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There are many League of Legends long singles, here are three examples for reference.
Yasuo is not difficult to fight against Zeroth, but it requires a certain amount of operation and awareness, and the W skill must block Zeros's E skill, but not Zeros' QWR skill, so be very careful, use the E skill to shuttle creeps to avoid Zeros' Q skill, and then approach Zeroth's Q consumption.
Yasuo's use of the wind wall to fight Bomberman is very important, and the Bomberman skill Yasuo's wind wall is very good at defeating Bomberman. Use the E skill to move flexibly online to avoid the harassment of the Bomberman's Q skill, and then chase after the E Bomberman through the E back creep AQ Bomberman, which is the online consumption method. The main thing is to use a good wind wall to block Bomberman's QWE so that it is easier to fight, and it is not very easy to find an opportunity to blow Bomberman directly when it is level 6, it is best to use EQ close-range tornado to blow Bomberman AR to use ignition and flash to try to kill Bomberman.
Yasuo to play the Tsar to play an advantage in the early stage, the Czar's early QW CD is very long, the Tsar will use Q to control the minions to come to fight Yasuo at the beginning, and walking around the soldiers will not be A, the Tsar is a big late hero to the line stage is not as strong as imagined, Yasuo 1J learns e e skill E to the Tsar's face A, just fight and consume, it is best to suppress the Tsar before 6J, otherwise it will be difficult to fight after 6J.
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Most of the mid-laners are long hands, runes with a little vampire, Dolan Shield goes out, the vision is good, the speed pushes the line, and the three wolves and f4 are brushed
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There is a wind wall, there is a rush, what are you afraid of, do it directly.
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As a veteran old man, I've been playing League of Legends for three years. Yasuo should be one of the heroes that everyone likes to play, no matter how well you play, whether the connection between skill release and basic attack is perfect or not can't stop that wandering heart, how can you be worthy of yourself if you don't play a little sassy operation?
I have played Yasuo more than 100 games, and I have also played a lot of mid-laner heroes on the line, of course, I didn't blow up the opposite side of the occasional word or I will be ** myself, so when the line clockwork, how should I play so that I won't be seconds, and at the same time have an advantage in the line, and even scrap the opposite mid-laner? This needs to start from two aspects, so that in the line will occupy the time, geography and people.
The first thing is to play Yasuo, of course, the operation must be show enough, the hero in his hand can fly up, and it is naturally not difficult to make a clockwork, even if the jungler comes, he will kill it. So how can you do it yourself? This requires you to do a good job in the details, and the first thing you need is to know yourself and your opponent, and figure out the skills of compression and clockwork.
Yasuo's passive is that you will get a shield after stacking 100, and the faster you attack, the more skills you play, and the faster your wind escape will be. At the same time, it has its own critical hit doubling this passive, so the critical hit is easy to stack, Q skill slash steel flash, on a line so the hero will cause damage, after two consecutive times will get a storm, this is also a prerequisite for compression to blow others up, W skill wind wall can resist the skill with ballistics, E step forward slash can continue to carry out displacement chasing, and at the same time, with the third Q to form the EQ two companies can make the opponent's position useless and blow up directly without considering the prediction. Of course, the R skill is his core, and some compression players don't let go of a big one after a game, this is because his premise is that he can only release it when he is in the air.
Then continue to look at the clockwork skill Q command can attack in a straight line,My noise can form an energy pulse within the range of the ball,Cause damage to the enemy in the range,E skill protection can not only add a shield to yourself but also add a shield to your teammates to speed up,It is an important skill to reduce damage in the line,R shockwave is a large range of team control skill damage is very high,And the stone man it is paired with is a team battle killer。
The above is the introduction of the skills of the two heroes.,Yasuo Xiang has hit the clockwork.,First of all, you have to use the wind wall to block Q.,So that the clockwork set of bursts is striding you.,Because after the compression of the ultimate, it's more of an attached armor-piercing effect.,Its own damage is not obvious.,This requires the use of its own flexibility.eq trumpet opponent's blood volume.,After reaching a certain amount of blood, you can eq flash and then complete the kill.。 Rational use of wind walls is a key point.
