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The second one you said is good. Pure power only has an advantage in the early stage. Because everyone's armor is not high in the early stage.
In the middle of the game, the effect of armor penetration is better than that of pure attack. Because the armor growth value of meat is relatively high. Even crispy skin has a certain amount of armor growth.
Everybody's leveled up. At this point, the pure attack power rune point will become relatively weak. However, a normally developing ADC in metaphase has a large piece.
Like hentai. Drink blood. At this time, the damage of armor piercing runes combined with high attacks will be very obvious.
This is also the reason why the S3 black cut is rampant. And in the later stages. The effect of the pure attack rune is almost gone.
At this time, the opposite meat is all high armor. Heroes with high HP. In the late stage, there is endless.
After the red cross, the ADC is all out of the rhythm of whispering. Then use your own armor to penetrate the runes. Its effect will be much greater than that of pure attack runes.
As for the yellow color, you should choose fixed armor. This is necessary for the ADC to be aligned in the early stage. If it's a pure attack rune, you can meet a hero with a long range like a policewoman.
You attack high but you can't hit the opponent. Yourself and brittle. It's easy to be killed by a kite.
And extremely afraid of gankOne more point. Yellow runes do not have a high attack damage bonus.
Not as cost-effective as fixed armor. An ADC standard rune: Red Thing Wears.
Yellow fixed armor. Blue Growth Magic Resistance. Essence fixed attack.
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Neither is the best option, and the runes of the adc cannot be pure attack power. Yellow is fixed resistance or return to blue, and blue is attack speed or growth magic resistance.
Both Essence and Red have fixed attack damage. Instead of armor penetration. Because armor penetration is really not as legendary as what is written on the Internet.
For ADCs. Fixed attack damage is many times better than armor penetration in the early lane. Armor penetration is only suitable for heroes like the Galen Crocodile.
A final whisper in the later stages is enough for the ADC.
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Pure attack power plus armor magic resistance is better, ADC mending is more important, so it is better to have higher attack power.
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It's not good, who still wears things now? Red and purple full attack, yellow armor, blue magic resistance.
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None of them are good, I think ADC only needs three runes: attack power, attack speed, and armor piercing.
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The most widely used general-purpose ADC runes I've used before are: Red and Great Essence Attack Yellow Armor Blue Magic Resistance This set is the best in general. If you don't like it, then it depends on what adc you play, such as Big Mouth:
It's a hero that relies heavily on attack speed, so it's perfect to pair with Snowman Knight Nunu! Red full attack speed or 6 attack speed +3 attack damage, yellow armor (because the lower lane is necessary with the opposite ADC lane armor), blue can continue to attack speed, and the big essence attack speed and attack power you like whichever and so on. The above is by no means a copy!
Watchtower Lord! Thank you
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The technique is very good, and the attack power is pure.
It is good to replenish troops with attacks, and it hurts to hit people with penetration, and blue is generally a growth hope.
Prince: Attack damage is about 52
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