lol how to play with the fire girl, lol how to match the fire girl with the fire girl

Updated on Game 2024-02-26
19 answers
  1. Anonymous users2024-02-06

    Anne outfit Naked time Wear shoes Hat Wear staff Hourglass Flame Outfit Crystal bottle One red One glance If the opposite side is AD, cloth armor 5 red.

    Skill qw to point or main q sub w has a big point big e in the early stage e does not need a point in the middle of the small team battle is more in the point level e on the line.

    Anne is a very strong mage in the early stage, because of her passive skills, as long as she sets a stun effect when she is on the line, the opponent's mage does not dare to be too close to the front to replenish the troops, at this time, as long as you wait until the jungler dad comes to gank in the middle lane, you can flash up and throw a Q skill to trigger the passive effect, if the jungler dad is playing a set of damage, even if the opponent has a flash, it is difficult to run. Level 6 is Annie's strong period, as long as the opponent does not have the equipment to resist the magic, and if it is ignited in hand, a set of rqwq is enough to kill the opponent's mid-laner alone. Or if you have an ultimate at level 6, you can choose to support other ways, as long as your passive play comes out, then your teammates will have a head to follow.

  2. Anonymous users2024-02-05

    The fire girl is simply exposed,,, Leng Xiaomo's latest outfit is Bing Zhang plus mask core half-flesh flow Anne ,,, personally feels that a game can't be played for so long, two or three large pieces are general... So the hat plus Central Asia, and then the ice Zhang penetrates or something,。。 It is the key to go out of Central Asia first,,, two big items are also good to come out of the spring brother...

    If it's against the wind, it's half meat.,Can fight can resist ,,, plus points, the main w Fu Q combo is stunned first.,And then Q first.,Because W's casting time is so little.,Q is a smooth hair.,The time can be shorter.。

  3. Anonymous users2024-02-04

    Level 1 W save to dizzy, go out, and then learn Q basically have dizziness on the ignite, you can fight a wave to take away the opposite side. I like Dolan to go out, fight the jungler gank for a blood, go home out of the goddess, turn the hat, the Seraph, the opposite AD out of the armguard, turn Central Asia, and then the hat, the Dharma shoes, the opposite side of the grinding resistance to the Dharma staff. The main thing is that there is a dizziness r w q e can't survive when the dizzy person is in a group, w q and then r, just remember that the fire girl is a set and then you can die.

  4. Anonymous users2024-02-03

    Fire Girl plays the primary ranking is still average Playing the high-end ranking is a dish As long as the opposite AP is not consumable or crispy AP Playing the primary ranking Can go out directly Dolan Ring If you want to play steady, the shoes are two blood and one blue, and the outfit is time Ice Rod Hat Law Wear Stick Abyss Rod Very good to play As long as the passive stun is used well Seconds people are no pressure Add points to the main plus w sub q and then e out of the ice staff You can fly a kite Keep the dizziness during the team battle Directly a big all the vertigo And then leave the crispy skin at the end of w I hope it suits you.

  5. Anonymous users2024-02-02

    The main Q deputy w is basically to go up and use Q to stun him and then put all the skills on the line, and when there are many team fighters, use w to stun them and then put the bear.

    If you put it out, it is the law to wear shoes, time, hats, abyss, Central Asia, and whatever, how to get out and how to get out.

  6. Anonymous users2024-02-01

    Go out w fold the passive.,Main Q deputy w,There's a big point.,You can first hat or hell fire.,And then out of the golden body or something.,Let Ohno's blue buff let you.,If the amount of blue is still not enough, just come out with an archangel or time.。

  7. Anonymous users2024-01-31

    I add points to QW to add each other.,In level 5 level 1 level e second people's words first lose the whole halo and then wq and then ignite.,In the middle of level 6 opposite the 3/2 second will hang.,Except for those with barriers.,Half of the blood is directly seconds.。

  8. Anonymous users2024-01-30

    Of course you can use it to play ranked.,I used to only use Annie for a while.,Annie is very easy to use.,Simple violent girl.,Skill cooldown is short.,There are 2 group control.。

    Go out Q replenishment does not consume blue, the main Q deputy W level E skill, there is a big point, generally to level 3 when the passive halo is saved, the opposite single crispy skin will be stunned by Anne if you are not careful, and QW ignites and takes it away. At level 6, it is even more fierce, a bear smashes over countless mid-laners, and the tunk on the upper and lower roads can basically succeed in cooperating with teammates. But when you meet Akali, it's best to buy a real eye and put it in a place where you are prone to fighting, so that you are not afraid that she will hit you stealth.

