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58 It's better not to order
lz wants to add points to an email, and I'll give you my 1 110 dot map.
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About the shadow dance plus points,Recently practiced a shadow dance trumpet.,I'm very confused about adding points.,I'll give you a reference to the 300-level plus points I envisioned.,I hope you can help modify it.,Demon Spirit,Heavy Attack 1 Power 5 There should be no objection to this.,Demon Witch.,Spirit Strike 1 Shrinking 3 Blood Spell 4 Piercing 5 Pure Transition.,It doesn't matter what it is.。
Mad Demon, Rigid 1 Soul Enhancement 5 Shadow of Thunder 1 Forbidden Spell 1 Fortitude 5 Fossil 5 The remaining three skill points are anything to be excessive. I've been researching it here for a while. However, according to the over-skills of the old profession.
It feels like this is the most appropriate. and other criticisms.
Shadow Dance, Fire Soul 5 Ice Spirit 5 Thunder Brake 5 (why is this added later) Flame Burning Body 1 Black Swamp Water Prison 8 Thunder Shock 1 Fire Shield 5 Aoi Water Shield 1 Thunder Shield 5 Transformation 1 Sky Lantern 5
Hate the water monstrous 5 Wuji Thunder Break 5 (you have to add hate water or Wuji first, look at the following for yourself).
Regarding the problem of the three guardians being filled, the guardians will have a bonus to the effect of the same system skills, and the duration of the control skills has been greatly improved, the fire soul can enhance the sleep duration of the sky lantern, the ice spirit can increase the winding time of the water dungeon and the slow time of hating the water, and the thunder can increase the attack power of Wuji.
Undoubtedly all very useful! At level 300 of the character, there are no 3 classes.
When the skill points are abundant, these three guardians can be completely filled.
Then there are the three attack skills in the second row, the first Flame Burn Body Damage over time, no matter what class it is in, it is now a passable existence. The actual effect is not ideal. So.
Be decisive and use it a little bit to overdo it.
The second skill, Black Swamp Water Dungeon, Adds Winding This is similar to the Mage's Heavenly Tribulation. In fact, the attributes are also similar to entanglement whether it is fighting with melee.
Or fighting monsters and saving medicine are very useful, so top up!
The third skill, Thunder Shock, full level, repels 80 percent, and is also a drug-saving skill when fighting monsters.
But the cost performance is obviously not as good as the big skills and winding skills after that, so it's also 1 point excessive.
The three shields in the third row, Silence and Stun Resistance are 25 points each.
When you switch the patronus when you meet someone to cut what shield, this pair of shadow dances should also need to practice hard in the future, I don't think there will be any controversy here, the fourth row of skill sky lanterns allows a large area of monsters to find Zhou Gong, and hates the water and attacks a large range (pirated avalanche) These two points seem to be reasonable, and the third Wuji Thunder Break, because now there are only two attack skills that can come in handy, look at the remaining skill points, just 14 points decisively added!
Transfiguration,This escape or control is very useful.,Besides, it's a little skill point.,Decisive.,The above plus points are just your own assumptions.,Because the level is less than 300, there's no way to try it yourself.,Such a plus point will inevitably have unsatisfactory places.,Welcome to correct the comments.,As for the skill box, just put it,,, as long as you control it well.。。
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The practical thing for the Demon Zun is to explode 3 times, nothing else is practical, just level 80, you can click at will, it is recommended to turn into a heavenly master at level 100 (plus the Demon Zun continuous explosion), because the heavenly master can have a passive plus attack skill, upgrade a level, condense + burst continuously, think about it is cool--
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