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Initial Gold Modifications:
Modified version of the original.
Or just modify it with something like Kingsoft Ranger or FPE.
With the modification, at least you'll be able to know if your city is a normal income later.
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There are money plugins. Go to SimCity.com.
There is 9999999999 money at the start.
Or use construction plug-ins, you can build one and you can have a lot of money that can't be used...
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It's a compressed file.,No need to unzip.,Open the modifier first.,Then open the game.,Control with keypad 1 and 2.,There is a function of freezing money and population.。 It is the payment of KID, pay attention to checking.
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1. There is a need for low-pollution areas, convenient transportation, high education level, timely garbage disposal, and sufficient water and electricity.
2. Upgrade the traffic jam streets to roads, use non-occupied bus stations, viaducts, and subways to network layout, appropriate spacing, long-distance transportation can be used by railway, and the airport is recommended to be built on the water to save space.
3. It seems to be automatically assigned according to demand.
4. Build a garbage waterfall on the edge of the map, or build an incineration site on the edge of the map, adjust the budget of the incineration site to the minimum, only burn garbage and do not generate electricity, saving money.
5. Map edges. It is connected to residential areas by expressway and light rail (subway).
6. It depends on the density and demand, and it is not very absolute.
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When you're ready to start planning your city, you need to have a development strategy in place. Here, an example of a strategic approach to urban development is provided. Progressive development.
This method is suitable for large areas or medium-sized areas with usable area (i.e., areas where the terrain can be used for urban planning), where industrial, commercial and residential areas are planned first, and then gradually developed. This is a more classic way to play, and I believe that veteran SimCity players have played it this way.
You may wonder why the maps of London, New York, Berlin and so on in the game are not a single map, but are divided into many small maps. The reason is that in this generation of analog cities, the city is no longer developed in isolation, but depends on the development of the entire region. Here London has become a regional concept, which is called "regional development economy".
The so-called regional development economy means that you can plan a high-density major city, which has no industry and agriculture, only residential and commercial areas (and later Yinpei will have high-tech industrial areas). Cities adjacent to the main city can exist as satellite towns of the main city services, and they specialize in providing space for industrial or agricultural development. However, the premise is that there must be a transportation connection between the two cities, and if you want to send water and electricity, don't forget to connect the water pipes and wires.
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The reason for the loss in SimCity 4 is none other than that:
1. There are too many roads planned in the early stage and it is also advanced (which will lead to a large amount of financial expenditure);
2. The budget of hospitals and schools is too high (that is, too much money is given, and it is actually not used in the right way);
3. The penetration rate of water and electricity is not high (the most profitable project in this game).
Solution: 1. The initial planning road level is lower, and then the high-level road and MRT are planned to alleviate the traffic pressure after there is a stable income;
2. Click on each school hospital to see if there are not so many people going to school and seeking medical treatment, and only need to be adjusted to just enough to operate;
4. Trade water, electricity and garbage with neighboring cities;
5. Raise taxes;
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High-tech industry is the most ideal development goal in the minds of all players because it is pollution-free and efficient, but there will be no high-tech industry when the EQ level of the overall city has not reached 130, and even the city that focuses on education development will not see the birth of the first high-tech factory until about 12 years.
How to develop education is not a topic we will discuss, let's look at how to encourage the development of high-tech industries after the city's EQ level meets the requirements. Change the tax rate.
In the industry, there are some factories with high pollution and medium and low efficiency, which we call polluting industries. Although they provided a steady stream of tax revenue in the early days of the city, they have grown to the point where they can be swept away. Using the knowledge of economics, the industrial tax rate was adjusted to:
agriculture 13-15%; Industry:; High-tech: Encourage the development of high-tech industries in an all-round way.
Increase the industrial population.
Increasing the industrial population is not as simple as it seems, and it is difficult to achieve this by increasing the population of the city alone. We can vigorously tap into the surrounding cities and human resources [that is, to build a few more cities next to the high-tech city, pay attention to the RCI connection between the cities, that is, the industrial area of the high-tech city is connected to the residential area of the neighboring city].
Well, speaking of which. Please roll up your sleeves and build your own dream city!
Simple: Now build a small landfill far from the city, build a garbage incineration power station on the side, and finally plant n more trees on the side of the power station, so that there is no pollution on the map except that the power station is yellow. The power generation problem in the early stage has also been solved, and there is more garbage in the later stage, and it is enough to build several garbage stations. >>>More
Go to the plug-in column in the simulated city Chinese network, and you can build a lot of skyscrapers, new public facilities, and real landmarks. The next mod with unlimited money is invincible. You can also modify the map and make a terrain of Dubai for you. Oh.
Dual-core is also playable. I'm also dual-core. There is a solution. >>>More
Most of the environmental problems in SC4 are related to industrial areas. >>>More
At the beginning there was no need to build elementary schools, fire and police stations. It is important to look at the income and indicate whether it is balanced. >>>More