    The most important thing to use Annie is to try to put Q skills to make up for the troops, to ensure that there is a halo on the body or about to be stunned, E skills are also very good, although the shield defense is not very strong, but it can be used to speed up to the passive effect at a critical time, and when there is a team battle, the ultimate move must not only be controlled to one or two, it is best to stun 5 together, if they are very scattered, just wait for the fight to get out which side throws more **, it is best to control the opposite adcapc output, basically you just need to smash them, teammates cooperate with them and they will be knocked out in seconds. Of course, Anne is also very crispy, and there are no escape skills, you must pay attention to the position, just stand behind, don't be rushed by the opposite side, like a busy monk, Akali broke into the assassin class of seconds, but fortunately, passive stun can sometimes save yourself and your teammates. Anne is not only a single kill, but the team control effect during team battles is also very powerful, the skill cooldown is short, after the big move group control, after the QWE is basically dizzy again, and then stun them in the W group, as long as you don't die, you can keep fainting like this, generally if you can have the opportunity to release two or three group control halos, the opposite side has basically been wiped out by your group.

    Needless to say, it's all out of violence.,Hats and the abyss of hell and fire.,It's recommended not to go out of time.,Drag the rhythm and can't hit a high explosion.,If it's against the wind.,It's recommended that the ice staff increase the mask.,These two equipment not only have high magic and add a lot of health.,More importantly, the ice staff out of the big mask can better play the passive damage effect of the big mask.。

    For a while, I really used only Anne, because I rarely lost with her, but now the revised Anne herself feels that she is not as good-looking as before, and she looks awkward when she walks, and she can't sing anymore, so she is rarely used for ranking now.

    Finally, I suggest that Anne must be in the middle of the road, the economy of the middle lane is the best, don't just focus on fighting and ignore the replenishment, if the jungler on the opposite side often catches you, you must buy two eyes on both sides of the river, after level 6, if the upper and lower roads are not particularly disadvantaged, it is not recommended to go to gank, because that will lose the experience; On the contrary, if it's too disadvantaged, let them guard the tower and be obscene, you may sometimes send your own life into it, the best situation is, the strength of the two sides is about the same, and there is a line of troops that can give you a chance to gank, leave a good halo for R to rest assured! Of course, if you're a good gank, I didn't say that.

  9. Anonymous users2024-01-29

    It can be ap and ad, and the range is far 625, and it can also be stunned from time to time, and it can set up a smart cast qw combo.

  10. Anonymous users2024-01-28

    It's actually not that hard for the fire man to be against the fire girl.

    Let's start with the Fire Girl's skills. QW has a damage range of 625Burning Man Q I don't know if it's about 750.

    It can be seen. All of the Fire Man's skills are farther than the Fire Girl. Of course. E skill is only 50 words. Others only need to take 2 steps to catch up. So it can't really be far.

    It can be seen though. If you use w purely to harass. That's definitely easy. She doesn't have a chance to hurt you. Even if you force her out of the experience zone, it won't be difficult.

    e-skills should be carefully emphasized. It's best to harass her when she doesn't have enough faintness. If there is a dizziness.

    Then don't. Otherwise you e him. She stuns you w you and then backs away.

    You're at a loss. If the blue is enough. You can harass first.

    When she gets close to the creep, the e-creep comes and bounces at her. Note that the creeps are caught between you and Anne. In this case, the damage range increases.

    Q It is not recommended to harass it.

    The above is the harassment aspect. After that, it's head.

    First of all. Make sure that your opponent is under half health. Look for a chance w her.

    At the moment of w hit. Teleport past q....And then e....

    Cooperate with the ignition, then she must be dead. This is to say that she has dizziness. And you want to make sure it's the safest way to kill.

    If she's not dizzy. Or maybe you're full of blood and don't mind spending it. Then you can start eFlashed past QW2 connected. In this case, it is likely that there will be no need to ignite it. But maybe Q didn't throw it out and was stunned by the opponent first.

    If Anne is level 6. And the equipment is about the same. Please be very careful. Her r distance is only 600But it's different from you. It can easily step over the minions and throw you directly. And the creeps will most likely become her wall against you.

    Please be cautious of harassment if there are creeps. Keep it blue. The best time to strike is when there is only 1 creep.

    And she was next to the creep again. That's when you r her. Creeps will be your best assistants.

    Then the release of QWE is lost depending on the situation. Note that it is best not to hit the creeps if the r is not over.

  11. Anonymous users2024-01-27

    Burning Man vs. Anne, Anne's basic attack distance is long, and if Burning Man's stun misses, it will definitely be seconded. In the early stage, I used W to grind the blood when I made a mistake in Anne's position, and after level 6, I carefully flashed 3 consecutive times. Always pay attention to the number of layers of Annie's passive, and when the number of layers is low, you can consider exchanging blood with Annie.

