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Generally, no. In addition to the warrior type of Raid, Jace, the Lord of War, and the mantis, and Kenan, who is highly flexible, can have both. It's hard to get an order for the AP mage type.
The reasons are as follows: 1AP mage itself armor, life growth is far inferior to that of warriors, which increases the number of being ganked'The possibility of death is not as resistant as most of the top orders, and the ones with 350 red are less likely to die; 2, the top order is generally a rush, the opposite single has to forcibly break you and you exchange blood, you as a mage generally can't stop, and you lose more blood exchange; 3. The line of troops on the list is too long, which greatly increases the difficulty of your line for the middle lane, especially for AP mages with less blood and less defense;
Of course, the style of play is infinitely divergent. So sometimes if your top laner is targeted by the opposite side, you can completely switch positions with the top laner, and then ask the jungler to help make up for your eyes. Then try to shrink as much as possible.
For example, once our family Rambo was targeted, the spider selected on the opposite side, my Jace and Rambo switched offline, although I can't beat the spider, but I can promise not to lose the knife, not to be killed, but it is difficult for me to kill him alone, if I rashly spider alone kill me much easier. However, Rambo dodged the spider's restraint on him and successfully developed in the mid lane. Playing games also requires brains, and some people feel that they will not die if they atrophy, but there is indeed an obvious more or less restrained relationship between heroes (especially between top orders).
You can ask questions.
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There is still a difference between the mid laner and the top laner, although they are both alone, but the mid laner can quickly support the gank according to the situation of the upper and lower roads
Relative to the upper road, the most he can do is help in the middle of the road, and he will be injured when he goes to the lower road.
Mid-laner heroes generally need to have high bursts and strong support capabilities.
Top list heroes generally need to be strong in their ability to resist pressure.
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The mid-laner is safer, the line is short, and it is easy to go to the upper and lower lans gank, so the hero of the mid-laner is best to have explosive output, the aoe damage is relatively high, and the stronger the wandering ability, the better. The binocular control of the field can easily grasp the rhythm of the opposite jungler. A route suitable for a crispy mage.
The upper single road is the most dangerous, and the jungler likes the top single the most, so the upper single must have enough blood and defense to provide relatively high survivability, and the hero's ability to lie on the line is the first, followed by the ability to exchange blood, and can continue to develop after a short period of contact with the opposite hero. Therefore, the top orders are all half-meat AD or individual half-meat AP with strong mobility.
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The general mid-laner heroes can play the single, because the mid-laner and the top-laner are single-minded, that is, the consumption of both sides, like wandering, vampires, shaving Mo, can be on the single, mid-laner AD-shaped, Kazik, Jace, robbery, are all heroes of the top single and mid-laner two-way line, as long as it's not too crispy, you can play, Bright Moon, Akali and so on...
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Yes, absolutely. However, mid-laner heroes are more suitable for people with slightly weaker escape skills. Because the middle route is short, it's easy to escape, and the middle lane is close to the blue buff and close to the small dragon.
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Most of the mid laners rely on the outbreak of a set of combos, and the top laner is relatively better than the line.
It's like a robbery. Akali, Wandering, Kazik, Pan Sen, Blind Monk, Male Knife, Jace--- these are not examples of two single can be played one by one, and the terrain on the road is not very suitable for AP to play, if it is too pressed, it is easy to make the opponent gank successful.
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The top order generally plays the role of meat.,Or a small control or something.,The middle single is AP output.,Unless it's a fatan.,Like a crow, you can play a single order.。
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The high outbreak of the mid-laner is more crispy and eats the skill team battle controller in seconds, the top single and half meat can resist and fight is a team battle stirring stick, and the mid-laner can play the top single like Jace, Mantis, Rob, and Ruiz can play two positions.
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Look at yourself technology to the home can be.
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No problem, play your own and leave others alone.
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The difference between the upper lane and the middle lane and the lower lane is as follows: different types of standard heroes, different characteristics, and different numbers. Both the top and middle laners are single, and they can't be exchanged, because the mid lane hero is a mage hero, and it is easy to be caught by gank with little blood, and it needs gold coins to develop in the early stage, and the top lane hero is a half-flesh hero, which needs gold coins to develop in the early stage, and has strong survivability.
1. The types of standard heroes are different.
1. On the road: The standard hero type is half-meat output;
2. Mid lane: The standard hero type is mage;
3. Lower lane: The standard hero type is late ADC and support.
Second, the advantages of each road are different.
