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In Honor of Kings, usually the late jungler will give the double buff to the output, because teammates need blue, so the jungler should let blue. Many veteran players know that in Honor of Kings, buff is one of the core resources in the game, and the two buffs can not only bring gold experience, but also provide heroes with particularly good attribute effects. The blue buff can provide skill cooldown and blue regeneration, and the red buff can reduce true damage and slow effect.
The buff effect will have a great effect on the hero no matter which hero it is, which also leads to the fact that the ownership of the buff has always been a long-standing controversial issue in the King's Canyon. Therefore, the buff effect should also be given to the jungler. But Honor of Kings is intended to be a teamwork gameWinning the game is our ultimate goal, so in order to win the game, it is understandable to give up the buff appropriately.
In fact, it is very correct to make buffs in the game, but when to let is the ruler to measure whether a player is a good jungler. Because one of the effects of the blue buff is to restore the amount of blue to the hero, but there are many jungler heroes in the game who don't actually have a blue bar, and these heroes don't need to use blue at all to release their skills. On the contrary, most mid lane mages need blue in particular, so we should give the blue buff to mages in order to win the game.
A lot of mid lane mages think that you don't have a blue bar anyway, and that returning to blue is useless for a lot of junglers, even if a 20% CD reduction is slightly useful. But the mage eats by skill, so it's best to give him the blue buff as a mage, and in the low-end game the jungler can be 4 in the blue, and in the high-end game, even a blue can be allowed. Just let the jungler level up in the middle lane.
Actually, this is completely wrong, and reducing the CD effect in the early game can improve the efficiency of our jungler rhythm.
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When I was in dire need of blue, I didn't think I would give you an output basket because you couldn't release your skills, and you still played like that.
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Generally, when the big one has blue, he will give the blue to his teammates.
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When you are about to defeat your opponent, you should choose to give up, because you are about to lose, so naturally there are so many more requirements.
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If the output is stronger than the mage, the blue will be given to the mage and the mage will develop.
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It depends on the teammates, if the teammates are very strong, like the mage needs, you can let it, you must not go alone.
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According to the specific situation, the team is in good condition, and it can be willful, and vice versa.
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The output is too vegetable, so it will definitely not be allowed, and it is better to rely on them to develop the belt line on their own
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The blue buff is a monster with a great buff in King's Rift.
The blue buff starts the game and refreshes every 2 minutes after being killed, and the trapping effect reduces the cooldown of the hero's skills. This attribute is the best buff for heroes who live by skill, with mages being the majority. They attack low skill damage high, and the more skills are released, the higher the damage.
At the same time, they mainly rely on poor skills to replenish their swords, and they are equal to a ranged soldier without blue amount.
In the mobile game "Glory of Kings", Lan Wang Qingbei refers to the blue buff. Heroes who receive the blue buff have a reduced cooldown and continue to regenerate blue, the buff lasts for 80 seconds, and the hero with the buff is transferred to the killer and resets the duration when killed.
The red buff starts the game and refreshes every 2 minutes after being killed, increasing damage by 20% (spells and basic attacks) with a slow effect. This bugg is suitable for all heroes, especially shooters. The shooter's attack is mainly based on flat A, and the slow effect of the red buff allows them to stick to the enemy and kill the opponent A.
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I feel that the buff would be better for the jungler, because many mages rely on playing a set of skills to deal damage, and there is no great need to take the buff.
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In Honor of Kings, the blue buff is a good resource, and for some heroes who need blue, the blue buff can be used to play better. The main function of the blue buff is to reduce the hero's cooldown time, helping it to have enough blue to use. In the early stage, the jungler will choose to refresh the blue buff to continuously improve the economy, and the jungler usually removes it.
Because the hero of the jungle not only has to fight the jungler, but also to fight the master, so that the ability of his teammates will continue to improve to crush the opponent. <>
In a game in Honor of Kings, there may often be some tool man mages in the middle lane. Once you have these mages, you only need to clear the line or get the river crab once in a while. It can slowly restore blue, and it will not consume too much blue.
In this case, be sure to keep the blue buff for the jungler, for the jungler heroes, they need some skills to constantly output. The jungler will go up and down to constantly catch people, and it is easy to be taken away by the opponent without skills. <>
If the demand for blue in the jungler is not particularly high, it is best to give the blue to the mage in the middle lane. After the ability of the mid lane mage is improved, you can easily drop the crispy skin on the opposite side in seconds. In the middle lane is the mage Diao Chan, so you must let it take a lot of blue.
