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1.2W A....1w2 blood, you can go into the klz with the non-strong team to get things.
2.2w2 A....1w3 blood....20 flash....400 defense skills you can go to simple heroes in this book (such as the city wall...).fence) to take things and signs.
3.2w4 A....1w4 blood....22 flash....400 defense skills, you can go to most of the hero book (the platform can go to the normal mode) to get things and brands.
4.2w6 A....1w4 blood....25 flash....400 defense skills, you can enter the hero book with the stealth team (the platform can go to the normal mode) and pull the brand.
5.2w6 A....1w5 blood....30 flashes....400 anti-tech hero platforms take the equipment and have your place.
6.2w7 A....1w5 blood....32 flash....410 defense skills with similar teams into the klz can MT prince.
7.2w8 A....1w5 blood....32 flash....The 415 anti-tech can enter the zam2t position of the group.
8.3w1 A....1w6 blood....40 flash....415 anti-tech MT Viper....Storm....ZAM MT is basically fine.
9.3w2 A....1w7 blood....40 flash....Defense, toughness, and violence You can make great strides into the seamounts.
10.3w588 A....1w8 blood....45 flash....Anti-Technique: Toughness and Violence, you can go to the Black Temple to see Brother Dan.
11.3w588 A....2w blood....50 flash....Anti-Technique: Toughness and Violence can be followed by the group to march to the Sunwell, a symbol of the highest strength.
Hehe, this data is more accurate, and the rest depends on how you operate.
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10,000 Blood 24000 armor 43% dodge Defense J against D is enough to add 395 to dodge.
1800 effect 10000 blue based on this, the more blue, the better, the law explosion has it, there is no need to deliberately pursue it.
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MT is almost the standard on the first floor, FT if you can fight, 14000 blood, 20000 or so A, 30 dodge is fine, if you can't fight, at least 1w5 blood, 22000 or so A.
35 dodge. Heal at least 1800 effects (all bosses can be beaten).
If not, it's better to go again above 2000.
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Upstairs is the correct solution, which is the amount of health, armor and dodge.
As long as you are on 2000, no one will pay attention to it when you form a team.
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20,000 A is too little.
Very insufficient.
I 32000 A was 6000 by the Bobcat Saber... If it's 20,000 A, then it's unthinkable what damage ......
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This has nothing to do with the 3 circles, and it's not very big.
Because Zam's physical monsters are small and furious, and they will lose armor.
I can't resist so much at once.
Universal measurements. Now the panel of the QS ZS DK has a 14% dodge that is enough.
Parry 15% QS ZS Reach the top of the Shem sneak move to start stacking mastery, DKT is on hit and accurate.
When the QS ZS panel 3 surrounds the scum, it starts to hit accurately.
DKT hits accurately and reaches the standard after the heap is proficient.
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1. When all defense levels reach 496, you can go without explosion, but it depends on the amount of blood and armor. Half of the T4 fighters with at least 4 pieces can go to zam
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I remember that my blood volume is only 14000+ without buff, and the defense is 550+ (I don't remember it very well), and the anti-zam has been many times, if it is a strong team, the basic rice problem (** strong warriors are very strong, quack).
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There is no definite height and weight copy value The devil body is a proportional relationship height 160 170 180 The proper proportion can be called the devil body. The relevant ratios are as follows:
1. Upper and lower body ratio DAO example: with the navel as the boundary, the ratio of the upper and lower body should be 5:8, in line with the law of "** segmentation".
2. Chest circumference: Measure the chest circumference from the fullest part of the armpit along the top of the chest, which should be half of the height.
3. Waist circumference: under normal circumstances, measure the thinnest part of the waist. The waist circumference is 20 cm smaller than the chest circumference.
4. Hip circumference: the pubic bone in front of the body is parallel to the largest part of the buttocks. The hip circumference is 4 cm larger than the chest circumference.
5. Thigh circumference: at the uppermost part of the thigh, below the hip fold. The thigh circumference is 10 cm smaller than the waist circumference.
6. Calf circumference: at the fullest part of the calf. The calf circumference is larger, and the thigh circumference is 20 cm smaller.
7. Foot and neck circumference: in the thinnest part of the foot and neck. The foot and neck circumference is smaller, and the leg circumference is 10 cm smaller.
8. Upper arm circumference: in the middle between the shoulder joint and the elbow joint. The upper arm circumference is equal to half of the thigh circumference. &9. Neck circumference: the thinnest part of the middle of the neck. The neck circumference is equal to the calf circumference.
10. Shoulder width: the distance between the two shoulder peaks. The width of the shoulders is equal to half of the chest circumference minus 4 cm.
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SS generally doesn't say anything about three measurements, if there is, it refers to spell damage, spell hit, spell crit.
Hunters generally don't say anything about three measurements, if any, refers to long-range attack, ranged crit, ranged hit.
Hunter goes to zam to shoot Hunter 1900 Attack Strong Beastmaster 1700 Attack Strong can basically output very strong
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Bust Personally, I feel that human mm is more majestic and upright.
Waist circumference The waist of the blood elf mm is not as thin as 1.
Hips The upturned buttocks of the German mm may be tarnished by an awkward tail, but it can't hide its own charm. -
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SS: Spell Damage, Hit, Critical Hit.
LR: Attack, hit, crit.
As long as you reach level 70, you can go to zam. Going to zam is not only about attacking strength, it has a lot to do with talent, but more importantly, awareness, technique, and measurements (of course, network speed determines everything). KLZ graduation + brand outfit is pretty much the same.
If you want to go more smoothly, it's better to have T5.
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No buff around 1500 is no problem. Zam's boss blood is a lot, and it is recommended that even LR is blue.。。 Oh, if you have a lot of money, you don't have the money to open the viper guard, but I feel that the LR output of the enhanced eagle is not ordinary.
