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Learn to edit! The reason is very simple, easy to learn (unlike other industries with high learning costs and difficulty), suitable for short-term 3-4 months of short-term study, and the industry gap is very large, whether it is looking for a job or taking private orders at home, the monthly income is easily over 10,000, and 20,000 or 30,000 is also commonplace. [Click to enter] free "short** clip post" learning**:
Because of the rise of short ** now, any enterprise, any studio or individual needs to make a large number of short ** to package the brand, send Douyin, send Moments, send ** and other self-** channels to display. Because new content is updated and released every day, there is simply not enough editors to recruit, and the imbalance between supply and demand has caused editors to pay high salaries.
And the editing technology does not require superb computer technology, nor does it require artistic attainments, it is basically a fixed routine, what style of film you want, what rhythm you want, you can easily master it after three or four months of training. If you have a little computer foundation, you will use the mouse to drag and drop, you will click on the icon, and you will save unless you don't want to learn, and you can't learn it. But if you want to learn well, you must find a professional and responsible training institution, and recommend the boss in this field:
Wang's Education. In the processing of "short**editing, short**operation, and special effects", [Wang's Education] is the boss in China, and each city is a headquarters directly operated campus. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teacher is hand-in-hand, and there is a special class teacher from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with zero foundation.
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Game Designer
Game planning, also known as game planning and game designer. It is a job title in a game development company, and its main responsibility is to be responsible for the design and management of game projects.
Mainly responsible. Participate in the world of the game as a creator and maintainer, passing on your ideas and designs to the program and art;
Design the characters in the game world and give them character and soul;
Add a variety of interesting stories and events to the game world to enrich the content of the entire game world;
Adjust the variables and values in the game to make the game world balanced and stable;
Craft a colorful game skills and combat system;
Designing gameplay and systems that no one has thought of before will bring players unprecedented joy.
I think the landlord thinks too simply, and it would be better for the landlord to study if he didn't graduate from a related major.
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Hello,I used to be a game planner.,According to what you said, I don't know how much you know about the game.,You can't be a game planner just by writing stories.,The company won't directly give you such a specialized position.,For example, plot planning.,Inexperienced people generally start with the execution of planning.,So I suggest you learn more about the game first.,Then get your resume right.,Go online more.,For example, Chinese talents, etc.,Don't be afraid of failure.。 The main thing is that you have to have your own understanding of the game (various genres). If you don't understand, you can ask me.
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Join the game planning group.
Meet a few friends in the circle.
BBS bubbles.
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Play more games and plan through their homecoming.
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You need to learn too many things, you are talking about some of your situations, but you don't think you can be competent for the work of game planning, because you still need to learn a lot of knowledge, if a game planner must have a good imagination and style, but it is not just to write it out, but also to consider whether such a story post-production personnel can make it, even if the cost of making it is high, can it be earned back in the end, so it is not that you can make up the story, planning needs to learn more things, Including some techniques of post-production, such as whether the character, these scenes, special effects, etc. can be made.
Suggestion: You can recruit a good game training school to learn systematically and strengthen your abilities in all aspects.
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You can only be described as simple.
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1. Communication skills.
A plan should be outgoing, have an overall understanding of the product, communicate more and talk more, and you can understand everyone's opinions.
2. Expression skills.
You need to be able to clearly express what you want in your heart, and be able to grasp the main point, and when you say it, it should be easy to understand so that others can understand it more easily.
3. Persuasion.
When communicating with the program and planner, others may raise objections or questions about the solution they propose, at this time, you should deeply understand your own design concept and convey your reasons to the other party.
4. Logical ability.
It is necessary to have strong logical ability, planning is essentially creating a world, and the rules of this world must be logical, otherwise this world will definitely be chaotic.
5. The ability to analyze competing products.
The ability to analyze a competing product is very important, because in China, making games is often copying, but how to copy well and learn from it skillfully is a test of ability. You can't just take it and use it, you have to think about it.
6. Ability to design the system.
It is the ability to write system documents, such as a pet system, how to display the interface, whether pets can be added, pets to the character's bonus, **to pets, pets' growth, pets' skills, numerical balance, and many other aspects must be considered, and implemented on the document, after reading the program, and then discuss on the basis of the document.
7. Self-reflection and acceptance of suggestions.
People are easy to be arrogant and blindly confident, when communicating with others, can not be anxious, to look at the problem rationally, when others put forward better opinions, should be carefully analyzed, if it is really better, should be humbly accepted, always self-reflection.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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Don't look at the clichés above, let's look at the points I summarized myself.
1.Execution ability: be able to complete the work arranged by superiors well.
2.Hands-on skills: Office, Photoshop, 3DMAX, C++, etc., some need to be proficient, some need to understand, and some need to be able to use.
3.Communication skills: Good communication skills, able to coordinate work between planning, art, and procedures.
