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Intelligence increases the maximum mana and the rate at which mana is regenerated per second.
Intelligence +1 increases the maximum amount of mana by 15 and the speed of mana regeneration.
If it is an intelligence hero, every 1 increase in intelligence attribute can have the above effects, and it will also directly increase the hero's attack power +1.
Agility can increase attack speed and movement speed.
Agility +3 can increase armor by 1, and increase the speed of attack and movement If you are an agile hero, every 1 increase in agility attribute can have the above effects, and it will also directly increase the hero's attack power +1.
Strength can increase maximum health and the rate at which health is regenerated per second.
Strength +1 increases the maximum health of 25 and the rate of health regeneration.
If it is a strength hero, every 1 point of strength attribute can have the above effects, and it will also directly increase the hero's attack power +1.
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Intelligence increases the maximum mana and the rate at which mana is regenerated per second.
Agility can increase attack speed and movement speed.
Strength can increase maximum health and the rate at which health is regenerated per second.
If the added attribute is the hero's main attribute, in addition to the above effects, it will also directly increase the hero's attack power. For example, Strength Heroes not only increase their maximum health and health regeneration rate per second, but also increase their Attack by the same amount.
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Strength +1 increases the maximum health of 25 and the rate of health regeneration.
Agility +3 increases armor by 1 and increases attack and movement speed.
Intelligence +1 increases the maximum amount of mana by 15 and the speed of mana regeneration.
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Intelligence increases the maximum amount of mana and increases the speed of mana regeneration.
Strength increases maximum health and increases health regeneration rate.
Agility increases attack speed and increases the hero's armor.
Depending on the game, the specific value added is also different, and you can display it by placing the mouse over those icons.
If it is an intelligence hero, increasing intelligence will not only increase the speed of returning to blue according to the upper limit of adding blue mentioned above, but also increase the hero's attack power. Other types of heroes and so on.
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Stacks: Cloak of Wisdom, Ogre Gauntlet, Ring of Guardian, Gauntlet of Haste, Claw of Attack, Noble Headband, Magic Pendant (Large and Small), Boots of Quel'Thalas, Belt of Strength, Magic Robes, Life Charm, Ring of Recovery, Boots of Agility, Badge of Courage, Hood of Dexterity, Mask of Valor, Artist's Mask.
No Stacks: Boots of Speed, Dodge Charm, Fire Cloak, Magic Shield Amulet, Life Stone, the one that reduces magic damage by 33% (forgot name).
Balls: Carry multiple stacks with stacking attacks, but no stacking effects. When combined with other balls, only the first ball has a special effect.
Also: The effects of the Drum of Warsong and Kodo stack, but carry multiple effects without stacking. Horn of Destruction, Scourge Bone Bell, Storm Horn, Drum of Ancient Endurance, etc., have the same abilities as your hero's already owned, and the best way to do this is to sell them.
Personal summary, if there are mistakes or deficiencies, I hope you can correct them.
Boots of Speed: Gives the carrier +60 speed (no more than 400), and carries two without stacking. This should be a definite one!
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。。。Khan, how do you answer this, adding points is adding skill points... You press o first.,And then choose a skill and click to learn.,What do you want me to say about this third question?。。。 Let's control skills.
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First of all, because they are all items, they are all the same, so they don't stack, and if it's the aura brought by skills and items, hero skills take precedence.
When the lethal comes out, there will be an attack power display, which is within the effect of the aura. So it will suck blood.
Deadly and Vampiric are not the same item, not counted as stacked range, only counted as 2 effects, each achieves its own effect.
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Vampire is also a magic ball effect and what lightning venom and the like cannot be stacked "Note: Except for the death mask and what ball in the RPG) in short.
Yes, the orb effect does not stack.
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Shoes can not + effect.
Defense rings do.
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Piercing Attack, Normal Attack, Magic Attack, Siege Attack, Hero Attack, Chaos Attack.
No Armor, Small Armor, Medium Armor, Heavy Armor, Hero Armor, Wall Armor, Holy Armor.
Piercing has a bonus to no armor and small, normal has a bonus to what, magic has a bonus to heavy armor, siege has a bonus to nothing and wall armor, heroes seem to have bonuses except for wall armor, and the chaos is the same for all attacks, there is no bonus and subtraction, and holy armor has a reduced effect on all attacks except for chaos attacks. Hero armor has a certain reduction in all attacks.
Additional. Piercing deals 150% damage to None and Light, but 75% to Heavy Damage and 150% Magic Attack to Heavy and Siege damage, but reduces damage to Light Attack.
The siege damage is 200% to buildings, and the damage to none and light damage is also increased, 150% or 125%, so the dwarven artillery kills the fawn n! Fight the dark night to build a small steel cannon! Melee combat deals increased damage to none and light, but decreases damage to heavy
Each clan has its own strategy to get started.
The man's panacea (musket + infantry + priest), the beast's infantry + catapult, the tactics of undead are relatively complex, and now they are also the weakest race, so they are not recommended. >>>More
Attack power,Generally hit the red dot to get this aura.,It's the drum of war songs.,ORC's Kodo and level 5 kobold people also have this skill.,But in general, 3 provincial-level town song drums are the highest.,Although it's not upgraded, it's also added.,But it's less.,It seems to be +2 or +3.,Add 7 after upgrading.
No, orbs and orbs (skills: e.g. skeleton arrows, etc.) are not stackable. >>>More
I really want to play this game well" This sentence was the first thing one of my former apprentices said when he saw me, but then he didn't insist on playing other games for a few months, and many people just started playing Warcraft with this sentence in their hearts, but then they all played something else. Many people just have a whim or lack of perseverance, I just want to say that Warcraft needs tenacity and persistence, a true perseverance, your incomparable love, and your heart to understand. I've been playing for 8 years and almost never play other games, and if you can do it, then you might be a master.
It is advisable to fight the return trip first.
Because. First of all, this is method one. >>>More