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Newbie, this question is easy to say, but difficult to say.
How to say it If you have a little brother in the early stage (which one uses a spear in Act 2), then it's easy to do It's easy to make the little brother's clothes and ** more powerful, and rely on the little brother to clean it up.
If there is no little brother. It's really a little depressing, find a strange aspect that is not immune, you change it, or magic, clean it up, it's really not good, just don't fight.
Generally, the monsters that are immune to it are hell-level, right, if you don't have a little brother, or you don't have good equipment, don't mess with it, it's a little life
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Find a nec to put a curse on the monster, and get it in different ways, hehe.
In fact, the easiest thing is to pass it away, if it doesn't work, it's OK to retreat.
If you must want to kill, there are many ways, such as using the little brother.
Like using Plugy, and throwing things: only for nightmares
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Generally speaking, it is enough to equip a powerful little brother. If it's on Battle.net, it's very convenient, find someone to take you through the task, and then tp to brush equipment in a place where you don't have a series of immune monsters, after all, the main fun of darkness is to get out of the equipment, not to clear the customs. Those few bosses who can mainly brush equipment can basically be played by any department.,Don't mind this too much.,It's still TP when you encounter an immune monster.。
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Rely on the little brother. Otherwise, wear some anti-ice equipment, Nightwing, Dimension, Gray Curtain Shou, and then inlay some ice beads. Of course, the cheaper way is to rely on the little brother K, wear a compulsion, take a death knell, and it's basically no problem.
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If it's a stand-alone machine, you can gamble to a gathering energy: an item that reduces resistance, then the mage will have a bright future, otherwise, DY will not be able to move an inch!
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Generally, the necromancer destroys the matter immunity with damage amplification.,Monsters without physical immunity can reduce physical resistance by 100%.,Monsters that are immune to physical immunity only have 1 5 effects.,That is to say, reduce physical resistance by 20%.,Monsters can be fought when they become 80% physical resistance.。 Aging reduces physical resistance by 50%, and monsters that are immune to physical immunity are only reduced by 10%, but it can reduce the monster's attack and movement speed at the same time, and is generally used to deal with powerful monsters.
Sometimes when you encounter a small boss of the Golden Monster that can't be broken by damage amplification, as long as it is not fire immunity, you can use reduced resistance on it, and then kill it with a corpse explosion, which is 50% physical 50% fire damage, and both damage amplification and reduced resistance can have an effect. Of course, it's better to amplify damage and then explode on monsters that don't have physical immunity than to reduce resistance, after all, damage amplification can reduce physical resistance by 100%. If you don't want to add a little bit of resistance, you can buy a staff with a skill in the shop and put it in your off-hand, and switch it when you need it.
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The death knell is a **,Comes with aging skills,General PET (little brother),Can break most things free,But NEC's younger brother doesn't need it.,Because NEC comes with this skill,The little brother generally uses ** with a crushing blow (crushing blow can force blood deduction according to the blood ratio) to make up for the defect that NEC is too slow to fight the big and small boss,Or the little brother uses the CB head (Ji Yong),** with a good foundation of compliance.
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Damage amplification and aging can be used to break things, and the younger brother with an invisible death knell can also release the aging curse can also be broken. There is basically nothing that cannot be broken.
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If the monster is 195, then don't fight this monster! Damage Deepening is reduced by 100, and aging is reduced by 50.
Super Golden Monster that can't even get damage amplification, give up, don't fight! It's usually rare, but it's good to get through hell and meet 2! ~
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Skeleton Mage is a magic attack, so I recommend topping it up, and then using it to amplify damage and fight with its own non-attribute magic.
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The death knell is a handful of dark gold called "Death's Death".
Pure move NEC throws a damage to deepen the curse when it encounters a thing.
Or PET takes the death knell, aging comes with the attribute of -50% harmless things.
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I'm also a pure summoning necromancer But I relied on my ** and skull and equipment to increase the attack counterattack by 9 points, and then I kept throwing damage to deepen, if you get to the hell difficulty, the second world, in the lost city a fixed elite called the Dark Elder. The HP is terrifying, and several batches of my minions have been wiped out by it! If you encounter him, it's better to run, if the other are non-elites or those floating ghosts in groups of blue, their physical immunity can be completely destroyed by attacking.
