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Whoever says shamans can't mix up at the moment, who says who's a fool
Elemental Sa and Augmentation Sa are very powerful in JJC.
Including having a shaman in FB is also good.
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We have a small copy here, call **, you should want any profession. Shaman** strong!
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We need your totem, we need your **, we need your bloodthirsty. We can't live without you. Please don't complain and be disappointed in your profession. Every profession has a use. Love your profession and learn more about it.
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Look at your relationship ...... or not...... has nothing to do with the profession
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WOW has no dispensable career.
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How do shamans make money? Depressed.
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1. Equipment that can be used: cloth armor, leather armor, shield, chain mail (training required) **: one-handed mace, staff, fist, one-handed axe (training required), dagger (training required), axe (talent required.
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Enhance the shaman's blue return mechanism is very strong The basic blue will not fall If you have blue, you can use skills Plus the existence of the vortex Instant damage skills can be said to have a very strong endurance At high levels, the elements face the same level A monster can be killed quickly by breaking out, but two monsters Three monster elements will die It is difficult for him to add up his own blood The enhancement is different As long as he keeps fighting, he will have the opportunity to instantly add up blood and can cause a lot of damage in an instant There is no need to consider whether the blue is enough or not To put it bluntly, it is a perpetual motion machine.
There are really not many commonly used output skills to enhance shamans: Storm Strike, Lava Strike, Fire Totem, Lightning Spell, Lava Spell, Fire Shock, Ghost Wolf.
TT's choice is Earth Power, Searing Spring, Fountain of Life, Wind Fury, **Enchantment, Main Wind Fury, Vice Tongue of Fire.
The output method is generally to insert tt **Release Storm Strike Lava Strike Flame Shock Reading Strip Lava Burst Vortex 5 Layers of Lightning Arrows Fire Shock is still on the body and hit **.
All of these skills take precedence over lava strike and storm strike Reading strip Lava burst must have fire shock on the body Vortex is ready to use lightning arrows Always have a lightning shield on your body.
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Equip and everything is the same....I'm just upgrading with elements, and I'm not slow...The random copy output is also very easy, and the running position is simple....
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It depends on how many levels you have, and the skills you have at each level are different, and it also depends on how talented you are.
Recommended ** Main F Wind Fury Off-hand Fire Tongue The higher the haste, the better.
Start ** release Then Storm Strike + Lava Slam + Big ** Hit When there is an instantaneous lightning arrow effect, put the lightning arrow (dbm has a hint) and then it loops...
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The attributes of the enhanced shaman and the milk sa are not the same, and the basic output can be as follows: scorching tt - lava crit - flame shock when there is a release of fire tongue energy - 5 layers of air vortex ** lightning arrow - elemental energy - storm strike - big ** hit, you can also put 2 wolves, fire element tt and the like, there is generally no fixed output cycle, the above is just a spell that is released first, you have to practice more in actual combat, I major in milk sa, enhance not much play, and talent points right, go to see more on the specific nga, Almost.
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Are there still few skills? It's a little less than SS. If you don't reach the full level, you haven't finished learning the skills.
Starting hand scorching TT, element release (2 ** both add buffs, ** select, main fast and deputy slow, main wind rage, off-hand fire tongue. It should be very simple to look at the skill description), Fire Shock, Storm Strike, Lava Slam, Replenish Shield, and point out if there is an instantaneous lightning arrow. **。
Then priority, lava slam - storm strike - **-..
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Yes. But the new card has a 5 4 6 Magic Immunity follower, which can be said to be the natural enemy of this deck.
Its own 5 fees are not high or low, and the figure of 4 attacks and 6 blood makes it impossible to kill all kinds of follower skills or war cry in seconds, perfect for avoiding Kodo, Ace and Priest's Esoteric Religion, and the magic exemption is specific to ignore all hard solutions.
To defeat this thing, you either have to swap with followers, or take it with random spells or AOE spells.
Of course, if you exchange followers, you can do 1 for 1 no matter how 4 attacks and 6 blood, and if you are lucky, you can exchange 1 for 2
The only combinations he can think of are random instant kills for hunters or brawls for warriors.
AOE's words are either Warlock's Twisted Void or Paladin's is Flame Warlock + Born Equal, and other AOEs need to have a magic damage bonus.
The second is the spider egg of the new card 2 0 2 in the spider zone is very threatening.
