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No, orbs and orbs (skills: e.g. skeleton arrows, etc.) are not stackable.
It doesn't seem to be possible in 3C, and the vampire mask seems to be superimposed with the magic ball, and the ash in Chenghai 3C can't either.
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Ash burning is a skill, and when you dribble the ball, if the ash burning skill is turned on, it will hit the ash without the fireball.
If you turn off the ashes, it's a fireball that goes out big.
The same goes for other auto-abilities such as Ice Arrow Rocket.
If you are a hero with 4 kinds of balls, only one type of ball effect will appear, and what it is. I don't know.
If it can all appear. It's too buggy Fireball + Poison Ball = A Deer Fireball + Corrosion = A Bird's.
Fireball + penalty = one slice sprinkled.
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Heroes can only have the effect of one magic ball at the same time.,If there are multiple magic balls on the body.,Then the effect is the one that ranks first in the item block.,The rest is the effect of adding some attack power.。
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It's not 4 effects. There is only 1 effect. You can try it, but the attack of Orb + can be stacked, and there is only 1 effect. It depends on the position of the orb in the object block. 7 8 4 5 1 2.
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The magic ball in the battle is not the same as the magic ball in the dota The five kinds of balls in the battle cannot be stacked In the grid, the position takes precedence and the effect The skill ball has priority The magic ball in Chenghai is derived from the battle So....The orb in Dota is not based on the actual use of the orb in the battle, it is just borrowed from the title in the battle, like the combo of the little ant, it is more like a passive skill, but if you crown it with a orb effect, it will not be able to stack with some orbs, which is obviously for balance.
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In Warcraft, it is based on the effect of the first ball, and the other ball has no effect, and 3c is also.
That is, only 1 ball can work.
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No, most orbs do not overlap.
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Only one effect can appear at a time.
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I'll be simple with you. None of these things actually stack up.
If you must wear them all. It's the effect of whatever appears in the end.
Do you understand?
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No Turn off auto-release to activate the orb effect.
Chenghai is the same.
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Rankings of various balls, (in order).
1. Orc's lightning ball (Attack has a chance to have a purification effect, slow down!) 2. Undead Corrosion Ball (Lowers Target Armor).
3. Terran's Flame Ball (+ Attack Power, with Splash Effect).
4. The venom ball in the dark night (continuous blood loss, the blood is not high, and the poisoning does not slow down) The rest you said is not a magic ball, at most it is a skill.
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For balls, if you have more than two balls in your inventory, the front position will work, but if you have a Vampiric Mask, it will cover the ball and only have a lifesteal effect. As for the hero's own orb skills, such as Blackie's Black Arrow, when she has the ball on her body, it will be invalid if the skill is automatically cast, and the Dark Arrow will only be effective when she is manually clicked.
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It's best not to put the orb and the skill together, use the orb to look at the opponent, and put the ball in the first place in the inventory, as long as you use the Vampire Mask, the magic ball, the ice arrow, etc., it doesn't work (except for passive skills).
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Rotten balls, these count balls. Moon Maiden's Flaming Arrows: These are skills, and they have nothing to do with balls. It doesn't matter if the vampiric thing counts as an aura and a ball.
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This can't work, there can only be one, and the same is true for ice arrows.
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The same serving effect cannot be stacked, if one is an attack effect and the other is a serve, it can be.
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Your right mouse button should be lively.
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It's not possible at all, except in IMBA mode.
The bone arch is out of the asters, there is no shortage of blue, no blood, and soldiers
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The serve is not stackable, and there is no way to solve it.
