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There are two ways of military chess fame and hidden weapons, if you want to pursue, complete fairness, that is, the simple competition of the memory of both sides, that is to say, the skills of chess, you can choose the famous enterprises, that is, the chess pieces of each part are placed, and then with the layout of two people to fight 1 to 1, so that it is a real test of people's skills, of course, a common way on our side is to turn over to which machine, even if the Qizi is yours. This has a certain element of luck, but I think more that you should take into account the overall layout, that is, some particularly deterrent examples, such as the commander, this kind of chess piece is basically in addition to the opponent's bomb, you don't need to have any scruples, so it should be placed in a particularly critical position similar to an intersection, the mobility is particularly strong, and then you can support the chess pieces near yourself at any time, of course, like some other small ones that are particularly difficult to save, such as the bombs you put down, You have to use the bombs you put to blow up the opponent, and you can win the bigger job, so you should put the bomb in what you think is very safe, or in the barracks. Three calculations in one step, and even said that you have to look at five steps from one step.
You have to know what the other party wants to do, which official he wants to eat you, or what kind of goal he wants to achieve, so that you can grasp the overall situation and win more easily.
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As long as you master the relevant rules of the military flag and are familiar with the size of the military flag, you can easily play the game of military chess.
1. To learn how to arrange military flags, it is generally necessary to put "mines" in important places, and it is best to hide 1 or 2 "sappers" so that they can dismantle the opponent's mines.
2. Learn to intimidate the other party, take a big chess piece and move towards the opponent, believing that the enemy will still be a little afraid.
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If you want to play the military flag game well, you must first understand the strategy, skills and gameplay, at the beginning of contact with this kind of thing, we can find a friend who will ask to teach, first learn from each other, if you can play, and then go to the computer to play the military flag game, because the master in the computer is like a cloud, this is my reference! <>
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First of all, you have to understand the rules of military chess, first go to buy an ordinary military flag to understand the rules, conduct actual confrontation, and wait until the rules are proficient, you can try new ways to play The experience of the military flag is very poor if you don't understand the rules of the battle on the Internet.
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I played this game when I was in junior high school, and this game is actually quite simple, as long as you set it up very well in the early stage, then the other party basically can't do anything about you. Of course, if you want to play this game well, you still need to practice hard, because there are so many ways to play this game.
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First of all, I think the flag game is a very strategic game. And if you're a newbie and want to play him well. You need to practice diligently. You can play with friends when you're not busy, and you can also play against others online.
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For friends who are new to the military flag, it is very easy to get started and play, but it is more difficult to play proficiently. Military chess games, the placement is very elegant, it takes a long time to accumulate experience, in order to play better and better, the chess pieces placed in the military camp position should be placed with their own important chess pieces, and the front row should try to place some intermediate chess pieces. This can effectively defend against the attack of the opponent's high-level pieces.
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Rules of the game. The word is facing down on the hem.
One is the word facing down (also called flip chess, Ming chess).
1. There are 25 chess pieces on each side of the military chess, one for the military flag, one for the commander, and one for the commander; two division commanders, two brigade commanders, regiment commanders, battalion commanders, and bombs; Three company commanders, platoon commanders, engineers, and mines.
2. Eating rules: Commander" Army Commander > Division Commander > Brigade Commander > Regiment Commander > Battalion Commander > Company Commander > Platoon Commander > Engineers, small chess pieces meet big chess pieces are eaten, and the same chess pieces meet and they all die; Sappers can clear mines, but other pawns can't clear mines; The bomb will die when it encounters any piece.
3. Common sense on the chessboard: The walking route on the chessboard includes highway lines and railway lines, and the thinner ones are highway lines, and any chess piece can only take one step on the highway line; When there are no obstacles on the railway, the sapper can walk on the railway line at will, and the other chess pieces can only go straight on the railway line, and cannot turn at right angles. The landing point of the chess pieces includes the node, the row camp, and the two base camps.
The camp is a safe island, and after entering, the enemy pieces cannot eat the pieces in the camp. Flags and mines cannot be moved.
4. At the beginning of the game, players flip the chess pieces in turn, and the first sapper uses the sapper's color chess pieces, and the two sides fight. 5. Win: Kill all the opponent's moving chess pieces to win; Or one side can also win by digging up the opponent's three mines with sappers and then using the smallest chess piece to carry their own military chess to the opponent's base camp; If a player is forced to have no move, that side is also judged to lose.
Stand up. There is also a kind of standing up (dark chess, vertical chess).
The characters are oriented in their own direction, bounded by the mountain boundary, and arranged in a grid other than the camp. The walking route includes the road line and the railway line, the thinner one is the road line, any piece can only take one step on the road line, and the one shown in thick black is the railway line, (you can't stop at the front line). When there are no obstacles on the railway, the sapper can walk freely on the railway line, and the other chess pieces can only go straight or pass through the arc line on the railway line, and cannot turn at right angles.
The chess pieces include the node, the camp, and the headquarters, the camp is a safe island, after entering, the enemy chess pieces cannot eat the chess pieces in the camp, the military flag must be placed in the headquarters (base camp), and the chess pieces that enter any headquarters (base camp) can no longer move. In addition to the ability to dig mines, the sapper can also be set at the beginning of the game, the sapper reconnaissance ability, when the sapper encounters the enemy piece, the enemy's piece will be seen by all players, but at this time the sapper will also disappear. Bombs cannot be placed in the first row, mines can only be placed in the last two rows, and military flags can only be placed in the command.
