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The P family, in general, can only be in a state of balance with the opponent. P can't beat the Z of a single mine, and it can't beat the T of a single mine. Double-open P resources are maximized.
The Zerg must be 3 open, and the Riot P still can't take much advantage. P double open T is also double open, and the T group of two mines and one wave is also quite strong. So the beginning is not the key, the key is awareness and some details.
As far as PVZ is concerned, in fact, many people emphasize that there is an imbalance problem, that is, the puppy + elephant of the Z family is too destructive. In fact, this is not the key to influencing the P family in the fight against the Z group. Because I'm a Puer, I can actually boldly choose double BG Rush at the near point If the Z family is 12 outer doubles, the direct outside double situation, through the operation of the fanatics, will definitely be able to hurt Z and gain an advantage in the early stage, and if the opponent is a 9DP family, it can also be successfully defended.
Then it is possible to open a mine, but this rush is a mixed bag. The suppression is very **, but it may also catch the opponent off guard with a wave of counterattacks. Therefore, it is recommended that the madman operate the average player, or in the case of insufficient reconnaissance.
The other is the more popular double open, this kind of opening is relatively rich in resources, the mid-term riot is very strong, the key to this kind of opening is reconnaissance, first BN or BF, first BC or first BG. In this way, the speed of development of P can be increased. Then there are generally 3 options: one is the legendary cosmic sky stream.
Pirate + Golden Beetle. The way to play the ore grab. Or 3BG acceleration and one attack fanatic suppression.
Or a normal class combination. Lightning, DR, Zealot, OB, and Z engage in large-scale battles. There is also a kind of speed technology start, pirate reconnaissance, you can choose pirates plus DK, speed up fanatics, or go out of the temple to do BC mining.
PVT, T group generally use a SCV card slot, a machine gun or two tanks, and a mine car to upgrade mines. In the early stage, this combination was very fierce. Suppression of mining.
For this kind of opening, it is best for the P-clan to use the double BG Dragon Knight to shoot. 4 dragoons plus 1-2 fanaticism is no problem. Beat back this wave of the T family, open 2 mines, and get out of OB.
Suppress the T, stop the advance of the T-clan, limit the thugs or out of the arbitration, lightning. Or 3 mines to aircraft carriers. Or the DK of Speed Technology, the gold beetle can prevent the SKT of the T group.
After defending, you can harass the T-family. Mining Riots. PVP is more detail-oriented, and far points can double BG out of 7-8 fanatical mines.
Generally a single BG dragon knight, shooting. Turn 3BG. Or by jumping directly out of VR to defend or harass the beetle.
Out of the ob scouting to judge the timing of their own expansion. It is recommended that beginner players have more troops to suppress mining in the early stage. According to the map, it is possible to use Dragon Knight + Golden Beetle.
Speed up fanatics suppress technology. It is also possible to harass at speed dk. Fanatical Garon Knight, turning to lightning and templars, there are many tactics, and the optional type is also very strong, the key is the amount of practice, experience, and awareness.
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PVP is now the mainstream of the single barracks dragoon ob start, the middle is the dragoon with the gold armor frontal fight, the later stage is the dragoon, the sanctuary, the fork, the large-scale mixed force fight (rarely fight the late stage, because by the time of the first dragoon gold armor, most of the games have been over) The ultimate is: 7bp speed hidden knife or fast gold armor (it is recommended to put those buildings in a place that few people frequent) pvz mainstream: dual-base start, early bf defense, after the pirate ship harassment, reconnaissance, killing the house, There must be a white ball of electric soldiers at home, and in the later stage, it is a mixed force of electric soldiers, forks, white balls, and dragoons (it is recommended that you cut down the opponent's house with a few hidden knives in the middle of the game, and at the same time the pirate kills the house at home) ultimate:
7bp pirate with speed fork pvt mainstream: arbitration flow (provided that there are at least three mines), tired of writing, go to sleep ultimate: speed hidden knife speed gold armor suggests you go to yaoyuan to see, there are a lot of videos there.
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Scouting, the peasants in the early stage tried not to die.
Look at whether the Zerg is 3 mines, 5 bases, saliva or 2 mines, speed technology.
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White Ball, Dragoon, Golden Armor, Hidden Knife.
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You're all too complicated, like I use dragoons + aircraft carriers, mining mines while guerrilla, and almost winning every battle.
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A large number of xx dragoon white balls can be upgraded to attack and defend...
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People are better, because although they are not strong in the early stage, they are balanced and develop quickly in the later stage.
Very simple. Let's start with the second question.
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First of all, LZ can't hit any buildings of the Zerg, even if the Zerg air defense tower bursts, it is a loss, so it is necessary to build more bunkers in 3 ramps, and the two main roads in the south are also bunkers, and when there is an economy, you can send out tanks to assist, tanks are good things, powerful, and sputtering, in addition, there are a few pieces of ore on the map, although not much, but enough to support the resources of your tank, and when the tank troops and biochemical troops are formed, you can push the Protoss, but you can't relax the defense of the Zerg, and the last point, The attack of the Zerg will become more and more fierce, first the puppy, then the stinging snake, and finally it will become an airdrop mammoth to your house, but don't be afraid, as long as there are enough bunkers and tanks, it's no problem to hold on, I just finished fighting, good luck Pure hand fighting, hope.
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