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1,Own skills with the serve of the non-starting equipment,In addition to Xiao Hei and the gods out of the control,The elf store is a serve except for the Yaksha,The pat and the captain must not make up for the knife and axe,The rest will have hints after the selection of heroes,For example, you can't get out of the dizziness with your own passive dizziness.,A lot of magic balls that can't be out of the moon ride.。 It's clear that you'll get out of the outfit and play more.,In general, it's a big piece in the later stage.,Gank out of the middle piece.,Auxiliary out of the small piece.。
2,It's all bloodsucking.,Short-range can be inherited.,Long-range only inherits domination.,How to look at the synthesis method when you play a single machine.,Generally play to 40 minutes later.,Regardless of short-range long-range,Both sides need a sacrifice with a line.。 In addition, the sacrificial aura is useful for allied units within a certain range, and can be used for others.
3,This method goes to see the synthesis method of the elf store by yourself,Not much to say,It's the rule of Dota that the magic ball effect can't be stacked.,But for long-range heroes,Ice Eye doesn't calculate the special effect of the ball.,So it can be stacked with the magic ball.,As for whether it can be stacked,You can look at the description on the skill or item.,If it says that the magic ball effect can't be stacked,Don't play the magic ball.,If it says that the special effect can't be stacked, you can't produce special effects.。 In addition, the mending knife and axe are half of the magic balls, that is, although they are not counting the balls, they conflict with many magic balls, so when the magic ball is played, throw the mending knife and axe.
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1.There's no such thing as a hero who can't make any equipment.
2.Domination is a magic orb, the sacrifice is not, the sacrifice is a bloodsucking aura, which can only be enjoyed in close combat.
3.The orb is a hassle to say. To name a few:
Ranged Dominion can stack with Ice Eye, but not melee combat.
The Skeleton's rockets can stack with Iceeye, but other manual orbs cannot, such as Blackbird, Silence, and Spirit.
Bear Warrior's furious slam covers all orbs, so don't play out orb equipment unless you don't want his 3 skills. Of course, this is most likely impossible.
The rest of the LZ is best experienced by yourself.
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1.It's not fixed, it's best to have your own ideas, choose the hero that you think is the most suitable for you to play.
2 Domination is an orb Sacrifice is a Vampiric Aura The Vampiric Aura can only be used in melee combat.
3 The magic ball does not stack Special ones such as Ice Eye Melee Ice Eye is a magic ball + special effect Remote just accounts for special effects As for the electric hammer, it usually occupies the magic ball Triggers the occupation of the magic ball + special effect So the remote can be electric hammer + ice eye No conflict Vampire only occupies the magic ball In fact, these are explained by you in the game f9.
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There can only be one kind of orb, the orb of the enemy and the chest is very useful, it is very wasteful to produce others, and it weakens the attack power, and the sacrifice only has an effect on the process.
Look at what you're good at.
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Asking this kind of question, I think you're still a beginner at the beginning.
I think the most basic thing for novices is to practice their consciousness, then make up for the knife, and finally have the mentality.
There are no rules on which equipment can be out of more than 100 heroes, but there are rules that revenge and butchers can't jump, captains can't bring mending knives and axes, and the effects of tide's 2 skills and vanguard shield to resist damage don't stack.
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I'll say a method, you can test it, and if it succeeds, don't forget to score 100 points Hehe, you're drawing, right? It's easy to do by drawing. I'll say simply,The effect you want to simulate with a sphere skill.,That's the one in the Terran unit skill.,But the display effect target attachment point should be changed to weapon.,Then you need a few balls to write it according to the one above.,Add this skill to your item after it's done.,And then remove the display effect target attachment points on the other skills of the item.。
By the way, don't forget to change the orb skill to an item skill.
This should simulate the effect you want, but maybe the three spins of the ball are the same... Hehe.
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You said that seeing a picture has this effect, it is the legend of Jin Yong's heroes, right?
As soon as you enter, 3 small balls are flying on each hero**
Have you tried 0A few seconds show the effect, that is, the three balls appear separately.
It's like if you pick up an object, you can pick up three balls like that when you get the right time, I don't know how to make pictures, but I play a lot.
Hope it helps
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...... with triggers
A skill that adds a unit orb effect.
A skill that adds a unit orb effect over seconds.
A skill that adds a unit orb effect over seconds.
Just pay attention to the time.
