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The airdrop building bug is only available in the most rubbish versions, and the version that has undergone a few upgrades will not work.
Paste it again, hehe, it's really convenient to compile this article
I'll give you some tips:
1. Be sure to remember to expand the base, if the economy allows, the building page must not be stopped! The base extends to the place where there is a mine as much as possible, and the main mine is connected and immediately extends to the next piece of ore.
2. Multiplexing can greatly speed up the armored forces at least (each heavy industry increases by about 80%), and productivity is also a resource! If you have $30,000 in cash and $10,000 in soldiers, but you have $20,000 in soldiers, the enemy encounter is sure to be over. Cash control is just enough to keep you money, and if you have more, you can create super martial arts.
3. Don't be superstitious about the apocalypse and the prism. Rhinos, grizzly bears and phantoms are the right way, rhinos and grizzly bears are not only fast, but also have the ability to move and attack (they can dodge bullets while moving, point kills and run kills are the basics, and more will be experienced). Phantoms, on the other hand, have high accuracy, high damage output, and high range (the Allies have Phantom Storm Phantoms, but no Phantom Grizzly Bears).
4. Pay attention to coordination, infantry can effectively attract firepower for tanks. Tanks with infantry are very effective against pure tanks and infantry are also quick to dismantle. The American paratroopers allow you to deploy 8 infantry near the enemy base in an instant, don't waste it, using tanks with them will be a headache for the opponent.
5. Don't be afraid of the pilots, whether it is a well-operated multi-functional infantry vehicle or an anti-aircraft track, the pilots can have no return. Note that the range and movement speed of the multi-purpose infantry vehicle are higher than that of the pilot, if the pilot hits the infantry vehicle, remember to make the infantry vehicle backward (to the range of the pilot) - stop (press s, the car will automatically fire a salvo) - backward - stop ......
6. Don't be afraid of the Phantom when using the Soviet Army, if the rhinoceros encounters the Phantom Swarm, there is only one way - desperately, unless it is very close to the base defenses, retreating will only make you lose a large number of rhinos in vain, because the Phantom can hunt down the rhinoceros without damage. The Radiant Sapper can make the opponent's Phantom Tank manifest and lose a lot of health, so be sure to use it well, and be sure to load it when the Radiant Troop is moving - against the Allies, the Radiant Troopers are basically on a suicide mission (too slow, the intruder fighter shoots one at a time), so be sure to get out of the car at the right time.
7. This is a relatively advanced technology. Red 2's mining cart IQ is problematic - pay attention to your minecart, you will find that it will mine a little more after mining 5 blocks, in fact, the more mines will not be profitable, so if you can control your minecart to return to the factory as soon as it reaches 5 blocks, you will have a considerable economic advantage. In addition, the minecart returning to the factory will not necessarily find the nearest mine to the refinery by itself, but the closest mine to the full ore location, so it is necessary to manually click the nearest mine.
If you do the above two things, your economy in the early stage will be at least 25% higher than if you don't do it (Moon can't control it in the later stage.)
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These tricks are useless! :
Red Alert 2 gets a lot of money.
There's a little-known backdoor in RA2.,I don't know if it's a bug or if it's left by West Wood:
Everyone knows that the upper limit of money in RA2 is about 260,000, so when your money is about to run out, press it as fast as possible"l"keys while mouse clicking on your HQ (base)!Ha! Stunned!
That's right, your money is going up, 260,000! I can't run out of flowers! The trick is in time! Be quick!
You can put the mouse on the headquarters, press L with the other hand, and the mouse will click quickly!
Everybody get rich! Suitable for skirmishes, I haven't tried online, and I guess it's okay!
Red Alert 2 crocodile magic usage.
Some maps have crocodiles, and controlling them with Yuri can be used to attack enemies with no less power than a small creep! (PS: Worse than a minion!) )
Red Alert 2's fast tank.
Recently, when I was playing "Red Alert", I accidentally found out - choose the Red Army, then build a rhinoceros tank, use a mobilized soldier to fight this tank (until the last drop of blood remains), and then pull the tank into the repair shop, send a terrorist robot into the tank (must be fast), and when the tank is repaired, it will have the speed of a terrorist robot, and you are worried that you can't win the war? (ps: fake).
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Plus a few points, the American GIs entered the battle fortress to guard the intersection, very fierce, and there is an unknown secret of Red Alert 2: Yuri takes control of the Grizzly Tank and sets it up, and you will find that it will always be yours, not affected by Yuri, and in this way, you will organize a tank force without spending money... Yuri's Revenge has the same effect on the base car, so find it on your own.
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USSR I advise you to binge sell Kirov offensive.
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Hehe, what cheats are said on the scumbag online are smiling, for example, what money is used up quickly in the main base click l to add money, a little to sell your hometown. Because L is a shortcut to sell potatoes.
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Red Alert 2: Yuri's Revenge cheats Build a lot of soldiers yourself, preferably a cheap loan ($100 for a filial conscript), and it's better to have a copy center. Pose hold one out of two. Make 25, spend 25 * 100 = 2500 and then refer to the manuscript"Genetic mutations",
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Landlord, you have a strange stool. . . Red Alert is too low in difficulty, so there is no cheats for the Song of Jujube Ants, but because it's an old game, you can use Jinshan Ranger to modify the money (I haven't tried Red Alert 3, but the previous versions can be reed).
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That red alert, you have to make it clear.
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Base Vehicle Deployment - Magnetic Reactor Power Plant - Ore Refinery - Barracks - Tank Factory - Radar Air Command Department - Combat Lab - Dock - Nuclear Reactor Ore Refinery - Build Fortifications (Note, make sure you have enough power).
At the beginning of the war, sentry guns or pillboxes were built. In the medium term, some prism towers or magnetic blast coils can be built appropriately. In the later stage, it is necessary to build more magnetic storm prisms and the like.
On the management of combat units. Tanks, indispensable units. In the early stage of the war, it was mainly defensive, and in the later stage, it was possible to attack with a big swing, so it was recommended to use it with tank bunkers.
Soldier. It's not very useful in skirmishes, but the defensive effect of being stationed in the bunker is quite impressive.
Interdish. It is also essential. When it is difficult to distribute money, enter the enemy's ore refinery and steal money.
If the class is too weak, enter the barracks or the Chariot Potato Beam Factory. If you want to get new classes, enter the combat lab and steal enemy technology. In the event of a large-scale attack, enter the power plant to paralyze its defenses.
Air unit management. Air units are useless in skirmishes, and are mainly used to harass the enemy, of course, you can also build more air commanders and fighters to rush to the enemy base and bomb down the construction plant. But the price is still too high in comparison.
Please note that it is rough.
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Please complete the question! What do you want for the Red Alert's battle strategy? Or are they tips from the usual game?
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Red Alert doesn't have a secret at the moment, only bugs...
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Red Alert 2 - Yuri's Revenge" and "Red Alert 2>> belong to 2D2D games, Red Alert 3 belongs to 2D3D games, the playability has been greatly enhanced, the difficulty has also increased, and it has improved a lot compared to the first two. The following is a personal opinion: I think each has its own good, in the past, it was more about tactics, such as naval warfare and land warfare have different ways of playing, the source of many tactics of the Allied spy satellites, as well as the coordination of the light prism, phantom, etc., now focus on the strength and super **, there is no sea and land barrier, the defense of naval warfare is more difficult, but the use of tactics is poor, it is basically a game, as long as there are more people or firepower can annihilate the enemy, you can't see the whole map, and the chance is great. >>>More
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