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games,There are almost no people born in this era who have not played gamesEspecially in the information age, everyone has a mobile phone, computers are also very common, computer games, mobile games, and even video game halls, games are boring, at the end of work, after the students have finished the exam, are an entertainment choice, it is fun and interesting and full of tricks, with a variety of benefits, activities and ways to attract players.
There are a lot of gamers in the world, single player games, online games, and each game has its own players. Naturally, the game industry makes a lot of money, the previous games earned traffic money, and now the games have joined the recharge system, VIP system, with all kinds of benefits to attract players to recharge, if you want to become stronger, you have to recharge, and some people even say: not strong enough, maybe you don't charge enough.
So the game still earns a lot of money, and there are many players recharging in various games every day, and this year's epidemic, people are staying at home, thisLet the number of gamers increase greatly
But there are many people addicted to games, waste time, games are games after all, people live in reality, addiction to games will affect the daily routine, affect students' learning, and increase the cost, let people spend money on games, and even a lot of children secretly use their parents' hard-earned money to recharge the game, which is very excessive, children don't understand anything, they know to play games, which is why many parents don't like games.
Therefore, online games have launched an anti-addiction system and a real-name authentication system, which limits players' game time every day, and thinks twice about charging money, which well controls the game time of players. The regulation of the game is becoming stricter, but this will not diminish the enthusiasm of gamers, the recharge will be recharged, the play will be played, but at least it can allow players to slowly return to reality, no longer so brainless addicted to the game, besidesAs the population increases and the game graphics improve, there will only be more and more gamers, so the prospects for the development of the game industry with stricter regulations are still good
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The prospects for the development of the game industry may be a little worse than before, but it is also for the sake of the future of young people and students.
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I think the prospects will be better, and any industry should be regulated so that there will be no mistakes.
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The development prospects are quite good, once the real-name authentication system for online games is launched, the quality of people who play will improve.
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I think the game industry is still very promising, and it is precisely because of the real-name authentication that games will be more secure, and the occurrence of number theft will be reduced, and new games can be developed more vigorously.
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The outlook for the gaming industry is good, and I'm very bullish. The implementation of the real-name authentication system is very good, which can effectively prevent teenagers from becoming addicted to games and delaying their studies, as a parent, I very much agree.
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Teenagers are addicted to online games, which is a headache for parents. In recent years, with the rapid development of the game industry, the attention of such issues has skyrocketed and has become a social problem that cannot be ignored. The real-name authentication system for online games is about to be launched, which can solve this problem.
Network real-name authentication needs system support,There is news that China is speeding up the pace of construction of online game real-name authentication system,Not long ago,China International Digital Interactive Entertainment Exhibition theme forum was held,The forum shows the rapid development of China's game industry,It also puts forward the development goal of the game industry:More creative、More taste、More temperature。
The rapid development of an industry is worth celebrating, but the problems behind it cannot be ignored. The problem of teenagers' addiction to online games and excessive consumption of online games has also been put on the table again, and how to curb teenagers' addiction to games has always been a difficult problem for parents to solve.
Otherwise, there would not be Yang Yongxin and his ilk who endanger the physical and mental health of young people in the name of "quitting Internet addiction." At this forum, the relevant departments made a decision that the real-name authentication system for online games will be launched in September, and then relevant game companies will access it one after another.
Introduction to real-name authentication:
Real-name authentication is a kind of verification and review of the authenticity of user information, which helps to establish and improve a reliable Internet credit foundation.
Generally, there are two authentication methods: bank card authentication and ID card authentication, in which bank card authentication not only plays the role of "real name", but also serves as the basis for users to withdraw cash. Some** only classify ID card authentication as real-name authentication.
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To prevent teens from becoming addicted to online games.
Feng Shixin, deputy director of the Publishing Bureau of the Propaganda Department of the CPC Central Committee, said at the theme forum of the China International Digital Interactive Entertainment Exhibition that in the first half of 2020, China's online games showed a good trend of rising against the trend and became a new force in extraordinary times. However, there is still potential for improvement in the online game industry, and the industry is calling for more excellent works that are creative, tasteful and warm.
In addition, some teenagers are addicted to online games and excessive consumption, which has long attracted widespread attention from all walks of life. Feng Zhuangxin said that China is speeding up the construction of a real-name authentication system at the national level, and the initial plan is to go online before September, when enterprises will be organized to access in batches.
It is reported that China will further strengthen the market supervision of online games, increase the punishment of violations, improve the credit file system, establish a linkage mechanism for pre-approval and post-event supervision, and promote the formation of a good industry ecology and market order.
In the first half of this year alone, nearly 100 games with violations have been punished, involving issues such as taking version numbers, peeling skins, illegal operations, and changing online content without authorization.
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In this way, minors and adults can be distinguished, so that the anti-addiction system can be used on minors, and when a certain period of time is reached, minors will be forced to go offline.
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The aim is to protect teens and children, control their time and prevent them from becoming addicted to games.
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The purpose of this is to control the time that minors spend playing games so that they do not become addicted to games and affect their studies.
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The purpose is to make the game world very standardized, so that some people have the opportunity to do some illegal things because the state can't manage it.
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In order to prevent minors from indulging in games, real-name authentication can supervise the time minors play games, as well as reduce uncivilized behaviors on the Internet and reduce disputes.
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The purpose is to prevent teenagers from becoming addicted to the Internet, delaying the development of physical and mental health, and limiting the time teenagers can play games.
