What talent does the Warlock use in 5V5 Two Skins and Three Cloths, and what role does it play?

Updated on Game 2024-02-09
12 answers
  1. Anonymous users2024-02-05

    Can be used in general.

    Demon. Talent goes, but looking at the introduction of the high-end team's playing style, people's SS is a deep demon out of EVA, and it should be better to assist in output.

  2. Anonymous users2024-02-04

    Destruction,SS Explosive class,Instantaneous damage talent,Baby is a succubus,PK is usually a phased control of the enemy,Serial explosion,The requirement is tenacity,Otherwise, PK will lie down without having time to play.,The biggest enemy is the thief of explosive talent.。 Pve ability is outstanding, pay attention to hatred Demon knowledge, characteristics of rough skin and thick flesh, strong life-saving ability, insufficient outbreak, easy to resist control after transformation, and the ability is relatively neutral. Pain, the same as the name, this SS life-saving ability is not strong, the outbreak is insufficient, the only thing that makes the enemy hate is that the curse of continuous blood loss is too ruthless, not only should not be dispelled, but it can be more than a dozen, although there is a tolerance for death, suitable for PVE is most suitable for 5v5 2 skins and 3 cloth combinations, baby recommends imps.

  3. Anonymous users2024-02-03

    Destruction Talent - Full SS High Crit Spell Talent - Pain Talent - A talent similar to kite flying, add DOT to the opponent, and then you can let the monster run with you Demon Talent - a one-sentence output form of a combination of your own spell and baby damage.

  4. Anonymous users2024-02-02

    Warlocks are generally 4 and 5 positions, and they rarely play 2 mid laners, so if you want to upgrade quickly, you must have a gold point, refresh your A staff, and then you have a delicate heart. Try to reduce the resurrection cooldown, increase XP per minute, increase gold per minute, and other talents!

  5. Anonymous users2024-02-01

    The painful operation is more demanding, and the destruction is simpler, and it's all fine.

    The current version is not for the devil.

  6. Anonymous users2024-01-31

    1: The top SS in the JJC rankings in North America are all demon SSs

    2: Demon SS is quite durable and has a strong endurance.

    3: The devil is out of 41 points, and the others are watching and doing.

  7. Anonymous users2024-01-30

    To give a shorter 2+3 combination is Shude and Thief Law Mu, Shude is a 2v2 Nian Cong as a hero combination, and Thief Law Mu is a powerful combination of Zai Heng 3v3. These two combinations together achieve 5v5, and the combination of two skins (thief virtue) and three cloth (spell herdsman) is Zheng Xi a 2+3 combination.

  8. Anonymous users2024-01-29

    Generally, it refers to two skins and three cloths, two skins for thieves and virtues, and three cloths for priests, warlocks, and mages. There are also two skins and three cloths of the variant of Yuanqing, so he is cautious to replace the warlock. Anyway, it's all a strong control team.

  9. Anonymous users2024-01-28

    Or is it a mixture of MS's precepts and **?

  10. Anonymous users2024-01-27

    What 2+3 2 Leather 3 Cloth? Or two kitchen knives and three milks.

  11. Anonymous users2024-01-26

    1. Suppression - 5 5 points, reduce the enemy's chance of resisting your painful spells by 10%. , Strengthens Corrosive - 5 5 points, reduces the cast time of Corrupt spells by 2 seconds. Demon Focus - 5 5 points, with a 70% chance that a lifedrain, mana, or souldrain spell will not be interrupted by taking damage.

    Curse Amplification - 1 1 points increases the effect of your next Curse of Weakness or Curse of Pain by 50%, or increases the effect of your next Curse of Fatigue by 20%. Nightfall - 2 2 Corrosion and Lifedrain have a 4% chance to cause you to enter Shadow Meditation after dealing damage to enemies. Shadow Meditation reduces the cast time of your next Shadow Arrow spell by 100%.

    Relentless Extension - 2 2 points, 20% longer range of Pain spells. Life Siphon - 1 1 points, transfers 15 of the target's health to the caster every 3 seconds for 30 seconds.

    2. Fatigue Curse - 1 1 point, reduces the target's speed to 90% of the normal speed for 12 seconds. Each Warlock can only apply one curse to one target, and the same type of curse cannot stack. Strengthens Fatigue Curse - 4 4 points, increases Fatigue Curse's slow effect by 20%.

    Shadow Mastery - 5 5 points, increases damage dealt or health drained by Shadow Spells by 10%. Dark Pact - 1 1 points, draw 150 mana from the pet and convert it all to yourself.

    3, Demon Knowledge Talent (8 points), Strengthen Imp - 3 3 points, increase the effect of Imp's Flame Arrow, Flame Shield and Blood Seal by 30%. Demon's Embrace - 5 5 points, increases stamina by 15% while reducing your spirit by 5%. Destruction Talent (11 counts), Enhanced Shadow Bolt - 5 5 Count (Shadow Bolt) increases the damage you deal to the target by 20% for 4 consecutive Shadow Strikes to the target.

    The effect lasts up to 12 seconds. Scourge - 5 5 points, Infernal Flame, Shadow Arrow, and Sacrifice have cast time reduced by seconds, and Soul Fire has cast time reduced by seconds. Shadow Burn - 1 1 instantly blasts the target with Shadow Energy, dealing between 91 and 104 Shadow Damage.

    If the target dies from Shadow Burn and the caster gains experience or honor for doing so, the caster gains a Soul Shard.

  12. Anonymous users2024-01-25

    Often under the words of the big copy add demons and pain, give up destruction.

    Reason: The big copy belongs to collective cooperation, and the role played by SS is not the main damage output, at this time, the main damage output of the law system is the mage, and the SS is the continuous damage output and the main damage output substitute (when the mage still needs ** spells and so on after he dies). Since SS is a continuous damage output, it needs to be vigorous.,The so-called life is hope.,If you die, the team won't sacrifice the battle to resurrect to the warlock.。

    At this time, if the warlock's attack is too high, it is not good, because the attention of ** is on MT and the mage, if it attracts hatred, it is really the time to die in vain.

    Among the demon talents, the ** stone is increased by more than 200 points, and the blood contract of the imp can be increased to about 500 points of life bonus, which almost adds 700 points of life to the entire team, and the life of a team is increased by more than 3,000 points, which is equivalent to one more team member. So such bonuses are very popular.

    In the end, the main demon or the main pain depends on yourself, the main demon is suitable for PK, and it should be noted that you must save enough soul fragments. The advantage of the main pain is that it is not easy to lack blue, because there is a dark contract that can draw blue from pets, and the pets in the large copy are all passive, so it almost does not cost blue, plus life diversion and bandage cooperation, if it is cast properly, each boss is equivalent to three full blue battles of SS. The disadvantage of the Pain Warlock is that the DPS is greatly reduced, which is suitable for long battles, and the combat power for a short time is not prominent.

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