1. On the road: suitable for long-term mutual consumption of the line, and it is not easy to be caught to death;
2. Mid lane: The closest to the troop point, the frequency of soldiers is high, and heroes can develop advantageously;
3. Lower road: If there is a small dragon in the lower road, you will give 190 gold coins to each team;
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Recommend a few first, because I don't know your segmentation, I can only say the simplest and most violent.
1. Voidwalker - Cassadine, as a frequent visitor to low-level bans and picks, Cassadine is a melee type high-explosive mage. The online ability is slightly weaker in the early stage, but the sixth-level ultimate with the ultimate ignite has the ability to kill anyone in seconds, and is not afraid of any gank. Outstanding mobility ability, flexible gank, and strong survivability in team battles.
Powerful maneuver and burst of Cassadine to survive**, a Kasa who has a smooth early harvest can often face the opponent's back row alone, resulting in tons of output. Core Equipment: Shoes, Time Staff, Hat, Hourglass.
2. Radiant Girl - Lux, a mage with strong control ability and ultra-long output distance. In the early stage, because of the existence of passive and e skills, the ability to consume blood on the Luxe Silk Line is outstanding. The powerful control of QE's two skills is the foundation of Lux's foothold, and the release of QER's three ultra-long-range skills can often make the opponent attrition before the actual battle.
And the ultimate, ultra-long-distance harvesting of heads and sharing assists, is the real scary thing about Lux, often a Luxes inexplicably pretending to be six gods. Core Equipment: Holy Grail, Hat, Hourglass (Book of Killing), Staff of Magic.
ps: The murder book Lux is the essence, but it is not necessary, the murder book against the wind is a good choice for turning the tables.
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Lux first came out of the Holy Grail, then the Book of Killing, and then the hat and stuff.
Ruiz Seraph, Scepter of Time, Scepter of the Abyss.
I like to use these two, and Anne is also very good.
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There are a lot of ah, such as robbery, Kenan, "Recommended Ordering) Praying Mantis, Scarecrow, Zyra, Morgana, Cassadine, Bald Head, This version recommends the coffin board (Zelas) Bald (generally moved) Card: Clockwork Demon Spirit, or something = = Play well, you can hit the laner.
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The robbery is very violent, the play is great, and the action skills are very handsome, and the name is good.
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Answering your question is like a dog biting a hedgehog and can't get out of its mouth.,You know that the hero restraint in lol is also very serious.,When the hero you choose in the middle of the road meets the hero who is very restrained by you.,As long as the opponent's skills are not bad.,God is not saved!! Unless you're a jungler and willing to buy 125, you should state which hero you like to play before asking.
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Regardless of the division, there are many that are better, and there are also targeted ones, I prefer Xiaofa, fox. The outfit is for the opposite outfit.
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There is no standard answer. It's purely technology. Many APs and even a few ADs can win the order.
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The mid laner is the most important position in the entire map, the most core road, and of course the road with the best development ability. You can watch the big dragon play buff on the top, and you can hit the small dragon to see the buff on the bottom. The upper can support the upper lane gank, and the lower can start team battles, so the mid laner is the core position second only to the jungler position, and a good mid laner can turn the tide of the battle with the power of one person.
Regardless of whether you gank or not, start with choosing heroes, and if your teammates are terrible, then you need to choose the kind of mid laner that is very mobile and sharp heads-up, and Carter is recommended. And then it's not forgetting to look up and down while mending the knife, of course, it's not that you ignore the opposite midlaner, see which way is inferior, after killing the opposite midlaner or killing home, the state is okay You have to go to gank, of course, considering the IQ of your teammates, you have to make a mark before you go, wait for them to be ready, a set to take away. Play a group, try to call them a group, if some primary school students are still playing single, then retreat to the tower, or catch the opposite side of the single kill, and then it is to make heads, if you have out of the hat, and your teammates only have a pair of shoes, you need to let the head go, although it is cool to kill, but if you want to win, you have to be appropriate.
And then it's typing, typing more, not saying more I'm afraid that no one understands what you mean, so say, low-end bureau, it's easy, it's easy, it's hard, it's hard! Because although your teammates are hang-up, maybe there are hang-ups on the other side, and your teammates are garbage, and there must be garbage on the other side.
