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Shurima,**2 Don't say anything: VN is a late hero.,It's the nemesis of the top HP hero.,It needs to be developed in the early stage.,Try not to cooperate with too aggressive auxiliaries.,To 6, you can try to find a position to kill the opposite adc,E to the wall.。 In the early stage, I mainly play ADC.,It's generally w(q)qewqr,Level 1 upgrade W is mainly to help teammates.,Level 1 Q is mainly a first-level team.,This hero doesn't need a good output position.,As long as you can drive RQ to find walls and residual blood in the crowd.。
Runes I am a red fixed attack, blue fixed armor (to prevent the opposite adc early suppression), yellow you can look at it, I am usually an attack flow; Needless to say, the purple essence is full of attacks;
VN's initial outfit is also said together.,Drink blood,Attack speed shoes,Red fork,Whisper,Rundown,Resurrection armor (whether it's obedient or rebellious.,Red fork and rundown are going to come out.,Others depend on the situation.,You can be a little more meaty.,For example, ice hammers.。
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VN Advantages:
Flexible, high damage, able to knock back, able to stealth, both difficult to catch and have to catch, unimaginably high damage makes all the enemies of her miserable, even the tank can't hold on for long when she sees her, if no one puts pressure on her, she will be unscrupulous, and she is the central output figure in a team.
Disadvantages: Born with a mocking face, and very brittle, be careful not to be the first to cut into the battlefield in team battles, although Wayne's damage is very high and there are skills to protect your own safety, but a good tiger can't stand the wolf, when the other party is determined to second you and you make a mistake in position, it is still easy to be killed in seconds.
The main Q and the secondary E have W point W.
Runes: Red 9 fixed attacks, essence 3 vampires, yellow 9 fixed armor, blue 9 fixed magic resistance, this set of runes is specially used by VN, after testing other ADCs are not very suitable.
lol enthusiasts have the answer for you.
Give it to the landlord.
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Runes, Essence Attack, Red Armor Penetration, Yellow Fixed Armor, Blue Fixed Magic Resistance.
If you have skills, the main w and vice Q will have a big promotion.
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VN is particularly vulnerable to bullying in the early stage, but in the late stage it is invincible, of course, when the head and replenishment are well developed. It's generally the main w and the deputy q.,Talent ADC.,Your web page should have**.,Look at it yourself.。
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Essence 2 attack speed one armor wears, all the glyphs are fixed magic resistance, yellow fixed armor, red 5 attacks, 4 armor wears, if you can't make up for small soldiers, red all attacks.
The outfit is based on attack speed, dilapidated, red fork, electric blade is in stock, and so is Lingfeng. Remember that there must be blood drinking and long nights, which are necessary for heroes in the later period. Don't whisper, it's useless. It's best to wear an assault outfit, and if you feel like you're out of position, try stacking a resurrection.
Add points, Lord W. That's his main damage skill.
Remember to move, this hero mainly relies on movement to deal damage, if there is a q, put it, don't hesitate. e can't be put casually, you have to see the right time.
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vn is the late stage of the development of the lower lane, and the adc skill is the first level can q can be e, but don't w the second level e is alive after q has been the main w because w's damage is very high.
Runes, Yellow Fixed Armor, Blue Growth Magic Resistance, Red Fixed Physical Attack, Essence, You can have 3 physical attacks, or you can steal 2 lives with one physical attack, choose for yourself.
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The main w and deputy q level e early stage, early development, late operation is good and invincible. Talent runes are just ADC's.
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Essence and red with attack power, blue fixed magic resistance, yellow fixed armor, and skills are now stronger than the main W in this version, flexible and elegant. Level 3 Point Level 1 E
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Skill main Q and vice w, rune essence mark attack power, yellow fixed armor, blue growth magic resistance.
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vnI personally played almost 1000 rounds. Here I would like to tell you my thoughts:
VN is a hero who relies on money in the early stage and heads in the later stage, and relies heavily on the cooperation of teammates and supporters.
VN Skill Bonus 21,9,0 Outfit: Attack Speed Boots Rundown Red Cross (if you have more control on the opposite side, you can buy Spiritual Wind) Whispering Endless Resurrection Armor (When you die once, Resurrection Armor can be replaced by a fanatic to increase huge survivability).
If you have a high burst of onslaught on the line ez bounty, there are skills to increase the damage of gems and machines are your best bet.
The stun and knockback effects give you enough time to shoot the opposing ADC into the wall with E and then kill it quickly. Because of the spell consumption and burst VN in the early stage is completely unable to defeat them, you can only let the auxiliary stun after you quickly e him to cause 2 seconds of stun and then hit it with damage.
If the line leather into the male gun like this, I recommend the Japanese woman and hammerstone.
