What changes did StarCraft 1 13 change from 1 08?

Updated on Game 2024-08-07
10 answers
  1. Anonymous users2024-02-15

    The version is the most important upgrade to StarCraft, with a lot of class balance changes; Added top vs bottom mode; Add video recording function; and fixed a lot of bugs. Yes, there are some bugs fixed on the basis of the version.

    The version adds UDP-based LAN mode; Fixed some issues when recording videos; Improved compatibility with operating systems such as Windows 2000 ......This version is often used for earlier recordings.

    Version fixes some minor bugs in the WGTOUR Season use version, **YY previously released WGTOUR Classic Rep can be used, and the First View tool only supports this version.

    Version patch version, fixed a lot of bugs

    Version from this version onwards, you can play ladder maps with the fastest. In addition, convenience measures such as map preview and friend list have been added, and some minor problems have been fixed; Improved the balance of several famous battlefields, a version of the interstellar simplification, right-click to set rally points, shift encodement, signal the minimap, and preview the map before starting the game.

    Version: Friendly units are displayed on the top of the minimap and are not overwritten by enemy units. In addition, a number of bugs have been fixed

    Bug fixes for the version.

    The version is still a bug fix. In addition, the version number is explicitly corrected in the lower right corner of the main interface"f"Previously, only major and child versions were shown.

  2. Anonymous users2024-02-14

    In fact, there has been no change in the class from 108 to 113f.

    The main thing is to fix some bugs

    There is also the fact that after 112, set up the assembly place (that is, the produced troops, set up to the designated location), not only can you use R, but also have the right mouse button.

  3. Anonymous users2024-02-13

    As mentioned above, the rally point can be right-clicked, and 108b must wait for the building to be built before the rally point can be set up, and 113 can be set while it is being built. There is also 108b with a flying farmer bug 113 that has been fixed.

  4. Anonymous users2024-02-12

    Set up the rally place (that is, the produced troops, set to the designated location), not only can you use R, but also have the right mouse button.

  5. Anonymous users2024-02-11

    It's boring to change! It's boring!

    Or the best!

  6. Anonymous users2024-02-10

    The version in between is basically to eliminate bugs

    Including the previous version, the Zerg blood pool can be made with 150 crystals, and the later version is changed to 200 (of course, there are some other changes).

    It's the most important update in Interstellar that fixes a lot of bugs from the previous one, and it tweaks the balance very well, and it hasn't changed for rebalance since.

    That's all in order to continue to eliminate bugs, add new features, update the LAN mode, add map preview function, add auto-save video recording function, add chat history to save in video, and some versions are improving and optimizing the game.

  7. Anonymous users2024-02-09

    The biggest difference is that the R button of the building can be replaced by the right mouse button, and the selected building will show the troop assembly point, and the rest is basically unchanged

  8. Anonymous users2024-02-08

    Only some parameters have been modified to make the game more balanced, and the graphics and sound effects have not changed much. Have fun.

  9. Anonymous users2024-02-07

    Balance changes have been made.

    Game balance.

    Normal Players can no longer hide units by setting them to Short Range Patrol. (e.g. Viking Array).

    Protoss Our Lady of the Ship.

    Units that leave the Maelstrom will no longer be able to target and are immune to damage for seconds.

    High Templar.

    Removed the Kedarin Crystal Necklace upgrade (increases initial energy by 25).

    Berserker's Berserker's charge now deals at least one attack to fleeing targets.

    Human Battlecruiser.

    Movement speed increased from .

    Bunker construction time increased from 35 to 40 seconds.

    Ghost agent. EMP waves can now only absorb up to 100 energy, not all of it. The effect on Protoss Shield remains the same.

    Science and Technology Laboratory.

    Battle Flask development time increased from 140 seconds to 170 seconds.

    Zerg infect worms.

    Fungal proliferation. Reduced the duration of the target's stun from 8 seconds to 4 seconds.

    Increases damage dealt to heavily armored units by 30%.

  10. Anonymous users2024-02-06

    Protoss Archons (White Balls) are now giant units.

    Crystal Tower (BE) energy coverage radius reduced from to.

    Increased turnaround research time in Mechanical Core (BY) from 140 seconds to 180 seconds.

    Portal (BG does not deform).

    Sentinel training time reduced from 42 seconds to 37 seconds.

    Stalker training time reduced from 42 seconds to 37 seconds.

    Zealot training time reduced from 38 seconds to 33 seconds.

    The training time remains the same in the gateway state.

    Human Ghost Agent training cost changed from 150 150 to 200 100.

    Bunker** 75% resources instead of 100% resources.

    Zerg Spore Creeper rooting time changed from 12 seconds to 6 seconds.

    Bug fixes.

    Fixed an issue where Ghost Agents would not be able to cast EMP in quick succession in the same location.

    Fixed an issue where players (since the last change) could still stack flying units.

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