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Most of the environmental problems in SC4 are related to industrial areas.
I don't know how you plan an industrial zone, but I'll give you a suggestion. At the beginning, many people who played this game planned industrial areas together, and made a large planning area, and the environment quickly turned red. It doesn't do much to plant any more trees.
My method is that the industrial zone does not need to develop too much, and in the process of developing the city, you should pay attention to the development of education, because in the later stage of the city's development, education will keep up, and those industrial zones will become high-tech areas, and the high-tech areas are not polluted, but the requirements for education are very high, and your education must at least have the kind that turns blue before high-tech.
At the beginning of planning the industrial zone, I suggested that the tax rate be raised, so that there is no need to worry about no one to develop, even if you adjust the industrial zone to the maximum, there will still be development. However, in order to protect the environment, the development of industrial areas should not be planned in tandem, but should be interspersed with commercial and residential areas on a small scale, and trees should be planted in the god model, and it is best to build some parks, so that the environment is generally not too problematic.
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Typical public facilities (water supply, hospitals, police stations, etc.) do not have an impact on the environment.
Also, it seems that there is no wind effect in SC4......Pollution seems to be just a matter of scope.
When planning, the industrial area and the residential area are a little farther away, although it will cause the commuting time to increase, but there is no need to consider this ...... in the early stageBuilding more bus stops can solve the problem.
After God mode is planted with trees, the environment is indeed all green, but when building a house, most of the trees have to be cut down, so it is equivalent to not planting. In fact, after building a city, hold down Alt+Ctrl+Shift and click "God Mode", you can also enter the God mode when creating the map, and you can also farm the tree ...... infinitelyBut don't go to brush often, half of the building, suddenly brush out a bunch of trees, the environmental conditions are growing rapidly, causing high-income people to pour into the place, the environment will deteriorate for a while, people will gradually leave, and a lot of black buildings ......
I don't know if I can help you.
Shoot the wolf on ......
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When it comes to the improvement of the environment in the simulated city, it is indeed possible to plant trees, but you can also build some parks (large, medium and small), parks and green spaces to improve, but problems such as education and public security and medical care will not affect the environment, and the planting of trees you said can only be alleviated for a period of time because the degree of pollution exceeds the ability of the trees to be treated, and you say that the wind is blowing towards the living area, then you can not prevent moving the residential area to the upwind outlet, and the industrial area is built to the downwind outlet to try to alleviate the environmental problems.
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1. Air pollution is inevitable, commercial and residential will still have it, but the pollution is much smaller than that of industry, but the air pollution will still be more obvious on the main roads with large traffic volume. Ascending balance.
2. If you want to improve the environment, you can plant trees, such as the God Tree or the Mayor Tree.
3. Press the three keys of shift plus ctrl and alt, and then use the mouse to click on God mode, you can plant a large area of trees for free after entering.
4. Appropriate planning of public facilities, police stations, fire stations, parks and playgrounds in the area will have a very obvious effect on the improvement of the environment.
5. By raising land prices and maintaining a good level of education, the impact of air pollution can be compensated.
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Develop a low-service area in the city, and then connect the roads, just do it. The price of the land in your picture has risen, the rent of the house is too high, and the low service will not grow. Or you're trying to plan a new city in an open area of the map, on cheap land.
Low service, and low commerce. Refers to low-income businesses or services. However, the planning column is divided into low-to-medium-density commercial areas, and there is a difference between the two.
However, considering that there are no high-rise buildings for low-income businesses, it is recommended that you find a remote place to plan a low-service store.
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If you want to develop a large-scale city, start to build a few neighboring cities, that is, satellite cities, so that it is much easier to build the main city, build three or four neighboring cities with roads to connect with the edge of the map of the main city, connect a few more roads, and then, when building the main city, you must first get the industry up, and then in the middle term, the residents have a large demand, and then according to the economic development trend, all the industries are eradicated one by one, and at the same time a large number of businesses are developed, and the industrial tax is adjusted to the maximum, and the industrial tax of several neighboring cities is lowered. In this way, the inhabitants of the main city will go to work in the neighboring city.
There are generally three points in commuting time, one is because the work place is too far from home, the second is because the road is narrow and congested, and the third is the lack of environmental governance. It is best to build a bus stop every six blocks in a low- and medium-density area, and a few subways in a high-income area. Placing more parks and green space recreation facilities in the community and planting trees around the city can effectively control the commuting time. At the beginning of the game, you can't rush to develop a large-scale city, and you have to wait until the middle to move industry to neighboring cities, and only by doing so will you keep the city's development stable.
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To develop a big city, we must start from the development of an industrial zone!
It is best to build the industrial zone near the city (pollution will not spread to the main city), and roads, avenues, subway (mass transit), high-speed rail (advanced MRT), railway, monorail, GLR light rail, etc. can be connected.
Plan the residential area and the industrial area, connect them with roads, put the bus station on both sides to be transported by bus, put the subway station and build the subway can be transported by subway, if it is close, the commuter will generally not go up to 50.
Don't know what the commuting problem is that LZ says, how much is your city commute? Sims' maximum commute time tolerance is 130, so I guess no one has that high commute yet!
Hope it helps!
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Build an industrial city first, connect from the inside to the outside when building a road on the side, he will ask you if you are connected to the city next to it, connect it, connect a few more, save, and then enter the game next to it, and see what you will find on the side.
Go to the plug-in column in the simulated city Chinese network, and you can build a lot of skyscrapers, new public facilities, and real landmarks. The next mod with unlimited money is invincible. You can also modify the map and make a terrain of Dubai for you. Oh.
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