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First of all, build the base, (necessary)...Remember: if you don't have electricity, you have to build a power plant! )
Place the starting pawn at the enemy's only attack (be sure to see where you and the enemy are when loading (it's a good idea to be familiar with the map)).
If there are multiple attack points, then place them in the closest place to the enemy (in other places, when there are enough troops, you can send one or two to prevent a sneak attack).
Then put the barracks. Chariot Factory. Power plant. Mines and empty fingers. (Radar) built (After building the barracks, you have to spend money to buy troops for defense!) Once you've built your chariot factory, you'll need to buy a few minecarts in case you run out of money! )
Build a couple of prism towers and Patriot missiles. Machine gun bunkers.
When you think you're defensive, go on the offensive!
If the mine is far away, you can build a base car, go there, build a mineral.
Build all the buildings you can build, and then if you have enough money, you can build tanks (if the exclusive unit is strong, build him) and soldiers (if the exclusive force is strong, build him).
If the enemy is far away from you, build a base car, send all the soldiers there, and repeat the above (make the barracks and the tank factory primary, otherwise the pawns will appear in the barracks of the main base (right-click on the building to make it primary).
When attacking, be sure to build tanks (if the exclusive unit is strong, build him) and pawns (if the exclusive unit is strong, build him) in the rear to prevent the attacking soldiers from running out and allowing the enemy to recover.
Attack Order: (Remember, if you are hit by something else while hitting a building, you must destroy that one.) Be sure to hit something together! )
Base (if there is Tanya, you can directly violate, and if you don't, send tanks to sweep in a place where no one can hit).All defenses and soldiers. Mines (and minecarts)...
Barracks. Chariot Factory. Power plant.
The rest are casually hit (remember: the nuclear plant will be the last to hit (because he will explode!). ))
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Build a base first (nonsense).
If there are buildings around the base, it's best to go in and use them as a base, and if there is oil or something, occupy a few defensive buildings.
Tanks are defended where the enemy comes, preferably in small mouths.
Quickly build the necessary until it is finished, barracks and the like can be multi-keyed.
It's better to build a base.
Pay attention to defense during construction.
After the construction is complete, build a few more minecarts.
Start attacking. It's best to find an open area.
Build more apocalypse or light shuttles.
Build 30 50 (see the enemy n not nb) Apocalypse can be built less (expensive!) Attack aggressively, build aircraft carriers or dreadnought if there is water.
The order of attack is like this.
Regardless of the creeps) base - mine - barracks - chariot yard - whatever.
Pure hand-to-hand, choose me!
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Allied Forces: Construction (Power Plant, Barracks (1-5), Mining Bases) Classes (American GIs (all the time), Engineers (2-5).
At the same time as building the power plant, send the starting troops to the gate of the enemy's base (GIs sit down, tanks lead troops), and after beating the enemy's starting troops, don't fight anymore, fight barracks, and occupy buildings such as bases (GI cover) after the engineers come, and end the battle.
Allied quick end of battle method (only 1v1).
I've been playing for 8 years, and the experience is no problem (from Red Alert 95 to Red Alert 3).
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What version of Red Alert is it? There is a big difference between different versions.
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After building a tank factory, if the economy allows, build some pillboxes to defend and immediately out of the tank, even if there are only one or two, drag them to his base camp to fight, it is best to bring some dogs to attract firepower, the best defense is to attack!!
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Well, I'm going to get three mining carts and attack vehicles, and then I'm going to get a spy satellite and I'm going to send the spies to the enemy's mining base, and then it's a matter of time before I win.
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Summary. Dear dear, it's a pleasure to answer your <>
Red Alert 100 Unpopular Tips1Carrying explosives in pliers makes it easier to carry and use. 2.
4.Through the use of smoke grenades, it is possible to blur the enemy's vision so that it is easier to leave or attack. 5.
Using skillful skills in combat can improve your accuracy and rate of fire. 6.Using flashbangs can blind enemies for a few seconds before attacking them, giving you time to attack.
7.By using a rotating grenade, it is possible to make it fly farther and more accurately when thrown. 8.
When attacking, use smoke grenades to confuse the enemy's line of sight, and then quickly approach them for a short time. 9.When dealing with machine gunners, it is better to destroy their bunkers with the use of grenades.
10.Keep track of the location of each item, which can better manage your inventory in subsequent games.
Red Alert 100 unpopular tips.
Dear dear, it's a pleasure to answer your <>
Red Alert 100 Unpopular Tips1Carrying explosives in pliers makes it easier to carry and use. 2.
4.Through the use of smoke grenades, it is possible to blur the enemy's vision so that it is easier to leave or attack. 5.
Using skillful skills in combat can improve your accuracy and rate of fire. 6.Using flashbangs can blind enemies for a few seconds before attacking them, giving you time to attack.
7.By using a rotating grenade, it is possible to make it fly farther and more accurately when thrown. 8.
When attacking, use smoke grenades to confuse the enemy's line of sight, and then quickly approach them for a short period of time. 9.When dealing with machine gunners, it is better to destroy their bunkers with the use of grenades.
10.Keep track of the location of each item, which will make it easier to manage your inventory in subsequent games.
12.Grenades can be thrown more accurately by using skillful skills. 13.
Using Smoke Grenades in battle can confuse enemies and distract them from their grip. 14.When using a grenade, detonate it before throwing it, which can reduce your damage.
15.Using flashbangs in combat can get your teammates out of trouble. 16.
The use of radio makes it possible to quickly share the location and situation of the enemy between teams. 17.When attacking, use smoke grenades to dodge the enemy's line of sight, and then attack without them knowing you're **.
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