  12. Anonymous users2024-01-26

    The fire girl is crispy, just don't be stunned, a little obscene, the fire girl is faster, let the line over, and wait for her teammates to gank her.

  13. Anonymous users2024-01-25

    The fire girl is not difficult to operate, and her small body has amazing explosive power.

    The talent is the standard mage talent 21 0 9, the rune is AP universal, the red method is pierced, the yellow growth life, the blue magic is strong and the return to the blue, and the large essence is fixed and the magic is strong.

    Go out 1 shoe 3 blood vials or 2 blood 1 blue. Main Q and Vice W, learn level 1 E in the early stage, not only can you save up skills one more time, but also provide a lot of armor to prevent gank. **The way to play is to use Q to make up for the soldiers (skill to make up for the soldiers can go back to the blue),Go up to Q,W and then go backwards,Brainless grinding blood。

    When you reach level 6, you can directly save a stun rqw ignite.,If the opponent only has half of the blood, it's basically a second.。

    In terms of equipment, the fire girl generally comes out of the catalytic god stone first, makes time in about 15 minutes, and then directly holds her hat. Halfway through, you can appropriately supplement 2 Dolan rings. If the hat is played, it will come out of the void, the abyss, and the Central Asian pile of law is strong. If there is a big one, it will be gank, and if there is no big one, it will be brushed with money.

    In short, the fire girl is a more powerful character in the middle single, easy to get started, hurt enough, the first and middle stages are the first period of the fire girl, and it is very against the sky to play well.

  14. Anonymous users2024-01-24

    The fire girl doesn't open the shield, it's very brittle, **The master basically gets it in 4 seconds.

    If you're afraid of dizziness, use Berserker to ignore vertigo.

  15. Anonymous users2024-01-23

    Watch him prepare the stun skill once he puts 0 layers to hit.

  16. Anonymous users2024-01-22

    Wandering, ap easy, the fire girl will be wasted if she is big, if you dodge her big, you can basically fight back.

  17. Anonymous users2024-01-21

    Hands long, or more resistant heroes.

  18. Anonymous users2024-01-20

    Anne comes with the skill Ignite + Ghost Step.

    Anne is relatively lacking in blue in the early and middle stages, and her hands are relatively short, so the Staff of Time is very suitable for this hero.

    We see that Anne's explosive ability is very strong, and at the best time it is 5 kills, usually 2 kills, if you don't know how to play this hero, you will die miserably.

    It should be noted that Annie's passive skill, her stun skill can only be completed with passive skills.

    When you first go out, you breathe fire at the base, and you can get a skill before the stun technique, and then you can go online, whether it is catching people or going online, the first skill is guaranteed to be a stun skill.

    If you have nothing to do in the early stage, you can use the magic shield to brush the skill to ensure that you can quickly stun the opponent when you use the skill, which is the core use of this hero.

    The damage absorbed by the magic shield in the middle and late stages is indeed very high, and if you are good at using this, you can trap many people on the other side.

    Why can this hero do more kills? This is to use the group stun skill to stun the other party, breathe fire and throw big, summon a bear, and then throw a skill to kill.

    The technique is good, you can swim away before you reach level 6, use passive skills to stun people, kill people, and wander after the skill is almost level 6.

    The mage shoes came out after the murder book was published, because there were basically no mercury shoes on the opposite side in the early stage, and there were not even synthetic shoes, so it was advantageous to load.

    The damage of the embrace+ ignition is very high, coupled with Annie's high burst, I believe that even a meat shield will be seconded.

    Outfit: Boots + Book of Murder (Synth Mage Shoes) + Staff of Time + Hat (Hourglass or Embrace of Pyro) + Ice Staff + Abyss Scepter.

    It should be noted that the equipment of the Abyss Scepter, in fact, it stands to reason that the Ice Staff comes out when our side controls less, and if I control more, the Abyss Scepter comes out directly, this equipment is a equipment with high spell penetration, ensuring that there is no problem with big meat.

    There's no doubt that Embraced of Hellfire is the hero of the Second Mage and Landor.

    Talents can be found online.

    Runes can choose the general spell strength + armor + growth magic resistance + spell penetration or spell strength essence, armor + growth magic resistance is universal, plus its own magic shield, survival will be greatly improved.

    The reason for dying in the later stage may be because of the wrong position, standing in the back point, waiting for the half-blood of the meat fight, a set of skills to take away the meat on the opposite side, not the first hand, and the later stage is to stand in the back row and wait for the opportunity. If someone else cuts in, run with a shield and chase after you, the fire-breathing crowd will stun the person who is chasing you and run backwards. In short, don't stand in front in the later stage.

  19. Anonymous users2024-01-19

    Fishman, Cassadine, Petty Law, Bomberman, Syndra....It's more.

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