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Damage Amplification and Aging can be broken.
It's still a classification climber.
Aging comes with -50% physical resistance.
For monsters that are immune, the resistance reduction ratio is calculated as 1 5, and 100% physical resistance can be reduced to 90%.
One more thing to add.
It's incredible that you're a rising talent in this category.
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With the death knell of PET, it is possible to break sleeplessness.
Upstairs – Aging does not affect the monster's resistance.
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Just put an aging curse or that dampening curse.
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The little brother with the death knell, invisible. Inflict amplification of damage on your own.
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Recruit skeleton mages, they are spell damage.
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ETH Death Knell Wow Ka Ka Cool You Straight Shot.
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You don't know.
Most monsters can be broken and a small number of monsters are unbreakable.
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Ice mages in Diablo can only fight ice-free monsters by using other magic, and ice magic is ineffective. There are many kinds of magic potions in the Diablo 2 game. **Pharmacy is one of the most common categories.
These red potions can repair broken bones and flesh. Mana Potions are infused with magical power to restore the mana consumed by the player after using a magic skill. **Both flasks and mana flasks are divided into 5 tiers based on their efficiency.
These two potions of this generation of games are no longer instantaneous, but slow recovery, which adds to the difficulty of the game. Different characters use the same ** or mana potion to get different regeneration effects. Barbarians use ** potions to get a higher effect than mages.
Diablo 2 game rest of the story.
The Diablo 2 game original had four scenes, and the Lord of Doom expansion added a fifth scene, Hallogas. Except for scene 4, "The Fortress of the Demons", the rest of the scenes have 10 small stations. The prerequisite for the next scenario is to defeat the scenario boss.
The game's map is very large, and sometimes the player is in an out-of-the-way area that is far from the city. At the end of the Holy War, the god of time created magical paths that allowed the player to instantly travel from one place to another. The purpose of these waypoints was forgotten for many years after the mages who created them disappeared.
But these waypoints still retain their power.
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1.Run. If you can't run, lead to the corner and go back to the city and then teleport back to continue 2
You can use the electrostatic field to reduce most of the blood and let the mercenaries go up and grind it to death. 3.General ignorance.
Leave the mobs alone 4The rich man engages in the infinite language of runes. Judgment Aura plus your cold domination.
The ice is gone 5Call the paladin paladin who has ordered the trial. 1 point is also enough.
Plus + skill equipment. And your domination is cold. Ice free is almost 6
Ask someone else to help you beat 7Stoned to death with a bottle. Pure yy
It's so hard 8O Temple. Temple of Flames.
The toxins and ** are too powerful 9....There are many ways to do this. It's not practical, though.
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BH is magic damage, yes, but the landlord and a few friends above may not have noticed its introduction: "Undead monsters will take more damage" and "Ignore the resistance of the undead and demons".
The second wave is the undead system, but the undead system is precisely BH's strong point, and it is easier to fight, so although it is magic immunity, it can still be killed.
BH really can't be killed in the 3 difficulties, only the Hell difficulty in the third scene of the "Broken Temple" under the Crying Beast, other places are killed, so the landlord can fight with confidence.
When you encounter the Weeping Beast, you can just bring a spearman.
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Relying on magic attacks BHPAL and pure bone NEC will be depressed when they encounter the magic monster,,, there is no way, use the 4000+ attack of the resolute mercenary to cut it,,Add a few points of white heat yourself to keep up.,There's no other way.,The dark game is to make every class you won't fight all over the world invincible.,This is the charm of this game.
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Assassin's traps are best, and corpse explosions are quick to solve. Of course, you can also use necromancy, first kill one or two with bone spears, and then explode the corpses.
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There's no way, just go up and pick it. You have to improve concentration to practice BH, don't you, you can rise 4 points of white heat, and then go up and do the cut. That's all there is to it. And when he fights the boar, Bhdin feels that there is no advantage......
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If you are a mage, just rely on the younger brother, and if you have a physical attack, use a physical attack.
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If you hover over a monster and the fire is inactive, then the fire damage will naturally not work on that monster.
