Iron Stone Demon, 1 Respawn Skeleton Mage, 1 Rebirth.

    Toxin and white bone spells: corpse ** 20 points, white bone armor 1 point, bone wall 1 point, the biggest role of the bone wall is to gather monsters when the group brushes, you can also point out the bone prison 1 point (challenge the super 6 boss circle boss to abolish the summoned minions, passing by the skill bone spear also 1 point), the rest do not add.

    Curse: Damage amplification by 1 point, if you need to challenge the boss, you can point out the aging curse by 1 point.

    The choice of the stone demon also determines the addition of several skills in the summoning system, if you choose "clay stone demon", then the extra points can be invested in the "clay stone demon", its advantage is that the blood volume is super high and the cost is 0, and the passive slowdown effect is very useful when brushing the boss. Choose "Iron Stone" (equipment with an aura is the best base, such as "Vision"), and the extra points can be invested in "Steel Stone" (increases defense bonus) or "Blood Stone" (increases health bonus).

    Skill plus points: There are two options for attribute plus points, heap blood and block flow, first put the strength and agility points enough to wear equipment, and the energy is not added, and all the remaining points of pure heap blood are invested in physical strength, if you take the block route, you can see the block value by clicking on the agility point (you can see the block value by placing the mouse on the character attribute defense), and the rest of the points are also all invested in physical strength.

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