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lz I'll introduce you to a few of the best. 1. Bounty. Almighty Soul Ring goes out, Bounty Straw Shoes go out, Bounty Level 1 Learn Stealth, Almighty Needless to say, add blood, and then hehe, Bounty stealth to the opposite side of the Almighty One Add Blood, steadily consume the other party's blood, to level 2 A blood bounty will come out and cut a knife out of the cripple and then Almighty give a demon to avoid chasing and cutting it, shoes chasing people don't be too cool, the tactics are simple but very incomprehensible, the opposite side wants to crack only more people or buy real eyes, and then you also buy, row killed.
There is basically no way to do this. 2. Butcher. If there is melee combat in the person on the opposite line, wait for him to come up and mend the knife and then the butcher will burn and stick to him, and the butcher will be exempted from all, and the opposite side will be burned, and if you hit the butcher, you will fight him, and it is still difficult to kill the butcher without skills, and the demon is free from one to add blood, and he is dead, and he is not dead?
A hook. first, pat at the pat I have to say that the pat itself is very explosive, and if you can hit people with blood, then it's basically the stability of the dead.,So pat can consider going out to buy shoes.,And then the speed goes to level 2.,Pat around and then open a continuous shot and then == The skill can be used in the second round on it.,Almighty first give the magic free to prevent the pat from being controlled, and then pat to stop the person and slap the dead steadily.。
In fact, there are many that are very good with all-around, such as Centaurs, Sea People, Abaddon, etc., and the best thing to use is the bounty, which is the least difficult. Wish...
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The pat on the back is right.
Consider the all-round skill:
1. Add blood to close enemy injury, from this skill, you can choose some heroes who can get close to the enemy, such as clockwork enough to tie up the almighty one to add blood.
But the all-around bug is not the first trick, and the selection of clockwork must ensure that the opposite side of the collapse in the early stage.
2, magic immunity, imagine it, who will generally come out of black and yellow, they are all heroes who have a high explosion of their own, but can't stand. For example, patting, such as blackbirds, such as shadow demon rangers, these heroes and all-round cooperation are relatively stable, but they are afraid that the opposite side will be scattered and purified demons are exempted.
3. Deceleration aura. Slowing down is equivalent to providing a weak control in disguise, so you can choose some heroes who can burst continuously, have short skill CD, and are AOE, such as necromancy, such as rigid back, such as Death Prophet.
4、Thing free,This should be said to be more aimed at the opposite skill.,The opposite physics-based dps cried when they saw the all-round ultimate.。 But they can't fight, they will withdraw. So according to this characteristic, you should choose some heroes who can have enough control to prevent the opposite side from retreating, such as VIP, such as the Templar.
So to sum up, you first talk to your all-round classmate, ask him which skill is the most quintessential to play, and choose which skill-based hero is suitable, supplemented by other skills.
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Pat on the back, butcher, ronin, fw. Giving pats, butchers, and ronins to the devil can kill people better. The effect of adding blood to FW is good, and stealth heroes can also cooperate with all-round, mainly depending on technical problems, there is no fixed match, only perfect match. I wish you victory.
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Teammates can choose melee:
You can play the secret method of the soul ring, and if you need it, you can make a sacrifice, and jump the knife directly with the wind: pa, am and the like b go into your r and add blood; tiny, centaurs and the like 2 even stun you r plus blood seconds; If TF plays well, it is a very powerful combination together;
Or you play carry teammates and choose long-distance auxiliary controls such as sv, cm, th, you rush up to fight, phase soul ring double knife frenzied battle crazy face mkb strong attack headwind game on the vanguard challenge to turn the flute ice armor, teammates secret method mek.
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Let's cooperate with an all-around personal feeling bear warrior. Out of a jump to, Vanguard Shield, all-round to give a shield to the general back row mages can be one in seconds,。
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Butcher, there used to be an ok combination butcher who kept burning and didn't lose blood. Disgusting death opposite, OMG inside is the choice of butcher burn and almighty magic immunity.
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Butcher, Bear Battle, and SK are all good, in short, there are generally two categories, either heroes who need to prevent interruptions, or heroes who need to output the environment.
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Butcher, with a high rate of harmony.