Another aspect is to choose the right build, for example, you can make a small demon drink knife in the early stage, so that it will not be killed by clockwork, and the effect of the shield can make Yasuo's survivability stronger. When it comes to the late stage, you don't have to be afraid to encounter a clockwork with an ice hammer and a big drinking magic knife, and you can directly complete a single kill.
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As a loyal fan of League of Legends, it can be said that every hero is familiar, and whether he is revised or updated, the theme will not change. It's different in everyone's hero pool. Just like some people like to eat fruit and some don't like it, the same is true in League of Legends, which is divided into different positions, with upper, middle and lower jungle areas, four positions, some people like to play mid laner, and some people like to play other positions.
It's all different from each other.
So just like the landlord asked, in the middle lane, how does Yasuo hit the clockwork, these two heroes are two completely different forms, one is physical damage, and the other is spell damage. It's all different, and it's hard for us to line it. But how do you fight each other?
So let's talk about each of them.
Yasuo's how to wind up a good fight!
It's a disadvantage in itself.,In the outfit is,You should first bring a little magic resistance.,Use E skills close to QA.,Slowly consumed.,In the wind blowing.,If you can use the blow when the blood volume of the clockwork itself is low first, then R connects the ultimate.,With ignition,You can take away a set.,If you can't beat it on the line.,You can also call the jungler to help with a wave.。 Because the hero of clockwork is very developmental.,So,In the early stage, you can still cooperate with your teammates to shoot.,There's no pressure.,If the jungler doesn't deserve to be and.,You can directly play a little magic resistance first.,And then go slowly and consume-based to fight.。
How do you hit Yasuo with clockwork?
You can borrow the above, and you will score points along the way with your teammates in actual combat!
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Yasuo has the following weaknesses, and the range of Steel Slash is very narrow. You can get as far as you can to dodge this trick.
When Yasuo's Steel Slash hits twice in a row, his next Steel Slash will form a whirlwind.
Keep an eye on his buff bar and listen for the sound effects to be prepared to dodge it.
Yasuo was weakest after the whirlwind, and could take advantage of the opportunity to force him into battle.
Yasuo's Unyielding Shield only lasts 2 seconds. Dealing damage to him triggers the shield. Wait for the shield to disappear before you go to war.
Keeping these points in mind, it is not so difficult to match Yasuo.
The only problem with Yasuo's top order is that if you and the hero are on A, the skin itself is too brittle, and it will be more difficult to meet the crocodile dragon girl, these heroes who can fight and resist, and it will be more difficult for Raven to Raven The early line is too strong Without jungler gank, it will be completely pressed unless you can play with a good prediction! However, Yasuo's advantage in the top laner is that he can make up for the troops, can play and escape, and is too sharp, and the top laner is indeed a good choice, but for me, the mid laner and the jungler are relatively strong.
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Blood-Drinking Outfit: A handful of blood-drinking, a handful of greed, a handful of black cuts, a meat outfit (fanatic or invigorating), and a pair of attack speed shoes, and a handful of endless.
Violent outfits: electric knife, blood drinking, dilapidation, sun flame, attack speed shoes, black cut.
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Yasuo went out of Dolan on a single out, and then the electric knife was ruined endlessly, if the headwind would come out of the mercury ribbon, SF Express would continue to output the outfit, and the later stage was the equipment of the conventional attack speed crit. If you beat meat, you will not have an electric knife in the early stage, and you will steal some life to ensure that you and him will not suffer. Shangshan Yasuo must not wave, you will die if you hit a set directly on the opposite side of the wave, so if you meet the crocodile Mondo in the early stage, you will have to fight more junglers, or if you don't wave, just obediently replenish the troops.
The watchtower lord adopts!
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It's been consumed with Q.,With the whirlwind e go up to play a set and then e back.,Grind to half blood and go up directly to dry!! Wait until you reach level 6 to find a good opportunity to go up and fight.,The armor-breaking early stage of the ultimate hit those meat on the top single damage is still considerable.。。
The outfit is: electric blade, dilapidated, endless, and then depending on the situation, one or two defensive outfits are OK.
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Attack speed shoes electric knife endless these three must-haves can also produce a spring brother.
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E Soldier Q Hero.
It is better to have more kites to beat meat, and call more junglers to help.
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Exchange blood, mend the knife well, and have the opportunity to call the jungler to help catch a wave.
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Use e to dodge Q, there is a passive to go up to consume, out of the green fork endless cloth armor shoes, hanging beating.
