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Landlord, I'll teach you how to easily connect this trick! As for why you can't figure it out, I won't explain it, just go straight to it.
2b26a26a”
Definitely a hit in every shot!! Don't forget!
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Boss, you don't need so many strategies! Which player still memorizes these things? It's not more tiring than reading and studying! What's the fun!!
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Hehe, actually, that's the big jump that is used.
Ordinary diagonal is just a small jump.
Normal Jump: Press and hold to jump diagonally.
Hop before touching and holding.
Big Jump Input: Down, Forward, Up, Shadows Behind you when jumping, the same height as Big Jump, and the jump distance is much farther than Big Jump.
Medium Jump Input: Downfront Tap Up When jumping, there is a shadow following behind you The same height as a small jump, but the jump distance is longer than a small jump.
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Roll over with Terry in mode and connect him with one (C, back hit (front A), turn around and slide kick (back down front B or D, press the charge at this time, and wait for him to kick on C to make an inverted jump kick) Drain blood n more drops).
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It's a jump up and down, I can't say clearly, I feel how much I feel.
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It's not difficult, as long as it's not a small jump, you can get over it.
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You can only rely on experience, jump more.
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Forget it, I'll just tell you about Kocao's combo skills, Yagami's timing of moves, and Red Pill's combos:
Grass shaving: light punch under the front, light punch under the front, light punch under the front.
Forward light punch, lower front light punch, front heavy leg.
Lower front light punch, forward lower back light punch, front punch.
Down front punch, front down back punch, front punch.
Lower front heavy legs, front heavy legs, lower back and lower front punches (even kill).
Yagami: When the enemy collects or is about to send a kill, use the eight childish girls, and must hit (don't everyone do this) When the enemy collects or is just about to send a kill, rush forward, punch hard, and punch lightly.
When the enemy collects the move or is about to make a must-kill, rush forward, punch hard, punch lightly, and kick backward.
Front light punch, light punch, down front and back punch (even kill).
Eight wine glasses: lower and lower the front punch, then press the light punch and heavy leg at the same time.
Red Pill: In the air, under the heavy leg, down the front light leg, down the back light punch.
Front light legs, lower front light legs, front lower back legs.
Front light punch, down front punch (even kill).
The enemy is in a dead corner, in the air, down the heavy legs, down the front light legs, forward and backward punches (even killing), how about the mouth
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There are some of them, so find them yourself.
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Nana falls x2 is not difficult to practice with jump cx2 first jump c hit the low point, and then immediately jump c again. After practicing, just press and hold down when you press c.
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The first one is a big jump, the lowest point is 2c, and the second one is the highest point of the shadow small jump 2c
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Take off and jump a little farther, the first hit the lowest point immediately pull down and then jump up and down, in fact, two times is not difficult, I just often take two strokes can not catch the following moves.
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First question.
The King of Fighters 98 is divided into:
Normal Jump: Press and hold to jump diagonally.
Hop before touching and holding.
Big Jump Input: Down, Forward, Up, When jumping, the body is round and bright, and there is a shadow to follow, and the height is the same as the big jump, and the jump distance is much farther than the big jump.
Medium Rubber Ready Jump Enter Lower Front Tap Up When jumping, there is a shadow behind you to follow the same height as a small jump, but the jump distance is longer than a small jump.
Second question.
Kusashi doesn't need the opponent to crouch when Naraku falls, just jump over the opponent's head with a normal jump when the zero distance is wide, and when he falls, he sends out Naraku's strike position is the enemy's shoulder.
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Is it the zero distance that both sides of the volcanic chain are close to?
If yes, there is a prerequisite that the opponent has previously fallen to the ground in a crouching position.
In the moment when the hand gets up for the missing hole, he can leap past the opponent with a small jump, and at this time, he can grasp the opportunity and fall backwards.
Yagami's small jump reversed to Baihu Zheng Hezhe, and the reason is the same
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Lower light feet + standing light feet + counter swing fist or must-kill.
Lower light foot + lower light foot + lower light punch + reverse shake fist or mustkill.
If you can empty (the kind that doesn't hit people) and hit the heavy foot + reverse swing and shake the light punch, you will be powerful, because this move is out, and you can take what move to break according to what move the opponent makes.
The main thing with Madjo is reaction: If you like to play offensively, she's a good choice, and I'm a defensive gatekeeper, Ralph Clark.
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Her soul skill is to go down the front and back A C, control the distance and the timing of the move, and cooperate with the forward rush down A and then the back C three sections, or the next C to the air, you can beat the opponent very speechless, because her forward and back A C is very fast.
As for her other tricks, you can check the 98 trick list, and you don't need to ask more.
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She's not particularly able to connect roles, but the containment is quite strong, and it's usually easy to use light attacks and not heavy attacks, such as jumping B down B down a down a down front A and so on.
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His combos are very simple.
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02 play less, 98 words Mai Zhuo's simplified shake method is 2b + 2b + 262a + 6a can be, that is, 2b * 2 after 2a and kill 2626a decomposition into 262a + 6a can be shaken, the point is to master the rhythm well.
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Weiss: 2b-2a-24a-26a
c-6a-426b
d-6246c
d-624624d
Mai Zhuo: 2b-2a-24a-24a-24a2b-2a-2626a
b-2626a
b-24a-24a-24a
d-2426d
ABCD stands for light punch, light foot, heavy punch, heavy kick.
The number keys correspond to the direction of the keypad area.
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There is no simplification, 98's continuous technique you press one less button and you can't even get the effect you want, I advise you not to think about this opportunistic method, because this is not 97 can simplify the move.
I can tell you, how I connected, when I use Mai Zhuo to kill continuously, don't I have to squat down, just squat down and use the light fist directly, press and hold the arrow button when hitting the last light punch, and then wait for the fight to finish before the next one, so that it is connected, remember to pay attention to the rhythm when fighting, this is very important. If you practice this and use light legs and light punches, you will naturally be able to do it.
Next is Chris, this role combo is relatively simple, I think it's much easier than Mai Zhuo, first of all, the light leg light punch should pay attention to the rhythm, don't go fast, go out fast and go straight out of the front, and then add a light punch directly before pressing the arrow button after the light leg light punch is finished, rub a front in advance in the process of going out for light punching, and then wait until you hit it before pressing it once.
These are all small methods that I usually summarize when I am connected by myself, and I don't know if you can adapt to this method after telling you. But if you want to ask 98 if there are any simplified instructions, I can only answer that you don't, if you want to play 98 well, you have to practice diligently, there are a lot of moves that are hard rubbed together and continuous, there are many details that you need to pay attention to, no one can help you. Good luck and have fun.
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Arcade machines are not simplified The computer can choose the easy mode.