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Attack damage stacks when carrying multiple orbs, but the effects do not stack, only the first orb (priority from highest to lowest) starts with the special effect. If you manually or automatically use an arrow skill (Scorching Arrow, Dark Arrow, Frozen Arrow), the hero's attack has an arrow effect; Otherwise, the effect of the hero's attack with the ball.
The effect of the Death Mask is the same as that of the orb.
Melee heroes carry the ball and are not affected by the Strike Aura.
The splash effect of the Orb of Fire stacks.
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Make a model, 1 model to complete the effect you want, the difficulty is quite high for me, so no, I am not ready to do it.
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The attack power is higher, and there is a certain amount of *** against the enemy, such as the opponent's poisoning, burns, etc.
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Copy and paste it... I don't even want to see it.
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The guy sitting on the couch said that it had nothing to do with the problem.
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The Golden Rod's Enemy Defeat Aircraft first occupies a position in an attack modifier (in fact, a 100% 1x critical hit occupies the modifier position), so its use conflicts with ranged Ice Eye, Darkness, and Scatter. Hero-like orbs such as DR's Ice Arrow, VP's Slowdown, and Veno's Stinger also have conflicts. (Basically, anything that says that the attack effect can't be stacked can't be stacked, or you turn off the enemy plane first) (The magic ball contains 2 forms, the magic ball type and the attack effect type.
Most of the pure orbs will have their own attack damage (with the exception of lifesteal), while the special effect type will mainly have a buff effect. Critical and charged attacks are also a type of effect, so the above orbs will also be disabled when performing critical and heavy attacks).
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Neither. First of all, damage reduction only reduces spell damage, and if a unit is a magic attack, this damage cannot be reduced.
Then the damage reduction is first reduced by 25%, and then the damage after the reduction is reduced by 33%, such as 1000 magic damage, after the damage reduction of 25%, it is 750, and the final damage received after wearing the mysterious belt is 750*
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General items and skills can be stacked!
Items and items, skills and skills do not stack!
If an item and a skill have a common effect that doesn't stack, there will be a special explanation!
If you put the mouse on the item, you can see it in the text that comes out!
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It should be resistance = original * (1 + 25%) * 1 + 33%)
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100*(。First calculate the magic resistance, and then use the remaining damage as a new value to reduce the caster's magic resistance. It's the same as critical stacking.
Self critical hits and critical hit items can be stacked, not to mention the chance of stacking, if you attack two critical hits at a time, then it is 1 * crit 1 * crit 2 damage, which is very high damage.
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Of course, it is increased to 58%, but if you stack items, it will not continue to stack.
In Warcraft, orbs, magic damage reduction, movement speed, and other items cannot be stacked.
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Increase from 25% to 33%, otherwise a few more will be invincible.
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The Multi Arrow prototype is a barrage attack of a steam locomotive, which only has a damage effect, no orb effect, and can be simulated through a trigger.
Doom Ball and Scorching Arrow can coexist with multi, but only the primary target has a splash effect, and other multiple targets do not splash or increase damage.
Maps like IMBA rely on simulation to create the same effect as the original effect, and surpass the original effect.
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According to the rules of Warcraft, multiple arrows are in conflict except for double hits, destruction, scorching, and coexistence, and destruction and scorching are also conflicting.
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Destruction and Scorching are orb effects and cannot coexist with multiple.
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I think the answer you provided is exhaustive enough......I can't help you say too much about events: any unit event (any unit is attacked) condition: first with an and statement and then condition 1:
Boolean (trigger unit is a hero = false) (actually can now deny heroes, so this is optional).
Condition 2: Real number condition (the attribute of the unit, triggering the unit's health < 100) (or this condition is your own).
Action: Units - Issue Command (No Target) (Issue a stop command to the attacking unit) This is already exhaustive
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Command Player 1 vs. Player 2 Set Alliance (Non-Aggression) on.
It is advisable to fight the return trip first.
Because. First of all, this is method one. >>>More