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Bring a cheap crab s, flying dragon knife wind, playing Xunlong is very simple, master the law of action, watch its head turn to **roll, really can't bring a few sonic booms, in the moment he wants to jump and pose well, torture him, but don't flash, after flashing all over the world, the expression changes to the tail hammer immediately roll or prepare to go home to play a little home, it's really easy to fight, it's just a matter of time, the golden lion is better to fight, you just need to bring a few flashes, take a through bow, and then rotate clockwise around it, keep shooting the head, just hit a few more times and it's cooked.
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After the Swift Dragon is angry, it eats traps, and the effect is very obvious. You can bring 3 (with 1 tune and 2) traps to go. When it's angry, set a trap, and when it comes out, it's almost gone.
If you don't have any evasive equipment, it is recommended to keep a certain distance from it. If you look at it charging, you will definitely get a hard stun in a few jumps.
If the golden lion uses a sword, it usually moves on the right side of its head (the first Z jump must be to the left), and when attacking, it approaches from the right rear side (otherwise it is easy to be hit by a back jump). If you are in close combat, don't dodge, hit a few more times, don't be scared, its movements are very regular. If you are afraid that the output will not be enough, you can bring traps (only effective after transformation) and paralysis traps.
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Teach you a Swift Dragon's way of playing Pure WS flow What to use** It doesn't matter I'll only teach you the WS routine It's a flash + sonic boom, first of all, you make him angry. And then let him finally shine ... Afterwards..
He's going to have three in a row. Give him a sonic boom at this time. Then use a gun or a knife to sharpen ...
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The Swift Dragon is simple, if he sweeps and falls, he will roll in the direction of its fall!
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It is recommended to wear a set of level 6 of the dragon to upgrade the defense There are food skills Swift dragon is easier to fight When there is no blood, you can go back to the base This is basically no problem Kitchen cat training a few cats with giveaways and medical and cat fire skills After launching the giveaway, you can take Wushuang to fight If the technology is not up to it, you will fight for blood Material bombs and excited mushrooms to reconcile home bombs If you don't have blood, you can go home If you don't have blood, you can pass the Golden Lion is not difficult to fight After launching the giveaway, bring it home to play the blending materials Throw it home if there is no blood It is recommended to take a look at the ** of the Golden Lion The important point is to hide to the left when you dodge, and always hit it too much on the left side of it, and if you have to practice your skills, it is not a problem to hit anything.
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The words of the whole series I'm not a hardcore player of MH can't do anything about it.
MH Fire is mainly in the PSP era, and P2G P3 is still the most popular.
P2G can be said to be the most classic one on PSP, and you must play it if you have the opportunity. There are many tasks, and the difficulty is also great, a very playable game, the picture has a sense of primitiveness, and I have thousands of hours.
P3, the difficulty is relatively simple, there are more new **, new actions, and the picture has also been improved. But the playability is a little bit lower.,It's also a good game.。
The MH4 is definitely in 3DS without a doubt PSV and there is no reliable news yet.
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mhp mhp2 mhp2g portable mhp3 portable mhp on psp mhf on computer.
MHP3G on DS.
MHP4 on 3DS.
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Blade:**Chopping flavor consumption halved (a skill that has become stronger in this work,It used to work when it was a flicking knife)
See cut + :* * will heart rate + (note: in battle, ** will also reduce the rate after the consumption of ** chopping taste).
Flyer: When using stamina-consuming actions such as running, rolling, ghosting, etc., the rate of stamina drop slows.
Blunt Feet: When using stamina-consuming actions such as running, rolling, ghosting, etc., the rate of stamina decline increases.
The capriciousness of the elves: insect traps and similar consumables such as pickaxes and flutes do not break easily after use. 1 4 chance of multiple uses.
Sharpness Level +1: Slash Flavor (Color Slot) Increases.
Status Ailment Attack Enhancement: The accumulation value of status ailment attack (poison, paralysis, sleep) is increased (times).
The capriciousness of the gods: insect catchers and similar consumable items such as pickaxes and flutes do not break easily after use. 1 2 Chance to use multiple times Answer Supplement Attribute Attack Enhancement: Attribute Attack is doubled.
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Blade: Slash consumption speed is slower Practical skill.
See Cut +1: Increases heart rate by 10% Increases the corresponding attack power percentage according to the ** slash position Trapeze: Actions that deduct stamina such as running, ghost, and bow charging Deduct stamina speed slows down The skill that halves the rolling stamina is "physical art".
Blunt Feet: A skill that is the opposite of a trapeze.
Elves are capricious: When using the Worm Net, Iron Pickaxe, Flute, and Gyroscope, it will become less likely to damage the RP skill than before...
Sharpness +1: Slash level up one level will only add a little more slash position of a higher order It is recommended to use it with "Blade" It is ineffective against Purple Slash**.
Status Ailment Attack Enhancement: Poison Paralysis During Sleep Attack Increases the corresponding Savings received by the monster to God's Capriciousness: An advanced skill of Elf Capriciousness.
Attribute Attack Enhancement: Attribute Attack Value is increased.
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If you look at the 2AND 2G of the PSP version, the upstairs are correct, but the PSP1 and PS2 versions are completely wrong.
I don't know which one the landlord is playing.
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