4.Brain ability: be able to draw inferences from one case and be open-minded.
5.Familiarity with the game: I have played a lot of games, at least proficiently.
6.Learning ability: Generally required...
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Online game copywriting is a very interesting job. Its primary responsibility is to create elements such as the game's storyline, characters, quests, and dialogue in order to engage players and immerse them in the game world.
Specific work details include:
Research market needs: Understand the interests and expectations of gamers in order to create a storyline that is suitable for Hops.
Create a storyline: Conceive a storyline for your game, including characters, quests, strategy, and more.
Write a character design: Design a name, appearance, personality, and background for your game character.
Write dialogues: Create in-game dialogues, including character interactions, mission descriptions, and more.
Assist with game development: Work with the game development team to ensure that the ideas for the leakage are reflected in the game.
In general, online game copywriting requires an in-depth understanding of the game industry, as well as creativity and literary literacy. If you have a keen interest in the gaming industry and enjoy creating stories, then this could be the right job for you.
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I've also been working in games for more than ten years, so I'll share it with you.
If you want to work in a game company, what do you need to learn?
1.Game planning is classified into,System planning,Level planning,Copywriting planning,Numerical planning,These are several types of price comparisons,Small companies are generally divided into this,Larger companies,Will be more detailed,Including UE,User experience, etc.。 Of course, there is also the role of executive planning, which is generally similar to the role of an apprentice.
2.Everyone who wants to engage in the game industry, or who wants to be a game planner, has a great vision, a great ideal, and makes a great game, but these are not enough to support you to enter the game industry as a novice. This can be training in some game school, remember, this doesn't learn much, it's just a stepping stone to the game industry.
Or, you can start with some playtesting and get into the industry as a gamer.
3.Then after entering the industry, the smaller companies are used when you carry out the planning, that is, to find information, matching tables and other work, you have to absorb knowledge like a sponge in the process, ask more questions if you don't understand, and don't be afraid to make mistakes.
4.Then after you know enough about the industry, you can start positioning yourself, which route you want to take, and eventually move towards the bright throne of producers. The system route is generally familiar with the main systems of each game, and can peel off the phenomenon to see the essence, and you can know at a glance what the role of this system is, and can analogize similar mutation systems.
Numerical route, this Zheng Quantan is more boring and more professional, and I personally think that if there are talents in related majors, he must be more promising than making games if he does other mathematics-related work So don't think about it. The level route, which requires you to plan the player's game progress and player experience, is also a road. There is also copywriting planning, plot route, which you need to have enough confidence in your writing, and it also belongs to a more professional level.
5.To engage in game planning, you also need to know the workflow and working methods of art and programming, and at least you need to know some basic knowledge, because planning is the communication bridge of the entire project team, a microphone, if you have a problem with understanding, then it will be strange to make things.
6.Take good care of your body!
Hope these are helpful to you.
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There are more and more people playing games around me, and my parents' generation and even my grandfather's generation are trying to feel the charm of online games. It can be said that online games have been thoroughly integrated into our lives.
With the development of the game industry, more and more young people who like to play games and have dreams of games have entered the game industry and become a game practitioner. They either become game artists, game programmers, or game marketing operators, but because of their love for games, most of them still become game planners.
So what is game planning? Is it true that if you play a good game, you can be a good game planner, as most players think?
Game planner is the person responsible for the overall design of the game, and the content that needs to be designed includes the game's plot and background story, core gameplay, development system, combat formula, prop output, numerical balance, etc.
In the actual work process, the planner must face up to his own position, consider the game needs of various players as much as possible, and not use the results expected by the players to do the gameplay design because of how the type of player he belongs to plays the game. I've seen too many disagreed plans tear each other apart, and in the end, they all end up falling apart and not coming up with a worthwhile design solution.
This phenomenon is also very common in the actual work process of planning. For example, when we conduct a survey of in-game players, we get a feedback on the game's experience and churn points, and then we focus on optimizing these poor experiences. In fact, there are some other places in the game that are not very good, or even very serious, and you have no way of knowing that players here are lost because of a bad experience.
When analyzing the data of the game, if you don't get a comprehensive enough research report, don't blindly trust the data, and should have more objective and rational analysis.
It is a well-known fact that domestic game copycats are a serious problem. Some planners who specialize in making copycat games often blindly plagiarize without understanding a certain design, and often make jokes in the end, which are spurned by players and despised by industry insiders.
In conventional game design, although planning also needs to adapt to some rules of the industry and meet the behavior habits of users. However, when designing your own gameplay, you must thoroughly understand the reasons for the setting of each detail, and you can't blindly pile it up.
Only when every detail has been carefully crafted will you be able to see the results you expect in the final player feedback. At this time, you can enjoy the sense of accomplishment as a game planner as a game planner.
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