League of Legends EZ god costume, skill points

Updated on Game 2024-03-04
13 answers
  1. Anonymous users2024-02-06

    Three Attack Speed Shoes Whispering Blood Drinking Endless If you are strong on the opposite side, you can shoot a mercury scimitar.

    Point qeqwqr qeqere ewwrww

  2. Anonymous users2024-02-05

    Shoe. Triphasic. Whispering. Endless. Drink blood. Brother Chun.

    The main q and secondary e have r point r. Finally liter W

  3. Anonymous users2024-02-04

    Ice Fist, Rubby, Whispering, CD Shoes, Magic Cut, Resurrection Armor, this is the Blue Suit EZ

  4. Anonymous users2024-02-03

    The main Q and the secondary e are best out of the physical output on the multi-play box there.

  5. Anonymous users2024-02-02

    EZ has Blue EZ and the core outfit is Ice Fist plus Moche.

  6. Anonymous users2024-02-01

    Law wears shoes - Great Holy Grail - Murder Book - Big hat - Law wears sticks, and then if there are many protruding faces on the opposite side, there is no need to make an ice stick or ice fist, there is no need to come out of the hourglass, and if you are too late, you don't have time to open Central Asia.

  7. Anonymous users2024-01-31

    The Holy Grail is a must, and the next thing is to put out the hat and put on the shoes.

  8. Anonymous users2024-01-30

    Three Blood-Drinking, Ice Fist, Endless, Armor-Piercing.

  9. Anonymous users2024-01-29

    ad main q sub e then point w q is primary.

    Outfit Shoes 3 Blood - 2 Dolan - 3 - Endless Behind Random Phantom Green Scratch Frost Free Out You can make up for Black Cut Red Armor, Yellow Armor, Blue Growth Magic Resistance, and Essence Attack.

    The advantage of this rune is that it takes into account both replenishment and managing.

    It can be said that it is suitable for all ADCs.

    A set of ** is very low.

    The properties are mainly conservative.

  10. Anonymous users2024-01-28

    Like other ADCs, the summoner skills that can be selected are: Flash, **, Barrier, Ignite, and so far, there are only these four.

    Flash + ignition: This routine is a more fierce way to play, playing this style of play first requires self-confidence, there is no excellent technique or must be able to suppress the confidence of the opposite side of the road without ignition, even so I still think there is not much need to ignite.

    Flash +**: This is a set of more common skills, basically more than ninety percent of ADC players will choose this set, although EZ already has E skills, but it is still very much necessary to flash to escape or attack, one more displacement skill is not a bad thing, ** blood and acceleration is very suitable for ADC, because you are an ADC, you do not rely on bursts to large output, even if it is a male gun, your burst output and your continuous output are still incomparable, ADC should pay attention to this Only by surviving can you have output, and your survival is important!

    Flash + Barrier: The barrier can choose to have a robbery on the opposite side, and the male gun can be selected when the assassin is a set of seconds or a hero with a high outbreak, and if you want to play more radically and don't want to bring ignition, then choose the barrier, when the ADC fights, the ** on the opposite side is no match for the barrier!

    Flashing essentials, from steady to aggressive, are: ** Barrier Ignite.

  11. Anonymous users2024-01-27

    ez's words ignite + flash weakness + flash the mainstream point of these 2 non-mainstream passing!!

  12. Anonymous users2024-01-26

    ez。。If you hit carry. Flash. Cleanse.. This is the Carry standard summoner skill.

    Flash. Ignite. Suitable for play**. A summoner who crushes people online. Early ignition. You can take away half-blood heroes.

    Flash. Weak. Look. If there is no one in the team with weakness. You can consider: In case there is a cut-in hero on the opposite side. Cut you. Give a weakness. Very easy to use.

    Flash, ghost step. It's obscene... I can't die anyway. 3 escape skills. There are 2 still displacement skills.,No one catches you.。。。

    Others are more non-mainstream...

  13. Anonymous users2024-01-25

    I think three Dolan is too much, it's best to have two Dolan crazy combat shoes, and then drink blood directly after the dazzling, and EZ is absolutely strong in the late stage. Then think out of the three, whispering, mercury frenulum, and finally endless. The output is terrible.,EZ is best to use the double buff output.,There's really no joint move.,More Q.。

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I will choose 0 21 9 defense talent for the top single female knife, and I will play 1-2 Dolan Blades for regular physical heroes in terms of outfits, and I will produce 1-2 Dolan Blades (you can get out of Dolan Shield if you can't beat them at all on the line) plus turtle shells; Against a magical hero like Rambo Vampire, I will quickly produce the Wisdom Blade, and then the Ice Hammer, a combination of three or a large Ice Hammer, Resurrection Armor, Langton. Skill main plus w, qe to point, there is r plus r.

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Divided into two kinds, one is and melee, the main Q, the second is and long-range, the main E, out of the electric knife Hydra, attack speed shoes, three, endless, angel or blue shield, if the opposite AP more, out of mercury, three become dilapidated, combo, EQ, EQA Hydra QEAQ big, this is no wind in the hand, there is wind, EQ big landing QA nine-headed EAQ, mainly rely on the nine-headed and Q to cancel the backswing of A, E to cancel the backswing of Q, A to cancel the backswing of the nine-head, the wind wall must be used as a key skill, or put a team battle advantage,If you play a group, you have to cut the back row.,And,You try to ask your teammates to open a group.,Try to give more C positions or people.,The rest of the dead pay attention to replenishment and multi-skills.,Yasuo is very afraid of control.,Nothing to do with a wind.。

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