We have a few ways to solve this problem:
First, use the Paladin's Aura of Faith to reduce monster resistance;
Second, use the level 12 faith aura that comes with Infinity to reduce monster resistance;
Third, use the Necromancer's Reduced Resistance Curse to reduce monster resistance;
Fourth, use ** with Reduced Resistance Curse Concentrate to cast a lower resistance to reduce the monster's resistance;
Fifth, it's gone.
Sixth, if the above methods (which can be stacked) still have no effect, then the monster is a complete fire nullification.
If you add other points to the attack, you can add whatever skill you use to attack, and the related skills will also be maxed out. Remember to add domination after level 30.
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It can only absorb most of the damage caused by the fire, and the rest is negligible, unless you have equipment that reduces its fire resistance stat.
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Flame ineffectiveness is actually the monster's resistance to flames is too high, causing fire damage to be ineffective.
If you use a paladin with the Judgment Aura (or have Rune Words Infinity in your hand) to reduce the fire resistance of a monster, many monsters will no longer be fire, and they will be invalid.
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Hell's monsters, fire, ice, electricity, and even magic immunity, as well as physical immunity, are all headaches.
If the mage is as double cultivated as possible, you can also pure fire and pure ice, but when you encounter an immune monster, either your ** can reduce the resistance of the monster, or let the little brother fight, or run away, there is no choice, if you simply brush the boss, the fire method is still very good, but there are too many fire in hell.
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Fire Immunity Cold Immunity Toxin Immunity Lightning Immunity It's just that it doesn't work My last poison Nova 150w+ poison wound Fight toxin immunity monster Fight 5 minutes without any blood.
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Which mercenary are you using, spearmen or barbarians, ice mercenaries need to be stronger.
When encountering Bingfu, you can only put a static force field on the side, and it all depends on the mercenary If it is already there, then try to improve his equipment as much as possible, and pay attention to adding blood to him There is no other way.
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Of course, only the mercenary can count on the stand-alone machine, and the mercenary can't change him into better equipment! The kind of Nightmare Layer 2 please! If you're connected to the Internet, you can ask someone to help!
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It's really difficult. I've only reached level 59, so it's so difficult. I can't go on.
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Ice is not good against ice, my number is a level 77 pure ice mage, it's useless to beat him, I really don't know who came out of this game!
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Skill points: static field, heating, the first ice armor and various crossing points 1 point blizzard, ice spike, ice bomb, ice storm max, ice domination depends on the level, the first 5 points are enough, and the first 4 skill points are full and then slowly replenished.
Attribute points: Strength is enough to take the ruler's shield, agility depends on equipment, if the shield is free, it will be increased to 75% of the block rate, and if you use spirit, you will generally not add it, and all other points will add physical strength.
If you clear the customs, the pressure is not too big and it is not too difficult.,Most of the time you can open 8pp to play.,But sometimes it's annoying.,For example, the dark gold ice free mage in front of the big pineapple that will be cursed by aging.,When you encounter ** hardened or accelerated attribute little brother, you can't stab yourself for half a year.,When you encounter too many ice monsters of the Throne of Destruction, you have to quit and re-enter the combination of resetting the next monster.。
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Halo, what about ice grabbing? I said why is the master's point not too rich, you have mastered it, no? Pure Ice Mage has changed too much, the pursuit of high damage, the general ice bomb, the largest ice storm, the largest snow disaster, the largest ice catch, look at the equipment plus 12 points, the remaining ice spikes, 81 points is far from enough.
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I haven't tried pure ice, but I just feel that the ice ball, the blizzard, and the ice system must be strengthened.
It feels like it's masochistic.,I'm dumbfounded when I encounter ice immunity.,Monsters can't kill where to experience.,Where to get equipment.,Especially if it's a task to blame you.。 For example, the monsters that came out of the 5 seals before hitting Polo, you can't see Polo if you don't kill them.
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At least double cultivation, blame the magic free.
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Equip mercenaries with high attack gear.
In the face of a single ice, mercenaries are not allowed to fight, and a large amount of ice is not to be hit.
In Hell difficulty, choose a place where there are few ice free monsters to level up, choose more dark gold monsters, and invest in fire damage in time after leveling up.
It is recommended that the main skill use fireballs, dominate the flames +1, and then replenish meteorites.
What everybody says. I've tried it all.
Dugu was defeated. >>>More