Diao Chan's main way to play in the glory of kings is to constantly show off the other party, and Diao Chan without blue is like a fish without water. The jungler must protect the mage and let it continue to develop. <>
In general, when both the jungler and the mid lane are short of blue, the two can work together to steal the opposite blue buff. Don't argue because of blue, it's easy for the other person's people to take advantage of the loophole, and if the mage doesn't want to steal, you can also use the Holy Grail to solve the problem. The Holy Grail can slowly help mages increase their damage, but don't make it big right away.
Learn to observe who needs the blue buff when it matters most. Reasonable distribution or division of labor and cooperation to steal the opposite blue, in order to ensure the victory of the game.
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If there is a special lack of blue and a jungler hero who needs blue in particular, you can give him a jungler, so that it is convenient for him to pick up the back row and cut some crispy heroes. Or a hero with a lot of damage. Of course, it can also be given to mages or archers, who are more needed.
If it's for the mage, it will increase the mage's cooldown. Mages who are in great need, such as Diao Chan or Zhuge are in need of blue.
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I think that when Glory of Kings hits the late stage, the blue buff should be better for the mage, because the mage is lacking in blue, and giving the mage can increase the attack power of the mage.
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There are two buff-type monsters in Honor of Kings, one blue buff and one red buff, of which the function of the red buff is to burn to produce continuous slowdown and true damage, and the function of the blue buff is to reduce the skill by 20% CD and continue to return to blue. According to the literal description, the best position for the red buff is the shooter, and the best place for the blue buff is the mid lane. However, in reality, the jungler will generally choose to take it himself, as for why the jungler is reluctant to give up the blue to the mid-laner mage, it needs to be discussed on a case-by-case basis.
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In the game, the reason why the jungler doesn't want to let blue may be that he wants to carry the whole game, get the highest economy, and the buff has a certain bonus to damage, so he doesn't want to give blue to the middle lane.
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Not to mention robbing each other's resources, it is normal for passers-by to grab their own resources. If you use a hero like Tangerine that doesn't have a blue bar in the jungler, you can appropriately let Lan Baba, mid-lane mages such as Diao Chan, Chang'e, and Gan Jiang have more blue, and they will change qualitatively.
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Because jungler players need junglers to develop. Only when the economy is good can we lead the rhythm and lead everyone to victory. Sometimes the blue buff is given to the mid lane, and it will be immediately lost by the opponent's jungler.
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Because junglers generally need blue to reduce cd, junglers are generally in an important position in the game, and because they are better developed, they are very advantageous in killing, and they need blue to reduce cd.
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Generally, the lower lane is to do more than two ADCs, the enemy jungler may catch a death once, you can simply roll under a shooter, and assist to help the shooter on the road. The red dad who was frank on the lower road naturally gave it to the shooter on the lower road.
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Xiao Mo thinks this question is very simple, who grabs it in Yihong! Later, whoever carries whom! If it's all caryy, then go to the opposite wild area and steal, one for each person!
Xiao Mo thinks this question is very simple, who grabs it in Yihong! Later, whoever carries whom! If it's all caryy, then go to the opposite wild area to steal, one person in a plexus!
It is recommended that one red be given to the jungler.
Jungler heroes generally have to brush a wave of monsters before they can be promoted to the fourth level, you take the red as a shooter, and by the way, you also beat the bird, how do you let the jungler develop?
There are two shooters, if they split paths, then the shooter who goes down the road can take red, this is the principle of proximity.
The shooter who walks on the road can consider going to the opposite side to reverse (grab) red.
One of the two shooters must not be able to develop, and the shooter who has developed up will bear the main output task if he quarrels with the bridge, so the red buff is recommended for the shooter who is more carryable!
There is also the question of whether the shooter can take a red or not, there has been a debate on the Internet, Xiao Mo's point of view is: You can take a red, and the bird can also give it to you, but if you take it to the other side! Then don't blame me for squirting you!
There is also the question of whether the shooter can take a red or not, there has been a debate on the Internet, Xiao Mo's point of view is: You can take a red, and the bird can also give it to you, but if you take it to the other side! Then don't blame me for squirting you!
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After the blue buff in the game has been weakened, the cooldown of the skill has been changed, and the details of the changes can be found here: >>
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Old Master Ke.
Miyamoto Musashi. Miyamoto Musashi doesn't have a blue bar so far, but many players say that the invincible Miyamoto can add another one. Personally, I think that if Miyamoto Musashi adds another blue bar, it will still be very strong, and it will be a big deal not to play a single in the future, pure jungler. This kind of hero, as long as the characteristics are not weakened, there will be many players to play.
He also doesn't need any buffs when he is in the jungle, as these two buffs don't have much effect on him. My invincible Miyamoto doesn't need any buffs anymore!
Give you some advice.
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