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Out of the line core, such as the blackbird, broodmother spider, dp
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Pat the bear. Phase Sacrifice Sheep Knife.
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The butcher patted it all good.
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I think the almighty + pig is the most shameless...
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It's disgusting.
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Now the more high-level the game is played, the more rigorous it is, the auxiliary pays attention to cheap and efficient, and the all-round is to take C's salary (melee, eat resources, and the ability to line no single), do auxiliary work (small skills are on the chicken side, baptism demon consumption is high, the casting distance is average, and the effect of damage and blood is good, but most of the people who want to add blood don't want that damage, and don't add blood to most of the damage, which is the same as the defects of the gods; The expulsion cast distance is average, and there are many skills to defeat demons, and they are also used a lot; The deceleration of degradation is the chicken rib in the chicken rib, and the current control must be called dizzy, or it is a sheep, and the deceleration will be more wasteful in the early stage), so naturally it will not be used much.
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Almighty can be on, but they are the most powerful moves, non-million essential oil heroes, and now the game wants ten thousand essential oils + propulsion breakthrough core, and the all-round is not compliant, so it can only be used as a ultimate.
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It has little effect on the line period, and it is more resource-eating, and the level rookie needs to be more powerful.
This kind of assistance can't go to CW, and the assistance that can go to CW is Gank and anti-Gank ability.
It can provide existential value at any time.
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Because the scattering can break the effect of the almighty cover and ultimate. And now the Dota games are all very fast, and the all-around without level really doesn't really make much difference. After all, the most imba in the all-round is still his aura.
Don't add blood and covers, it's useless in the game. Add a mask and add blood, it's not too useful. If it can be delayed to the later stage, the all-round is still very good.
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Several characteristics of the auxiliary, first-hand control, no eating level, strong alignment, short skill CD, and high efficiency. You see which one there is all-powerful. Almighty, even if you use it, you can't play according to the auxiliary.,This hero eats the level.,A milk is really useless to the line period.,The amount of blood you add to a milk is not as much as the opposite auxiliary A you 3 down.。
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Now Dota is fast-paced, and the essence of omnipotence is in his deceleration, but he can't stand up if he doesn't have enough meat, he still eats equipment, how can he have so much money to provide an assistant.
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Maybe it's that a few heroes they put together can't match the all-round.
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First of all, no.,Open bkb magic free point can't be clicked (this is not a magic that ignores magic immunity),In the same way, loa's t can't be clicked to set the magic free cover person.。
I still recommend the secret method, although the phase with the aura chase and escape is very fierce, the soul ring depends on the situation, if it is more smooth, someone can directly out of the secret method, and then skip the soul ring. In fact, your set of equipment is mainly for killing, the phase is matched with the drum, the poison ball is added to the halo, and it is really fierce in the early stage. But this is generally a passer-by.
If it's a little high-end, this is not the best positioning for the almighty, because it's not very meaty, and the magic is free to solve it if it's lost, and there are many ways to directly put the almighty seconds. So I still want you to play him as a biased support. I can usually bare the secret method first, and secondly, because his support is too fierce, it can completely change the situation of the entire battlefield, and the big magic wand must not be explained.
Drums depend on the situation, if the team doesn't have Macon, first Macon, because you know Macon and drums are completely different concepts for the team. And then the glow promotion is not very big and too resource-intensive, it is a money-playing equipment for all-round, and the output of the late team battle is far less than that of the big thunder hammer (you can increase the thunder hammer buff after the magic is exempted) and then the normal outfit is the ice armor attack big thunder hammer to challenge the sheep knife double knife heavenly halberd or something. If you have this equipment idea, I recommend the Phase Crazy War Drums Twin Blade to attack the Abyssal Blade, but it's not very fierce yet.
Because the all-around is still best suited for the No. 3 position. And I think it's better to serve or don't slow down the poison ball and turn the ice eye, it's a bit wasteful, it's too modest.
True love life is far away from Dota.
