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Don't turn into a bird when you get out of the car, when you want to change, you first change into one, and then use the demon sucking to suck the magic of a car, and then the car will become a bird, and then suck the magic of the next car, and so on.
The tank flow is not forming quickly, if he has been harassing you at your house and you can't beat him away, it means that you have a big gap, so try it first.
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Upstairs talk in charge of the 9 10th floor.
Tank flow, yes, there's no way to spell the operation, and there's only a mess of mines.
One is to mine chaotically, one is to surround and the other is to reconnoitre, and don't let the other side open mines.
When the tanks come, the peasants will surround the buildings, build the intersections, don't let the tanks fence the buildings, and if they can't hold them, they will sell them, and they will use the operation to buy a few ** to blow up each other's buildings, and they will demolish each other.
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Heroes must dribble with the ball. It is very important to be able to lose nails!! You can also buy a few goblins to blow themselves up, and blowing him up also has a certain effect :)
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Kill him before he gets out of the tank
Constant harassment. He didn't have many soldiers in the early days.
The opponent must come out of the tower, and use the ancient tree to fight him in the dark.
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Agree upstairs, gargoyles turn into stone statues to block the tank.
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If you can't do it quickly, let's build a few catapults.
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Immortality should take the initiative to attack and press the opponent to fight.
Once the opposing side has formed its forces, it will be difficult to deal with.
Let's get out of the ice dragon.
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You can choose 2 books to buy a mud to his house to build a spiritual tower, and then the house out of the catapult Of course, this depends on the opponent's use of tank flow tactics Generally found that the opponent's house has more than 3 towers, you can choose.
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One of the suggestions given to me by my classmates was that the population quickly reached 100, and mines were opened everywhere, and the spiritual towers around the mines were raised in a few circles.
Upstairs is wrong, the tank needs three books to build.
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Harass with dogs in the early stage! Be productive! Don't let people divide the base, suppress the economy, double-line operation, and pay equal attention to the economy and science and technology at home! That's it, the main thing is not to let the Terran open a base, and if he doesn't have an economic foundation, he has no choice!
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Destroy the rapid prototyping, if he is a tank sure a lot of towers.
There is a demon to destroy and dismantle the tower soon
Then kill the hero with a killstreak.
If the tank is formed, there is basically no solution
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Fight siege tanks.
Since siege tanks are large and take up a lot of space, when you spot it, block its path with your troops and then surround it and destroy it.
Siege tanks are building armor, and you can choose to use siege ** against them.
Tanks need 2 books to build, and in addition, they take a lot of time, account for a large population, and cannot be used in the main battle, so if you can detect the opponent's intentions early, you can quickly suppress them.
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Warcraft has a rule, no matter how many troops you have, as long as your building is demolished by the opponent, then you will be "invited" out of the game by the opponent, that is, you are lost, the tank flow is a tactic that came into being under this rule, and it feels really cool to ignore the opponent's soldiers and force the opponent out.
Process: Speed ore in the early stage, and then have enough towers on the two mine trees, as long as the number of towers is built to the point that the opponent has no desire to attack, and then start to upgrade 2 books. Heroes wander outside.
After 2 books are good, put down 2 or 3 workshops and start upgrading 3 books. Home achieves tank offense and strengthens defense. After the completion of the 3rd book, mass production of the tank began.
After holding back the 1st formation, he began to rush the opponent's hometown and invite the opponent out.
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Yes, it is possible to study skills and then hit the air....
The tank flow is generally in the middle and late stages, not for fighting soldiers, but for boosting....Kill the local host or a productive building....
With numbers, thick defense, high health, and hero support, the farmer builds and cooperates....Terran is a bt way to play....
But be surprised....
If you are discovered, the opponent transforms and restrains your class, and it will be difficult to fight...
To have multiple workshops, fast speed, high output....
Remember to upgrade the offense and defense (if you have more resources) when you use it, and dismantle the ...... faster
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This tactic is used to fight NE, and sometimes it is also used to fight UD. Don't use it for orcs and civil wars. It is used to limit the flow of ne-indiscriminate mines.
There are more than three large buildings in the three-attack and three-defense tanks, and basically the hometown has to climb up. Unable to keep mining, 4,5 bears spent half a day killing a tank, but only gained a meagre 40 XP. The first Dark Ranger can't even beat the tank, so Dark Night needs 2 Panda fire to limit the tank, and the unit called IMBA by Dark Night, through such harassment, can make Humans open mines with peace of mind, and after holding back three 80-population griffin dragon eagles, ne can only gg.
In a Sino-Korean confrontation match, Moon was dragged to death by one of them, the mine was demolished, the moon well was demolished, no people made troops, and the two griffons recruited by the level 6 Dark Ranger were also trapped by the dragon eagle, helpless gg, and lost to Sky. But this play is not unsolvable. G League sai vs Sky this season, starting DH on Turtle Ruck, mid-game through good defense, tempo, tree climbing, pokemon repairs, early birth force of nature, constantly various mine bears.