Rules: Commander > Corps Commander > Division Commander > Brigade Commander > Regiment Commander > Battalion Commander > Company Commander > Platoon Commander > Engineer; The eldest son eats the younger child, and if the child is the same size, it disappears together. If the Commander-in-Chief disappears, the flag is displayed.
When the bomb meets any of the pieces, both sides disappear. The mine cannot move, the sapper can eat it, the bomb hits the mine and disappears, and the rest disappears by hitting the mine; If the military flag is carried away by the opponent, there is no chess to go, and it will be judged to lose; Sappers can take curves on the railway.
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The gameplay of "Military Flag" is as follows:
Tools Ingredients: Glory Play5, Military Flag.
1. At the beginning of the game, we will eat the opposite battalion commander first.
2. Then wait for the other party to act.
3. After the opponent's action is completed, we need to hide the commander to avoid being eaten, and then we only need to eat all the opponent's flags to win. The core gameplay of the game is mainly to eat small flags, from large to small, commander, army commander, division commander, brigade commander, regiment commander, battalion commander, company commander, platoon commander, and engineer.
Techniques of "Banner".
1. In the game, you often only look at your own flag, and it is easy to fall into the trap of your opponent Wang Sunsu. Therefore, it is necessary to observe the direction of the flag and the strategy of the opponent in order to better formulate your own strategy.
2. Be good at using the ability of the flag, different flags have different movement and attack capabilities. Therefore, sleepy players need to be good at making the most of each flag's abilities in order to attack and defend more effectively.
3. Pay attention to the layout, both attack and defense in the game need a good layout. Therefore, players need to be good at arranging the flag, ** the direction of the opponent, and avoid being cross-cut by the opponent.
4. Playing the military flag requires rigorous thinking, excellent strategies and skills, and pays attention to the opponent's strategy, players need to be good at adjusting their direction and ideas, so they need to have these skills and strategies in order to win in the game.
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Here's how to play:
1. Rules: The route includes railway lines and highway lines, and each side has 5 camps and 23 military stations (25 base camps.
The pawn station is the position of the chess pieces; The railway line is the fast line of the chess piece, as long as the number of steps the chess piece takes in a straight line is not limited (no turning), the highway line is a slow line, and it can only move one step at a time; The camp is a protected area for chess pieces, and the pieces in the camp can be protected from any other pieces, and the pieces in the camp can only move one step at a time.
One of the base camps is where the flag is located, and the other can be used to place any other chess pieces; Under normal circumstances, the pieces that enter the base camp cannot be moved. The sapper chess is special, as long as it is on the railway line, when there is no way to get in the way, you can turn around.
2. Order of size: There are 25 pieces on each side of the military chess, one for the commander, one for the commander, and one for the military flag; two division commanders, two brigade commanders, regiment commanders, battalion commanders, and bombs; Three company commanders, platoon commanders, engineers, and mines. The power of military chess:
Commander" Army Commander "Division Commander" Brigade Commander "Regiment Commander" "Battalion Commander" "Company Commander" Platoon Commander "Engineer, the eldest son meets the boy, the kid takes it out, the big son is put in place, and the bomb touches any sub-force at the same time to take it down, which is followed by any rule.
Notes:
The sub-forces in the camp can be protected from any other sub-forces, and the sub-forces in the camp can only move one step at a time; The base camp, one of which must be the location of the military flag, and the other can be placed with any other sub-force. The sapper chess is special, as long as it is on the railway line, it can fly to any position on the board without blocking the way.
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There are three ways to play the military flag, one is open chess, one is dark chess, and the other is flip chess. The pieces of Ming chess are face up, so there is no need to shuffle the order; The pieces of dark chess should stand up, not be seen by the opponent, and there is no need to shuffle the order; The flip pieces should be face up and the order needs to be shuffled.
Each side has 25 chess pieces, one flag, one commander, and one commander; two division commanders, two brigade commanders, two regiment commanders, two battalion commanders, two bombs; Three company commanders, three platoon commanders, three sappers, three mines. They are in the size of the commander, the corps commander, the >division commander", the brigade commander, the >regiment commander", the battalion commander> the company commander, the >platoon commander", and the engineer. The rule of eating a pawn is that the big chess piece eats the small chess, the same chess piece dies together, the bomb can die with any chess piece, and the flag and mines cannot be moved.
Sappers can clear mines and carry flags, and only after all mines have been cleared.
Winning and losing judgment method: Kill all the opponent's chess pieces to win;
When the opponent's flag is carried away by your sappers, you will be victorious;
You win when your opponent has no moves to make;
Both sides did not eat a chess piece for 70 consecutive moves, and it was judged as a draw;
When the total number of double-reverse moves reaches 1,000, it is judged as a draw.
When playing open and dark chess, it is necessary to set up a good layout, layout is one of the keys to victory or defeat, of course, different layouts have different characteristics, I will not demonstrate here.
When playing dark chess, you need to learn to disguise, for example, using a military commander to disguise the commander, or using a military commander to disguise the division commander, the former is to deceive the opponent's bomb and commander, and the latter is to pretend to be strong, and the chess player needs to figure it out himself.
When playing dark chess, it is recommended to use the battalion commander, company commander, and regiment commander to test the small chess, so that the skill can effectively control the loss, and it can be a good way to find out the opponent's chess path.
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