Although this spider egg is 0 2 stature, it dies and comes out with a 4 4 spider.
The magic wound shaman generally doesn't dare to take the initiative to solve this when he sees this, but if he keeps it, he can use his own cards to increase attack power to hit your monster.
Originally, there were not many followers of the Dharma Shaman, and it was unacceptable to be replaced with an attendant and then a 4 4 on the opposite side.
If you want to solve it, this thing will waste you at least 1 spell card plus an attack from your followers, which is already qualified as a card that drags the rhythm or grabs the rhythm in the early stage.
The new cards in other Adventure Modes are not the most threatening to the Wounded Shaman.
The shaman is now having a headache when he sees the zoo, as long as you don't catch enough AOE in the early stage, there is absolutely no suspense about being blown up.
The second is that it is also quite a headache to see the arcane mage, after all, the key spell is countered and the disturbance spell is definitely a precursor to the collapse, not to mention that the retinue of the small number of followers will be mirrored by the mage and the pressure on you to solve the field will be greater.
Then there is the traditional local tyrant war, and the local tyrant battle depends on how many spells you have in the later stage, if you can't get someone to get a round of orange, you will be broken sooner or later.
The last is to steal the card pastor, originally the priest has more spell solutions, but the magic injury shaman retinue is relatively small, so once it is pulled away by the secret cult or even the mind control, it will collapse sooner or later, not to mention let the priest steal your high-quality spell cards.
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Shaman has three series of talents, milk words spirit speed, spiritual equipment, rapid to 2000+ after ready to prepare for the pile of proficient, ** is naturally one-handed plus shield or off-hand, the current version is the shield of the old one of the DS plus the hammer of the old eight.
When the dungeon output is low-end, it is enhanced with agility, and the agility chain mail is not given priority to the speed, and after the hit accuracy reaches the standard, the main pile is proficient. **It's agile and slow.,There's a full set of axes for the new three.,If you graduate, it's the one-handed axe of the DS eight.。 The main hand is angry, and the deputy is flaming.
The elemental high-end damage will be a little bullish, now t13 is all hit after the standard, priority rush 2100+ and then please be bold and proficient, the high-end elemental Sa face is very violent, remember that there is no need to set fire to the stake battle stage, ** enchantment for the tongue of fire.
As for the totem. Enhanced is the scorching heat, the power of the earth, the wrath of the wind, the fountain of **. Since many buffs in this version are repeated and do not stack, it is good to be optimistic that there is scorching all the time.
The elements are scorching, the fury of the air, and the others at will. Uncle Fire at the peak of the law injury.
The words of milk are tongues of fire, the fountain of mana, and the soul link when the blood line is dangerous.
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Spiritual outfit No spirit of the French chain mail If you don't hit, you can also use ** both hands and one-handed plus shield It completely depends on what equipment you have Of course, it is better to use one-handed plus shield.
TT Earth's use of Strength, Agility, or Stone Skin, Totem, Water, Blue or Blood.
Fire with addition wounds.
Air Spell Haste.
How to use the team buff completely depends on the overlapping team buff can be exchanged for other tt
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Shaman's main attribute is intelligence, but it's actually spiritual, and of course that's something to do after reaching 916 in a hurry! The spirit is almost in two thousand four, which is about the same. Now the equipment attributes are very good.
Generally exceeded... In the words of the team, the general red totem does not work, and it will be overwritten. The second totem is inserted into the stone skin.,Tell the knight to open another aura.,You can have multiple attributes.,And then it's inserted back into the blood.。。
The last one is plugged in the magic acceleration.,If the magic acceleration seems to be ss, it can be opened.,If there's a ss in you're open.,Attack accelerated.。。。 After the attribute is full of 916, intelligence is the main. Don't pile too much in a hurry...
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First: Milk Sa, Mastery, Spirit, Crit, Rapid (equipped with T13, **403 Milk Hammer Dragon Old 8 Down, Accessories, Heart of the Wind, Seven Trillion Seals).
Second Milk Sa, "Critical Strike" Mastery" Spirit "Hurry" (equipped with T13, **403 Milk Hammer Dragon Old 8 Down, Accessories, Heart of Lingfeng, Seven Trillion Seals).
The first element, proficient (about 30 is on the line) >Crit" Rush "1700 spirit (in order to hit) (equipped T13, ** casual (preferably the main and off-hand), ornament capacitor.