Most of the time it is the assistant to control the male gun Pi Cheng , and he doesn't run away he hits you in turn so that you are generally dead. And the control of Hi-Girl and Hammerstone is significantly stronger, allowing the opponent to accept wave after wave of damage, so that there is no chance to release skills and A's on you at all.
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VN needs the most is attack speed, which can also be seen from various games, all of which are stacked attack speed first, so, the snowman is the best, but the best position of the snowman is the jungler, so the qin girl has become the best partner, but it depends on the opposite lineup, if it is a poke flow, you let the bull head assist, help you go to the wall, and then shoot the wall, the early stage is not false, after the middle stage, the attack speed is up, and the attack power is not bad, because the output is on the ultimate.
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The most suitable auxiliary for VN is the wind girl.,Venn main w deputy Q6 level basically didn't have the ability to kill people before.,There is no consumption of the skills of the Qing soldiers, so it's easy to be suppressed.,Just rely on AQA to consume the opposite.,At level 6, Wayne has a considerable outburst If you can fix the other party on the wall, the other party at least flashes.,Wayne and the wind girl cooperate with the wind girl to give a shield, and then Wayne aqaea If the wind girl blows to the person, Wayne will go up and touch it a few times.,Development is mainly at level 6 to find an opportunity to kill people mainly by jungler.。
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The main w and vice q are out of the rundown first, then the red cross, then the hentai and then the whisper.
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It's best to cooperate with the bull head, the bear, the outfit is the shoes first, and then the small blood sampiring of 450, in the yellow x out, the first pile of blood, in the red to give Qi, in the pile of a handful of red, and then endless, and Brother Chun.
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vn plus point: qewqqrwwqqrweweree
Outfit: Go out and put shoes 3 red, in order to move. If you are confident in your position, the support is Nunu, you can buy as many reds as you can buy with a 250 red potion.
In this way, you are not in the opposite side of the adc in the early stageThe core of VN's mid-game is Blooddrink, Electric Knife, Attack Speed Boots, and Bee Sting.
I usually make an electric knife crit first, and in order to make it easier to fight money and salary, there are also crits. And then out of Dolan. And then the crazy combat shoes. Then make an 800 vampire staff. Then if you can hold back the storm, you will drink blood, and if you can't hold it, you will first come out of the small attack speed that reduces cooldown.
If this game is played with tailwind, you can outfit it like this: Spiritual Wind, Electric Knife, Attack Speed Shoes, Blood Drinking, Endless, and Resurrection.
VN is very afraid of control, so I want to bring purification, but I don't feel like it's enough. Out of the spirit of the wind, there is attack speed, critical hit, movement and toughness. Great fit for vn. Special downwind out of this. It's hard to stay on the other side to yours. You're almost invincible.
If it's a headwind: Electric Knife, Attack Speed Shoes, Scimitar, Spiritual Wind, Resurrection, Black Cut.
Against the wind, he turned that scimitar into the king of destruction. It can prevent a rush, or a percentage of blood, and the damage is as high as the W headwind of VN. Reiki is still a good piece of equipment for VN.
The black cut is also a headwind synthesis that is smoother. With this outfit, you can save the world!
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If it is a hero with an attack speed bonus such as the Snowman Prince, it is recommended to drink blood first, and then produce an electric knife, if not, first attack the fast outfit, with violent runes. Level 1 Q, then main W deputy Q, mobile phone party, hope to adopt.
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If you have Nunu, you don't need a red fork electric knife first, drink blood first, and if you don't have Nunu, you can use a red fork
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How to play: VN is a hero who relies on money in the early stage and heads in the later stage, and relies heavily on the cooperation of teammates and support.
Skill points.
Outfits: Attack Speed Shoes, Ruin, Red Cross (if you have more control on the opposite side, you can buy Spirit), Whisper, Endless, Resurrection Armor (when you die once, the Resurrection Armor can be replaced by a fanatic, increasing the huge survivability) If the burst of the line EZ and Bounty is high, and there are skills to increase damage, gems and machines are your best choice Stun and knock back effects, which can give you enough time to shoot the opposite ADC into the wall with E, and then kill quickly. Because of the spell consumption and burst VN in the early stage is completely unable to defeat them, you can only let the auxiliary stun after you quickly e him to cause 2 seconds of stun and then hit it with damage.
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3 Speed Shoes, Ion Sparks, Wisdom Blade, Return Bow and then choose to upgrade the Green Hand or Maniac depending on the situation, and the Green Skinny Maniac can choose Ice Hammer, Atama, Chun Ge and so on.
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If it's not specially configured, it's the general rune of AD: the big essence and the red are both attacks, yellow fixed armor, and blue growth magic resistance.
If you have a rune specifically configured: Red Attack Speed, Great Essence Attack Damage, Yellow Fixed Armor, Blue Fixed Magic Resistance, or Attack Speed is also fine.
