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I think Avinia and Icarus are very similar (don't spray if you don't think it's like),LZ can go to ** to check Avinia's information.,If you're interested, you can give it a try.,Very NB mid-laner.,Play well and you can carry the whole game! The skill setting is also more distinctive.,It's one of the hardest APs in LOL!
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I'm also transferred from Dota.,Lol's heroes don't have so much operability as DOTA.,So there's nothing to recommend.,The middle lane fights more by jungler wandering.,You just need to know what your hero is for.,What level is the strong period.,Some blood counting ability is on the line.,It's more about how skilled it is.,I'm ranked 1500 points.,That's it.。
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Clockwork, although a little unpopular, but the power of clockwork can not be underestimated, I used to play Dota, so it is also very easy to use Clockwork, if you want to be strong, Mogana is highly recommended, high-end games are more common, low-end is rare, because operation and awareness have very high requirements.
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There is no one who is not a bull mage, there is no most NB hero, only the most NB player.
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0 0 prefers Carter. This hero burst high. AOE Passive-assisted attack kill -15 seconds skill CD
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It's a hero who walks alone in the middle.
The middle lane refers to the position of the development of a single line in the middle of some competitive online game maps, which has a better development space and the ability to wander and support. It is generally played by AP (spell damage) mage heroes, but there are also some AD (physical damage) type mid laner heroes who are also strong.
It is a major output core of the team, and in the Warcraft vs. map "Dota" and "LoL (League of Legends)", the map starts with a single hero in the middle of the lane for better early development.
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Mid lane 1v1 heroes (because it's usually 311,212, and 122,121,050 rarely has a split).
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If I say, "Medium single, thank you".
That is, I want to go in the middle by myself, and you don't come, because if you come, you will share my experience, and the heroes who usually want to be single are heroes who eat levels, and once the level is up, they can overwhelm the opponent with a strong force and drive the rhythm of the whole team.
Of course, there is no shortage of road rage players who don't want others to be with him.
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The middle lane plays by himself, and the hero who works alone. Generally, there are 2 on the left, 2 on the right, and a solo hero in the middle.
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It's two people in the middle who play single-on-one. It's basically 2v2, or 3v2 or 3v1 on the side. Boys, let's play Dota.
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It is a confrontation between one-on-one heroes in the middle lane, and generally mid-laner heroes are rhythmic.
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The mid laner is the role of the early and middle stages that grows rapidly and drives the rhythm of the whole team.
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It's a guy and someone else to the middle sake, mainly responsible for the whole team's gank
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Generally it's carry, the core of the team.
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People lol and dota are the same, of course, there are mid laners.
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It's a hero who walks the middle lane alone.
It's generally the kind of road rage and the hero who is easy to catch people to 6.
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There will definitely be changes, but it will take a little time, and maybe there will be some changes after the next update.
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The disadvantage of the mid-laner orange noise requires the game official to make some changes, such as strengthening the spell damage of the mid-laner, or the reed's rider is weakening the damage of several other ways, and it may wait until the next season to appear, and the disadvantage of the mid-laner can be changed.
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I don't think it can be changed until the next version, because the next version may be the version of the mid-laner.
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Faker said that the heroes that must be met in the mid-laner are Card Master, Clockwork Spirit, and Rune Mage (called Wandering Mage before the revision). All in all, mid laner is a very important position! Nowadays, many mid-laner players have their own ideas, and many mainstream and non-mainstream playing styles are also common.
Support mid laner - Trist.
As a mid-laner regular, Card Master is often encountered in the arena and in the ranks of passers-by. The strength of the card master lies in the ability to grasp the overall situation after level 6.
Cards located in the mid laner are extremely deterrent to both the upper and lower lanes and even the wild area, and the point control ability of the cards and the AOE damage of Q skills in the early small-scale team battles. This is really unsurpassed in the current Hero Bond Hu League. And in the mid-to-late game, the card's ability to push and lead the line is not inferior to other traditional top single heroes.
Pair line midlaner - Rune Mage Ryze.
Before the revision, Wandering was known for its excellent laning ability and strong late-game Fatan ability. Now the arrival of the rune mage has brought the ability of the line to the extreme. Although Ruiz's ultimate after level 6 is to fly with his teammates, it seems to be very strong in support.
But those who have played the new version of Ruiz know that Ruiz, who has just reached level six, has a really lame ultimate, not only flies close but also takes a long time to trigger, and often pits teammates, inexplicably sending a wave of annihilation.
Teamfight mid laner - Clockwork Demon Spirit Oriana.
Clockwork Demon Spirit, it should be regarded as the evergreen tree of the mid-laner hero. How many versions have changed, and the heroes of the mid-laner have changed wave after wave, but clockwork can always exude its own unique charm in a group of people. Many pro gamers often sacrifice their demons in key rounds to turn the tide.
In short, for mid-laner players, playing clockwork well is the basis of mid-laner.
Recommended Card Master, Son of the Stars, Wild Huntress, Clockwork Spirit, Frost Witch. >>>More
Generally, no. In addition to the warrior type of Raid, Jace, the Lord of War, and the mantis, and Kenan, who is highly flexible, can have both. It's hard to get an order for the AP mage type. >>>More
Recommend Führer Bomberman Leopard Girl.
According to the rules, after playing for so long, the single moon is the most annoying vampire, and it can't be consumed, and it can't be lost in seconds.
The Dark Head, the control wins, it's a little unstable, but the explosion is leveraged, and the team contributes a lot.