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Internet addiction has been classified as a mental illness by scientists in recent years, and this mental illness can have a very big impact on teenagers. In order to maintain the health and safety of young people, it is imperative to verify the real names of netizens. However, real-name authentication for netizens will limit the game time of some people, and it will also limit some income of game companies.
Therefore, it still has a certain impact on the number of people in the game.
Real-name authentication is to protect the health and safety of minors. In recent years, there have been more and more tragedies caused by underage Internet access. Among them, some teenagers do not hesitate to kill their relatives in order to surf the Internet, resulting in a series of tragedies.
There are also some teenagers who abandon their studies in order to access the Internet. This can ruin the future of a teenager's life. Therefore, the implementation of the real-name authentication system for online games will limit the time for minors to play the game, and it will also reduce the number of game companies playing.
Minors have a strong dependence on the Internet and have no resistance to the Internet, once they are exposed to the Internet, they are easily addicted, especially for online games. Real-name authentication for online games will prevent teenagers from having too much contact with the Internet and allow them to focus on their studies, which is of great help to the healthy physical and mental development of teenagers.
The healthy development of the Internet among teenagers is greater than the economic income of game companies. Although China's development is very dependent on the economic development of various industries, compared to the health of teenagers, game companies should take a step forward. Adolescents are the future of the Motherland, and any factor that has an unhealthy impact on adolescents should be conceded.
Therefore, the state has formulated a real-name authentication system for online games, although it will not restrict the gaming behavior of adults, and it has sufficient restrictive capacity for teenagers. At the same time, it will also reduce the number of games and economic income of the game company, but this is a concession that should be made.
I believe that the launch of the real-name authentication system for online games will better limit the time that teenagers can use the Internet, and I also hope that game companies can make better policies for the development of their own games.
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No. The main force of the game was originally teenagers, and it has gradually developed into a suitable age to play, so the number of people playing the game will not decrease, but will only increase.
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No, I think real-name authentication is very good, and it can also prevent some minors from playing games excessively, and real-name authentication is also convenient for game management. I don't think that affects the number of people playing the game.
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I think there is a certain degree of influence, and there will be a lot of people who are unwilling to use their real names to play games, so it will affect the number of people in the game.
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Able to resist minors from surfing the Internet. The main task of minors is to study, and they cannot waste their good time on online games.
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Positive impact. Online game fraud has always been a problem, deeply poisoned, after real-name authentication, the number of ** will be greatly reduced.
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This approach can protect some minors from being addicted to games, and can also regulate players' words and deeds on online games, which can ultimately create a harmonious and healthy online game environment.
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It doesn't make a big difference, it just makes everyone feel more serious when they play the game.
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I believe that it can effectively reduce the occurrence of cybercrime, and it plays a very important role in the security of cyber in society, and will not allow those criminals to take advantage of it.
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Yes, this is a kind of progress in Chinese online gaming. After more than ten years of development, China's online games are gradually turning from barbaric and extensive to mature and orderly
The real-name system for online games ensures the effective implementation of the anti-addiction system for online games。The biggest negative impression people have of online games is the so-called "Internet addicted teenagers" phenomenon, which has existed since the emergence of online games, and was particularly widespread during the rapid development of online games in China more than 10 years ago, endangering a large number of teenagers. To this end,The country officially released the real-name authentication program for online game anti-addiction as early as 07,With the continuous implementation and improvement of the program,By the end of 19,Most of China's popular online games are basically connected to the health system,Significantly reduce the ** game time of teenagers,At the same time, it is conducive to alleviating the high myopia rate,Ensure the healthy development of teenagers。
To a certain extent, the real-name system for online games helps game operators maintain the order of the game community。Since the network requires real-name authentication, this increases the difficulty of most ordinary users to register more than one to a certain extent, which can prevent and combat the existence of improper phenomena such as game leveling and trading from the source. In addition, the Internet is not a place outside the law, and the real-name system means that gamers need to be responsible for what they do in the online community, which is a kind of vigilance and constraint for players, and a kind of order guarantee for operators.
The real-name system for online games is conducive to network supervision and purification of the network environment。The virtuality of the network often makes people relax their own constraints, and the phenomenon of one person disturbing the entire community occurs from time to time, and various fraud phenomena appear repeatedly, causing certain harm to the country and society. Especially in today's highly developed information, the destructive power of rumors has also increased exponentially, bringing unnecessary misunderstandings to society and increasing social instability.
Therefore, I believe that the real-name authentication system for online games is the standardized and institutionalized embodiment of online games in China, and it needs to be further improved and implemented.
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I feel like the pros outweigh the cons. First of all, real-name authentication can restrict players' behavior in the game; Second, the implementation of the anti-addiction system for minors is related to the real-name authentication system, and real-name authentication can ensure the implementation of the anti-addiction system; Third, if there is a violation, real-name authentication can provide clues and facilitate the supervision of the network. The disadvantage is that there are hidden dangers in personal information, but the continuous improvement of the system can also be solved.
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The advantages outweigh the disadvantages, and the establishment of a real-name authentication system for online games can put an end to the addiction of immature teenagers to games, and ensure their physical and mental health and academic progress.
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I think the advantages outweigh the disadvantages, because the real-name authentication of online games is a good regulation of the game world, which can dispel the idea of people who want to use online games to commit crimes.
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The advantages outweigh the disadvantages, the emergence and development of the network has gradually detached itself from its virtual characteristics, many illegal organizations use online games to carry out illegal acts, and the online real-name system should be implemented, which is conducive to people's management in all aspects of online games.
I don't think so.
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