After playing LR for so many years, I am glad that LR DPS is always the fiercest.
If you don't accept it!!
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I'll give you advice (I'm the first team leader to get through zam without bugs).
The most important thing in ZS is the measurements. Your blood is up to 13,500 and you're fine. Because at this time, your full buf is about 16800.
Count your roar of blood is 18800Just look at the length of the blood vessels. OK no problem.
Your defense level is also enough. The main problem is that as long as your measurements add up to more than 55%, there is basically no problem. Then when you group a bear, you will have a 20,000 d in the state of blood.
Basically, there is no problem. The team should also be stronger, and then the team's requirements for ** are very great. When you start going, you can familiarize yourself with the dungeon environment and try to tag monsters.
But it's not you who mark it.
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Blood is 15,000, armor is 17,000, and measurements are 60+, which is the minimum standard. In fact, the requirements of ZAM MT and FT are similar, and if you can do FT, you are not far from MT. The biggest threat to the warriors of the ZAM is the bobcat, and the bobcat has a saber and 2 t to share the damage of about 8000 per person.
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If you have a lot of powerful parties on the server. Then it's not enough for you to dress up.
What the strong party is asking for is the KLZ+ brand.
And that's pretty much what is required to hit zam.
As long as you are strong, the DPS is strong. Then you klz after graduation you can go to find a fighter better than little d.
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You said you were going to be an MT?Obviously not enough, although more blood is not necessarily nb, measurements are very important, but 15000 blood is the foundation, which is always right.
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ft is okay, what you have to accumulate is experience, you have to be conscious, others are willing to take you, more.
Just play a few CDs.
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It should be reluctant, and another T personally recommends D
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KLZ can also enter in blue and green now, there is no threshold, ** you can go to zam on 900, you may be despised, but the roll group should still want you.
When the T is a little more demanding, KLZ is now a T to the end, the knight's words have 1300 blood, 24 dodge or more, parry block close to 20, it is easy to resist down. ZAM can be used as 2t mixed equipment, and if you want four boxes of regiments as MT, it is best to have 15000 blood, and it will be easier to dodge above 28.
The above data is based on SQ as an indicator, the warrior's blood is good heap, and the blood volume requirement is slightly higher.
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KLZ is casual, and blue and green environmental protection outfits can be played.
zam said to say 700**, if the wild team is not 1000, it is estimated that people don't want you, now everyone's overall equipment is good, and there are too many strong parties.
Defense, the defense skill stack is the lowest over 490, 520 is better, and other grid + parry + dodge can be combined over 60%.
It's easy.
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If you say the lowest, when everyone opened up the KLZ, the tank was about 50, and the ...... was within 1000Now the version has lowered the value of the ** effect, which means that the ** of 400 spell strength should be able to enter the klz ......
As for Zam, it was ravaged by a group of players wearing T6 on the first day. At the very least, if you go to open up the wasteland, the tank measurements should not be lower than 60, **, 600 spell strength is the lowest ......
The above tank measurements are not applicable to the Yede ......
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How to say, the most important thing in the team is cooperation, and the better the equipment and technology, the higher the fault tolerance.
I feel that ** is not enough, you can bring one more, you don't have to be able to force 3 dimensions, as long as you can + can hold it (except for the strong party, I feel that the strong party is smaller), don't be intimidated as t**,** can brush the blood.
According to the previous ** effect algorithm now 1 law strong = 2 ** effect, I klz time is more than 1000 points ** effect, and it is about 500 law strong.
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Now it is not difficult for KLZ and ZAM.
I think when I first entered the KLZ, my MS was 800, and then all the way to ZAM soared to 2400, and now it's only 1300.
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Now that the boss in the dungeon has 30% less blood, you can hit KLZ casually.
Now the magic wound and ** are combined Anyway, my shaman klz 1400's ** zam1800 to 2000 is enough The key is consciousness and cooperation There is no difficulty.
In the future, my ** will be about 900+
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It depends on the profession....DD needs 900 QS, and 900 ms is only 800! There are so many FBs for these two!
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I only say ** when I play MS. It's basically not difficult to open, and the spell strength of 400+ should be enough; If zam doesn't pursue the box to get 700, 4 boxes should be higher, in fact, the main thing is the recovery time, and drinking a few bottles of blue is enough.
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It's normal to be fine, but if you encounter the so-called strong gear, you are unqualified in their eyes, in fact, zam is very tested. I've fought better than when I wasn't equipped with you. See**.
It's in the no-one group that you can go to be 2t. Although ZAM is willing to let the bear be 2T! Warriors are more embarrassed in this period!
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It's basically no problem, the key is that ZS pulls hatred hard! Hit the old 1, if the dps is equipped, you can't hold the hatred at all. Rushing three boxes, four boxes, this kind of problem often occurs.
This ** and shield hatred are too weak!! Knock out Zam's axe. That axe is the highest in terms of defensive capabilities.
A good shield increases the damage of the shield and also helps with aggro.
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It's okay to look at you this way, but your hatred is definitely not enough, it's all brand, and they don't have a block value.
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It's time to go to ZAM·· In fact, as long as the technology is good, hatred is not a problem, I am a little better than yours, and I won't ot is **not enough to pass, and the result will be destroyed, so there must be good**.
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Suggestion Let's start with 2T,,, if it's really difficult to be MT
Now like KLZ ZAM FB I feel that the push is not fast, it is completely a matter of whether the T belt is fast or not, if your team is at least 2300, MT 2T is white, you can't open the box.
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It should be okay to hit the box slowly, but it may still be a bit difficult.
It is recommended to start with 2T, accumulate equipment and then do MT
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It's hard to open the box.