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Definitely not.,The sleeve can't be set for the unit of the magic exemption.,Set the bkb automatically break the sleeve.,Similarly,The T of the legion can't be released on the unit of the magic exemption with the sleeve at all, but,The purification of the loss is directly broken the sleeve.。
Your equipment is desirable, but it is desirable to fly to the mainstream, and the all-round ability to protect people and advance is the king, both the phase and the secret method are OK, the ancestors let the crispy skin out, support the attributes, and replace it with a flute or Macon, and change the ice armor in the later stage, with the reduction of the movement speed of the aura, the attack speed, plus the reduction of the attack speed of the ice armor, the movement speed, the cost of the opposite, and the meat is more fleshy.
Look at how many words I'm typing on my phone, adopt me.
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Landlord, the almighty cover, you can understand it as the effect of BKB, but the size of the legion ignores the magic free, so you can often see it, SF jumped into the team battle, BKB opened, and when it was about to shake out the big, it was stopped by the legion.
The all-powerful sleeve is a buff, and the lost purification can be purified. Its shroud is only a magic immunity.
Your outfit is okay in the face of rookie rooms and general innings, but in the eyes of players who are a little bit of a level, your equipment is basically a team battle, and your total amount of blue is not high, at most with 3 mouthfuls of soul milk, and you can't put other skills. Out of phase, do you still want to go up and hunt down? In the eyes of Dota players who are a little conscious, Almighty is a hero who must be killed in a second in a team battle.
Poison balls are even more undesirable. Macon, Dizi, Tutui, maybe a little more in the high-end game, after all, the almighty is not a god, and it is also very crispy!
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I have the impression that you can't get on the magic immunity if you open bkb, and the idea of using the magic immunity to solve the other party's bkb is too outrageous, and the original bkb and the dispel effect are the same, why do you want to give the other party a magic immunity effect that lasts more than twice as long in order to get rid of one of them? It is not a conflict to give the T all-round first and then put on the sleeve of the dead rider On the contrary, I haven't tried it When the all-round is on the sleeve, the T of the legion is not on the point Your set of equipment is also my favorite But I generally play smoothly and don't need to get out of the drum to start holding 3800 And pushing and pushing the Siwa and the flute are also very easy to use Or the route of the double knife sacrifice ice eye is very good Personally, I think the other two routines are more practical than hy.
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The T of the Dead Rider cannot be solved The T of the Legion is to remove the unfavorable effect, without conflict.
Look at your outfit, you know it's a violent all-round, and there's no problem with this kind of outfit, if you have a jumping knife, the all-round maneuver is stronger,
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No, the demon can't put it on him.
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Magic immunity skills cannot be applied to magic immunity units.
After giving someone someone a magic immunity, you can't give that person skills, so you can't solve it.
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The 5v5 combination pays attention to a unity, to put it bluntly, the team battle is a collision between the whole and the whole, then there needs to be control, there is an outbreak, there is AOE, someone eats skills, and there is a later ability.
If you look for a combination of heroes that meet the characteristics I mentioned, the team battle must be very powerful, for example, the bull head, the ice soul, the wind run, the big fish man, and the water man.
There is control (bull head, ice soul, wind run, big fishman).
There is an outbreak (Bull Head, Ice Soul, Wind Run, Water Man).
There is aoe (bull head wind runner water man).
Someone eats skills (big fishman, water man).
Has late abilities (Water Man, Big Fishman).
Got it, it's just an example, a lineup must be particularly three-dimensional, and team battles will be powerful. Or you can use a non-mainstream lineup, then you need to have an obvious advantage in the early stage, of course, the team battle will be very ugly, you have an advantage so it's one-sided.
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Big Trick Stream: DS Mystery Plagiarism ES Plus Just a Random C Gank Stream: Genie + CK Pom + Pain.
The above combinations are basically brainless classic combinations.
In fact, many combinations are very strong, but it still depends on the cooperation between teammates.
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Powerful Nail Reduction Stream has SF vs Dark Pastor Karl Alchemy. SF in the single belt rhythm vs wandering Karlie single dark herd advantage lane to protect alchemy; Either it's a routine CK and AA cooperation, POM and poisonous dog cooperation are all very powerful, and there must be a strong AOE in the lineup
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Dark Seer, Big Bull, Dragoon, Ice Soul, Fire Maiden.
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I think it's best to control five team battles in one round!!
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