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ADC: Please use generic runes, don't use any extreme runes: Red: 9 fixed attack damage, yellow fixed armor, blue fixed magic resistance, essence 3, attack damage.
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Without relying on runes to replenish troops, wear armor and grow magic resistance (or attack speed) essence to fix attacks.
Anyway, it would be nice to change the object wear to a fixed attack.
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Great Essence, Attack Damage, Red Wear, Yellow Armor, Blue Attack Speed, or Magic Resistance.
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Red fixed attack.
Yellow fixed armor.
Blue Growth Magic Resistance.
Essence: 1 lifesteal, 2 fixed attacks.
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Everyone is talking about mainstream universal runes...
I think this rune is still more powerful for a level 20 game·Full Attack Rune··· Your early damage is much higher than that of people of the same level, for example, the opponent has 56 and you have 85·· Is he dead or are you dead? You stand and fight... It's all right... But in the later stage, you're leveled up, according to different needs, and you can change it to other runes, anyway, I've always used all-attack runes...
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Because what you want is an early attribute, then it must be a fixed value. Then distinguish that VN pursues output, which is the so-called ADC, so it is recommended that red, yellow, and essence boxes are all used + fixed attack runes, and if you are yellow, you can choose armor, because most of them are still against AD heroes in the early stage. In the later stage, the opponent's physical defense is high, and penetration may be of greater help to you, but it depends on the situation.
Red, yellow, and essence frames are all recommended to use + fixed attack runes, yellow + armor.
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Essence: Attack power, which is beneficial to your early advantage.
Red: Attack power, which doesn't require much physical penetration because of your passive. Later you ignore tanks.
Yellow: Armor, there shouldn't be anything to say about that, plus fixed armor seems to be around 12 or 15 o'clock.
Blue: Growth Magic Resistance, there are very few mages in the early stage who can explode, mainly because the growth magic resistance of 24 points in the late stage is very important.
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I don't know hee-he
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What about vn, the recommendation is talent: 22 8 0 or 21 9 0, you can check it specifically, I personally use it more comfortably, 22 8 0. The main Q sub-w in the line period has a r-point r-plus method.,Some people may have to say.,VN output is on the third W passive.,Indeed,But do you know that the W percentage damage in the early stage is not high.,And the ADC and auxiliary of the lower lane are not so meat.,Far less than the actual damage of the main Q.,Rune words Essence: Fixed attack 2 Vampire 1。
Red fixed attack.
Yellow fixed armor.
Blue: Fixed Magic Resist (I personally also bring 3 attack speeds) It all depends on the lane to build: Rundown Red X Attack Speed Shoes Endless Whispering Mercury Knife ( Chun Ge) The order of loadouts is not set in stone, and depends entirely on the situation of the lane and the development of your own and opposite side.
But that's pretty much it.
The way to play on the line,First of all, VN's early damage is not particularly high.,The attack speed is slow.,It's not particularly easy to stack 3 layers of W.,But there's a relatively easy way.,It's to find the attack interval of the opposite ADC replenishment.,A he and then QA,Then give an E.。 Fully trigger W's passive, or directly QA+E+A after a certain attack speed. This depends on your personal attack speed to decide,VN especially eats attack speed,Because of the existence of W passive in the early stage VN rundown + red X can play high damage,But it needs more movement and the support and protection of teammates,Q plus E control of the open R state,You can damage the blood volume of the front row of the opposite rush very well,Remember that VN is not how high the outbreak is,But there is no concept of meat in front of the formed VN。
Units with more more HP are more restrained, provided that they are similarly equipped.
If there is anything you don't understand, you can ask.
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First click a little Q to replenish the troops, and then EW first fill up W with a big point to hit, W full point E >>>More
Zhao Xin Q who is pregnant should be the master, with his e is purely violent on the single directly grab the head and slow down w stabbing the soldiers back to blood in the early stage without returning to the city, the big move is very effective in the team battle, in a word, the main q deputy e. Tailwind is the first to come out of the ice hammer, black cut, attack speed shoes, fanatics, destruction king and blood, meat and output, not afraid at all. Headwinds are Sunfire, Fanatics with Blue Shield and Swift Boots, Black Cut and Ice Hammer. Hope.
The fire man is also called the Vengeful Flame Soul.
VN is generally a team's main ADC in the late stage, and the team needs to be point-moving, and the bold can be the beginning of the team battle, (E stares at the opposite T, and then points to the back row,) If it doesn't work, wait for the team battle to start, RQ controls the back row, if there are a lot of things to wear, you can try E opposite T and then one person heads-up the opposite T, so that teammates can be relaxed, VN can cut in at any time, as long as you have a move, you can cut in RQ out, pure hand fighting, looking,