The last level 7 DH, level 6 panda, if it weren't for the accidental death of the panda in the end, maybe he would have won this game of attrition that took nearly 1 hour.
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That thing is used to fight buildings, and if you defend it well at home, he can't hit it, and if you finish beating the opponent's building, he will lose.
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。。。Look at what kind of clan is right Generally, it is definitely useless to fight the beast clan It is impossible to fight or use it in the dark Generally, in the case of tanks, it is the Terrans who have two mines, three mines or even more Generally, tanks are used to lead up and cooperate with heroes to return home There are also powerful hills and paladins to cooperate with the slaughter of farmers This tactic is mainly to suppress the opponent's troops to put them in a defensive position and suppress the opponent's economy so that they can't open mines In this case, it is difficult for the opponent to have a large number of ground troops Even if there is an economic advantage The Terran tanks will not occupy a large number of people for a long time, and the transformation can be very fast, and the bear abomination can be turned into a griffin, and the fawn spider can be turned into a knight, and the destruction can be fought by the tank barrage.
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In the case that no one else notices, build more than 4 tanks, hide all the way to other people's bases, and demolish the main base or buildings that pose a greater threat to you... What a lewdness!
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First of all, the beta flow still depends on the situation, the most basic thing is that you can promote it after you succeed in mining obscenity, such as using three workshops and three vehicles to advance and let others take care of one or the other, needless to say. It's still flexible to play, and even if you decide whether it's a beta, you can still play something else! By the way, pay attention to the offense and defense.
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Those who specialize in demolishing bases will harass the other party's economy.
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I think the tank flow is not good, I use the beast clan, it is very good to restrain him, 10 wolves ride him in an instant, or don't use it well.
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The Terran tank is a city armor, so the beasts use wolves to ride and dismantle quickly, the immortal is killed with dogs after fear hypnosis, and you can also use the destruction of demons, and the dark night uses the bird to stick to the soul fire, and the panda fire is used to fight with the bear.
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Needless to say, the wolf rider is simply the natural enemy of the tank, it hurts to fight the tank, and there are nets, and the terrans dare not get out of the tank.
ud and ne seem to be inexplicable right now. As long as the Terran tank is formed, there is basically nothing that can be fought The tank is really invincible But you can not let him form Once you find out that the other party is out of the tank, immediately stop the air force Use the existing technology to speed up.
Terran Civil War There are very few tanks in the civil war Even if there is, there is not much chance of victory With a knight cannon, are you afraid of tanks?
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Orcs: People say that wolves ride and chop tanks very quickly, but my experiments are not very fast, only a little faster than bears, but people don't notice. He's obscene, you're obscene, BM takes the wolf to ride, goes to the base to dismantle, and at the same time, the mine is messy, and the tank mobility is not good, if he has a base T, then buy a few airships and go around to dismantle it.
Terran: Kindred. Make some knights, build some small cannons around the back, raise the attack and defense, and if there is still a population, send out some witches to slow down
NE: I'm going to say something, if the scout opponent is a tank + a tower.
Early Suppression: Drop the ore at the time of 2 upgrades. Try not to be beaten by the Terrans, send elves to repair, and the second hero hires pandas. The important point is:
Hire a small stone man (the one in the mercenary shop, which will slow down the Terran witch.) But it can also be on the tank) 2 books put down the ancient tree of double knowledge + the ancient tree of single wind.
The main sub-mine puts a large number of war ancient trees.
Out of the wind + horned eagle to occupy the air power. It is very troublesome to harass you with Terran De 49 or airships.
In particular, a few 49 fighting wars of ancient trees are a few.
There is also the third mine that restricts the Terrans, which is a more important point. I also took the opportunity to open a mine myself.
The Terran 3 mines generally set off with tanks. If you don't find it in 1 minute after putting down the tower, it's hard to fight.
The panda should quickly cooperate with Xiong Lu to level up. Strive to practice to 5. (At worst, it will be 3).
Then you have to spend it with the Terrans. Consumed until the Terrans have no mines. That's it.
Take a look at Moon's footage to see how he defended against the Terran Riot Tower + Tank.
Immortality: Once formed, there is basically no solution However, th000's tactics Skull Sea + zz fight the Terran mine. A wave was laid.
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Generally, it is necessary to build a large number of engineering vehicles, and it is also possible to create some siege attack units such as wolf horses.
It's better not to make sky units. Or just put a lot of ground melee units under pressure.
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Let's start with that. I'm ne....I can't help other people's tanks.
Don't laugh at my dish. If the level is about the same. I harassed him to divide the base, and the entire sixth-level DH was either wd
If the other party was stronger than me, I would have been ag a long time ago, and he would still be able to use a tank? If I'm not as strong as me, can I get him out of the tank?
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Must have pandas.
The tank is a city armor, and it is a unit that attacks the city.