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1, the fire man is a long-range hero, Yasuo is a close combat, the line period uses the range advantage to play a few more draws, breaking Yasuo's shield, if there are a lot of soldiers, try not to stand in the pile of soldiers when you replenish the troops, because Yasuo E comes up q fire man, and then E goes back, so that the fire man is a bit of a loss, the fire man's skills are farther, you can take advantage of the gap between Yasuo's reinforcements to predict Yasuo's position w him, Yasuo is disgusting in the early stage of the line There are two reasons, one is that the e skill is too flexible, and the other is the effect of the shield, so you can pay attention to the position, If you can't beat the line period, just call the jungler to support, after all, the fire man is still a little more powerful if you play a group.
2. Fire Man Outfit: Landry's Torment - Law Shoes - Central Asia - Hat - Ice Staff - Law Wear Stick.
3. Add points: main W and vice Q, there is R to upgrade R skills.
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There is no doubt that Yasuo's battle against long-range mages is generally a level 1 E skill, and the main E, which will be more flexible, consumption, and pushing the line will have a greater advantage, plus the E skill can increase the damage, short CD, and the clockwork skill is not directive, so it can be said to be able to dodge the clockwork damage well.
So, now that we know Yasuo's strategy, we can take the next step. Since the opposite level of E, the hit rate of Q skills will definitely drop a lot, and the larger blue consumption is not suitable as a consumption skill. Therefore, you can have a level of E skills, and E skills can add a shield to yourself, and then you can fight against Yasuo, because your own passive is the strengthening of the general attack, and Yasuo will doubt his life after being clicked a few times.
Of course, the advantage of the first one or two levels is minimal, and it is more difficult for Yasuo's own skills to be consumed by his own level. My strategy is just that: push the line.
Why would a developmental midlaner bother to inflict kills? Rely on the short CD and area damage of the Q skill.,Push the line of troops over as soon as possible.,At this time, you can brush the three wolves and F6.。 The developmental mid laner is a brush, and the latter skill can directly make the opposite side helpless and give up attacking.
At the same time, the quick push of the line can also put pressure on the opposite two roads.
However, Yasuo is not slow to push the line as an AD hero, and the support may be faster than himself, so it is better to summon the summoner's skill flash and teleport or ghost speed.
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If you master these skills, you will be able to play better.
Lane skills: Lane AD melee level 1 learn Q with the long range of Q skill to consume the opponent when the opponent replenishes the knife, and the lane traditional AP level level learn E through E creeps 2 times superimpose passive E Creep next to the enemy hero A opponent. When the opponent walks out of the level A distance and then the opponent continues to level A, then please don't fall in love with the soldiers on the e-line to go back, because at this time your passive wind shield has disappeared and then it is not cost-effective to change blood.
Making good use of the wind wall is a compulsory course for playing Yasuo well, and you must know that the wind wall to block key skills is the key to winning online solitaires.
Team battle ideas: Yasuo is a hero who eats a lineup, so when you choose Yasuo, please let your teammates choose more heroes with flying skills to cooperate with you, such as monkeys, stone people, Nami, blind monks, it should be noted that Yasuo team battles are not suitable for the first entry, of course, if you have stone people and monkeys knock the opponent's back row, you can keep up with the ultimate move and instantly kill the back row, and in other cases, it is a good Yasuo to find the right time to cut in and complete the harvest in the back. Blindly entering the battlefield is just sending you to death, and you can use the wind wall to help the team use most of the enemy's skills during team battles.
Electric knife hentai on it.
Open the training mode,First practice how to go up in a bunch of soldiers.,And then A,Q,A and then E back.,This is the foundation of Yasuo.,This point is practiced to the line, there is a foundation.,The second is to practice the eyes.,Line to line to understand the forward swing of the opposite hero's skills.,For example, the glorious Q.,You can go up and play a set without hindrance when you block it with the wind wall.,And there's a high chance that you can chase after a mad dog and put a trigger to take away the opposite side.。 >>>More
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Yasuo is an output-type hero.,A set of bursts basically crippled the opposite side.,With the knock-off of teammates.,It's a good output.。 There is no practical meaning in the first meat, assassin heroes need to be seconds, and it is useless if you don't lose people in seconds.
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