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1. Open the 3DMAX software, select Create, Spline, Circle.
2. In the modifier, click the drop-down button to find the shell modifier.
3. In the parameters, set the outer quantity to 4 and the internal quantity to 0.
4. You can also set the number of edges for it, the default situation is 1, and the number of thickness edges here is set to 5.
5. You can also add a chamfer to it.
6. You can also set parameters such as material and color to the desktop of this circle, which are the usage of shell commands.
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You can start by creating a cube and convert it into a polygon.
Select a face to delete a face.
Then use the Shell modifier to adjust the Outer Quantity and Inner Quantity to control the thickness.
In fact, the shell modifier can turn a face without thickness into an object with thickness It's that simple, if you're making a character model, then copy the face of the upper body, add a shell modifier and you can turn it into a simple piece of clothing, this is not difficult, try more, you will know.
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Click on the object you want to modify.
Enter the modifier.
Find "shell".
There are two numerical columns, inner amount and outer amount, one of which increases the outer thickness.
One is to increase the thickness of the interior, and these two are enough.
Shell" can also collapse into polygonal mode.
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Lathe for "Lathe", bevel for "bevel", bevel profile for "chamfer", lattice for the lattice tool, and shell for the modifier.
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In fact, it is not recommended to use the shell command, as said upstairs, you can create a cube first, and the cube can be converted into a polygon to flip the normal, and the original interior design education of the top ten will help you answer, I don't know if this is useful to you?
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The shell command is very convenient for building a European model, and if you want to make an empty room, you can pull a box and then normal, or you can extrude it with a 2D line.
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Hello landlord, you can check the box point in the command normal
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Is it the Invert Normal command?
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1. Open the 3DMAX software, select Create, Spline, Circle.
2. In the modifier, click the drop-down button to find the shell modifier.
3. In the parameters, the external quantity is set to 4 and the internal quantity is 0.
4. You can also set the number of edges for it, the default situation is 1, and the number of thickness edges here is set to 5.
<>6. You can also set parameters such as material and color for the table ruler of this circle, which are the usage of the shell command.
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The Shell modifier adds a set of additional faces in the opposite direction to an existing face, and the Shell modifier vertically "solidifies" the object or the Shell Fiber to give thickness to the object, and the edges connect the inner and outer surfaces wherever the surface disappears in the original object. You can specify offset distances for interior and exterior surfaces, the properties of edges, material IDs, and the mapping type of edges.
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1. Open 3DMAX to draw a cylinder first.
2. After drawing, right-click on the cylinder to convert the cylinder into a polygon.
3. Then jump to the modify panel, select the polygon level, then click on the upper surface of the cylinder, and press the del key to delete.
4. In the list of modifiers, find the World Judgment Shell Modification Bucket Limb Returner, and click the empty world "Shell".
5. By modifying the parameters of the internal quantity and the external quantity, a certain thickness can be added to the object, and the appropriate quantity can be entered.
6. Then select the vertex level of the variable polygon of the bucket to perform the shape of the bucket.
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<> create an object, click the Modify button in red circle 1, and click the black inverted triangle in red circle 2 to find the Shell modifier. You can also display the modifier configuration set, circled 3 in red. Then add the Shell modifier.
Create a box, add a shell modifier, adjust the inner or outer amounts, and you can see that the thickness of the box's six faces increases. It is also possible to add shells on top of the shell.
Spline shelling must be checked Show in Viewport or Show in Rendering, and the radial thickness must be set for the Shell modifier to work.
For 2D graphics, when adding a shell modifier, checking Show in Viewport and Show in Rendering, or leaving them unchecked, has a different effect. The green box in the above picture is unchecked, and the blue rectangle box is checked.
For shell modifiers, the object can be a two-dimensional face or a three-dimensional solid.
In Max, the entire object is often displayed before the Packing modifier is packed. So, if you're creating a model like a house, you can create a single-sided model without shelling. Flip the normals of the single-sided model and add a camera to it.
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In the second long space in the modifier bar, press s to find the shell command!
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The parametric deformer in the modifier has a shell in it.