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Fight with land soldiers....I remember that tanks could not hit the ground....It can only demolish houses.
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On the 1st floor, no one will get out of the tank to go to ORC's house...
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People from 2 mines to 3 books generally hold back at least 1500 money. Enough to get out of the tank. If you don't run out of tanks. Again, the money is all on you. There are tanks and soldiers. That's it.
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If he starts with his father, you will be crooked, you can only watch him at home and purify the monks, waiting for him to hold the tank, there is nothing to do. You can try the starting FL, major in Xiao Yan Demon and Forbidden Demon, and speed to suppress him and divide the mine, so that he can't drive.
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Tanks, 49, 74 are all 3 troops, UD2 is a large force to form and push, and Tado is a spider flow.
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It depends on the containment in the early stage, and when he is mining, he will try to harass him as much as possible, and he must not be allowed to mine easily, because many of the Terran troops are very cheap.
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Wood has a way.,I can only say that I try to harass as much as possible when the Terran MF divides the mine.,If you can kill more than 10 peasants, then you're good to fight.,2 After sending troops, use a car to suppress it.。
But alas, this is all talking, can maintain a lasting suppressive force on the ore separation, without first-class operation, can not do ah!
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Give him the biggest loss when opening the mine. Then halfway out of naga. A wave of pet mining. 5-6 towers are super easy to punch.
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Intensified harassment and reconnaissance in the early stage should not allow the tank flow to take shape.
If you are unfortunate enough to let the tank flow into shape (the tank arrow tower is very cheap, very cost-effective, not cheating), after the tank, there will generally be an airplane griffin combination, then it will be a headache, but there is a lewd way to play, more dragged out of the heaven and earth ghosts, when the tank comes, the heavenly ghosts sit on the floor and block the road, be sure to find a good position, small g siege and kill, and then the basic human race will collapse (only for players who are good at operation).
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Kindness?! It's not cheating.
Harass him while the other party is building a tower.
Don't let him take shape later.
The focus is on killing the peasants first.
Bring your dog with you.
Fight with him.
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Surround the opposing tanks, try not to let them get close to the building, or blow up the tank with the bombermen, and don't go out of the air force.
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Tactical thinking. Out of all four races, the Night Elves have the last buildings in terms of number and defense. This allows its opponents to find a breakthrough from the point of view of destroying buildings when they encounter difficulties.
There are many successful examples, such as: the wolf riding stream of the orcs, the bat stream, the air catapult stream, and the stealth cannon stream of the terrans, the airplane stream, and so on, ......But these tactics have been solved one by one by genius elf players. With the further enhancement of the Terran Arrow Tower, a new tank stream was born based on a solid defense.
Destroy enemy buildings, or rely on the constant supply of tanks to harass your opponents and divide your own ore to achieve a great advantage in resources, and then burst out of the actual combat class to defeat your opponents in one fell swoop - this is the tactical essence of the new tank stream!
Tactical elements. There are prerequisites for the smooth implementation of any tactics, and I call them tactical elements. As far as tank flow is concerned, its tactical elements are the following three points:
1 Maps are suitable for quick ore splitting: this is a very important principle. In fact, the tactics of using tank streams are not advocated on large maps like Gnollwood.
On the other hand, LostTemple, a map where you can quickly separate the first mine is very suitable. The reason for this is that the tactical idea of the tank stream is to drag down the opponent's economy while guaranteeing its own. If even the first mine is very difficult to open or even impossible to open, then in the case of a single mine battle, the tank stream has no room to play at all.
So if you want to use this tactic, start with LostTemple.
2 High Defense of Arrow Towers: This is a prerequisite for successfully defending the sub-base. The tactics of the tank stream dictate that there will be no regular combat classes for a large part of the middle game.
Then you have to rely on other methods to guard your economic lifeline. The Terran Arrow Tower's City Armor and high defense, which can be upgraded to a maximum of 11, provide this kind of support. Every time you cut a mine and defend it with a number of turrets, the base becomes a thorn in the enemy's side.
And his sub-base is constantly exposed to heavy fire from your tanks. Therefore, be sure to build more turrets and upgrade their defense as soon as possible. Although it's a bit lewd, it's effective!
3 The tank's high lethality against buildings and the ability of the city defense mode to resist hits: This is the fundamental reason why the tank flow wins. If a tank is as fragile as an elf's arrow cart, you may have lost half a team of arrow carts before you can destroy an enemy building.
And tanks are different. They are staggeringly lethal to buildings, and they are like moving buildings. And the tank's offensive and defensive capabilities are upgradeable.
This ensures that the tank can dismantle buildings much faster than the elven troops, even if all the troops can dismantle the tank. In this way, the elves are passive everywhere, and the troops are completely pinned. The tide of the battle is in the hands of the Terrans!
No, you can only disperse the prophet wolf The lightning chain is instantaneous, and if you hit it, you will deduct blood.
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