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There are generally 2 types of mid-laners One is partial development such as ice birds, bald heads, crows, etc., this kind of hero generally has no sense of existence in the early stage, but once it gets up, it is a boss-level existence, but if you choose this kind of hero, you pray that your teammates will not jump too hard. Otherwise, the rhythm will be directly disrupted, and there is a high chance of losing.
The second is a wandering hero, typical representatives are Carter, AKL, generally in the middle of the wandering needs to meet 3 conditions, the first is to have a state, will not be the opposite set, the second is to have a line, otherwise it is a waste of time, the third is what you said, to first press the line to the opposite T, and then go to wander, so that there is no line on the opposite side to dismantle your T, so that no matter whether the gank succeeds or fails, you will not return to the line of the line will not be too forward, and there will be no such situation of being demolished as you said.
If you have a question, continue to ask.
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Before you go, pay attention to the troop line. Secondly, you have to consider the position of the opponent's jungler. Considering whether he can support it.
And then there's whether the road you want to gank is easy to catch a little bit... In short, words cannot be explained. You've been playing for a long time and you'll know that playing League of Legends well isn't just about skill.
It also depends on consciousness.
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If you're playing some carry midlaners, you don't have to wander all the time, you can farm the three wolves and four ghosts when pushing the mid lane into the opponent's defense tower to better expand the advantage on the lane and blow up the opposite mid lane, and you can build on the situation where you already think you're completely fine. If you can gank out the edge. Even if the tower drops, you can also call your teammates to the middle lane to create an advantage.
It doesn't have to be a win online to win the battle. The main way to win lol is to win the teamfight and then push the tower. (It's a bit messy, but it's pure hand-to-hand, and I hope it can help you).
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Push a wave of lines, wander away, and come back to the line of soldiers generally just under the tower, unless the opposite side consciously pushes the line, at this time the jungler helps to guard, the tower is not a problem. It is estimated that it is a hero problem, do you play the single positioning of a single point of second man or a team battle aoe? The single-point second person is to push the line, suppress the opposite side with a single kill, wander to help teammates establish an advantage, and suppress the opposite side carry in team battles; Team battle AOE is to brush the economy, team battle is like clockwork, open a perfect big opposite gg or force the opposite carry can not be stable output.
Bring up the rhythm.,It's still okay.,Of course, it's not easy to carry the whole field.,Just do what you have to do.,lol didn't save the late stage of the world.,Find your own position in the middle of the single.,Well, that's it.。 Of course, I used to hit and play a lot of junglers, but now I feel a little bit like hitting, and sometimes I have a good experience when I try to change positions. Don't indulge in healthy games
I just watched the platinum AP, as he said, awareness is very important, I play a lot of junglers, as long as I see the opposite jungler appearing online, I will definitely give a signal to my teammates, and the mid laner + jungler is easy to bring rhythm.
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Generally, most APs can be mid-laner, and there are now popular AD mid-laners, such as robbery, praying mantis, Spartan, and male knife. Some ADCs can also be mid-laner, like AP EZ AP small cannon. See for yourself. The mage classification is generally mid-laner.
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Generally, the mid-laners are mages, and the typical ones are Ryze, Little Mage, Mermaid, and Lux.
There are also some physical damage heroes who like to play mid laner, such as the male knife.
The top order is generally a half-fleshy area: Raven crocodile or something.
The lower road is ADC's turf. Punishment Ash VN and the like are going to go down.
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There are too many, there is no rule on who is in the single, as long as you play well, anyone can win, most of them are AP now, and there are a few AP assassins. Of course, there are all kinds of non-mainstream.
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What the first two people said may be a little complicated for you, you can ask this question to show that you haven't been playing for long, and it's useless to tell you about specific heroes, but I can basically summarize the vast majority of heroes in one sentence, that is, heroes who have a set of skills and have a chance to be second. And now the branch is very open, and the passerby bureau has also seen that the ADC assists the middle of the walk, and the specific problems are analyzed in detail, and some conclusions are not hearsay.
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There's a lot of this.,You can basically win the single when you log in to the mage class in the client heroes.,Or in the pocket of the League of Legends-Discovery-Hero Information-All Heroes-Position-Mid-Single,Then you can take a look at which heroes there are.,And there's a specific gameplay introduction.,It's very good.。
Recommend Führer Bomberman Leopard Girl.
Line of Control = Reinforcements.
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