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No, it's essentially a role-playing game, which can be considered a miniature version of an online game. Miniatures to level up, buy equipment, and team battles.
The strategy of this kind of game is equivalent to the strategy of a game like CS. It's still not comparable to strategy games. After all, it is a fixed field point, a fixed line, a fixed road, and then it is only a few times to change the line back and forth.
Real-time strategy is 1v1, but it's much more complicated than just a few moves and lane changes. If you compare the operation of real-time strategy to upgrading and outfitting, the relationship to be coordinated is far more complex. Basically, it can be thought of as a strategy game where a player has to make more tactical arrangements than the entire team of Dota has to do, and in a game there are more tactical arrangements than the number of games in Dota combined.
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Real-time strategy eSports.
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It can be counted or not, and it is more competitive.
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These two games are known as MOBA games. It belongs to a subgenre of real-time strategy games.
This type of game features a single character that each player controls through a real-time strategy-style interface. And the player only controls one character.
The game is divided into 2 opposing factions, with the standard number of players on each side usually 5. Kill enemy creeps and heroes in lanes to level up and earn gold to buy equipment, all with a cap. The goal of the game is to destroy the enemy's defense tower and eventually destroy the base as the winning condition.
So some people simply call this kind of game a tower push game, (different from a tower defense game, a word difference). It's simple and straightforward.
I think you can call this type of game a multiplayer tactical co-op tower pushing game.
The predecessors of this type of game were StarCraft and Warcraft, and unlike the push tower game, this type of game was originally designed to focus on 1v1, that is, single-player battles. The player controls a unit with a leading hero and a variety of classes to fight with. And the game starts with building a base and mining resources.
It is also a condition for victory by destroying the opponent's base. There are a lot of things that players need to operate, and the technical requirements for players are relatively high. Therefore, although it was very popular back then, there were not many users.
At that time, this kind of game came with a mapper, and many players designed their own map game mode. This simplified the game and created the prototype of today's tower pushing game.
Today, it has become a situation that has taken the world by storm and user engagement is unprecedented. It also created a new era of gaming.
Simple to start with and highly skilled, you can not only use your personal skills, but also enjoy the fun of fighting with your teammates.
In addition, mechanisms such as ranking ladders and ranks have been introduced. It makes people want to keep improving.
It can only be said that this is an epoch-making game genre.
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LOL and Dota are both e-sports games, and they belong to the battle e-sports game.
Esports games have a long history, but it wasn't until 2003 that the General Administration of Sport of China recognized esports as the 99th official sport in China.
In fact, the author of LOL and Dota used to be the same person - Steve Guinsoo. Before the advent of LoL, Steve was the second updater of the Dota series of maps (the first creator is said to be EULS), and it was in his hands that Dota began to take off. The earliest version of Dota heroes and items are scarce, but the addition of Steve added new blood to Dota.
He created a lot of heroes and items, but at the same time, he also left a lot of bugs, which shows that he is not a careful and patient person. After disagreeing with his colleagues, he left the production and maintenance team of Dota Maps.
After Steve left, IceFrog took over the main work of the Dota update, and developed and promoted Dota 2 (Defense of the Ancients 2) with Dota success. At this time, Steve also developed LOL (League of Legends) with his team. So far, LOL and Dota 2 have also competed on the stage of battle esports games.
Lol, DotaNo matter which game you choose, you will be obsessed with it, if nothing else, just for the sportsmanship of teamwork and great results!
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The first aspect: lol mending knives are relatively handy, but the minions are small ......Sometimes it's inevitable that your hands slip.
LOL doesn't have Dota's denial suppression system, which means that it can't control the lane and better cooperate with teammates gank.
But lol has grass! I think it should be included in the sixth of the five holy places!
The lol push line is slightly faster than Dota, the defense tower is slightly brittle, and there is only one barracks, and it can regenerate.
The Super Creep difficulty is also slightly lower than Dota (personal feeling.
Even if you break three ways, you can turn the tables)
The second aspect: team battles.
LOL team battles are obviously faster than Dota's, and they can basically be solved in a few seconds, and the rest of the time is to run for their lives and chase them.
In general, lol's team battles give me a very different feeling from DOTA.,Maybe it's a player problem?
The third aspect: roshan
lol no roshan, just a strange swimming eastern plague maggot, which has a buff and experience and money ...... after killing
Comes with a dragon that looks like a pain.,But there's no buff after killing.,Only the person who mends the knife has money.。
Fourth aspect: LOL has no F.
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lol can't be stuck in the position.,Denify.,Don't lose money if you're dead.,And the rhythm is fast.,The skill recovery is fast.,It's easy to get started.。
Dota is more difficult to get started.
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Lol's hero kills are easier than Dota's, the suppression of skills and levels is more obvious, Dota pays more attention to cooperation, and the skills of a single hero are often not easy to kill heroes, and Lol's single kills are much more. It feels similar to the mending knife, but the lack of denying is also a benefit for some players who are not good at mending. And lol's tower is very brittle if it is not guarded, unlike the tower of Dota that is difficult to push, and some of the advancing heroes are also very strong.
Team battle lol is basically a bunch of skills to die almost.,Dota needs to pay more attention.,Control the field.,First move.,Cut in.,The difficulty is relatively high.。 As for some of the supporting aspects, such as runes and buffs, undead shields or barons' buffs, these aspects have their own merits, and I won't list them.
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The most essential difference is that Dota has one more letter than LoL.
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The former is generally played by the post-90s, and the latter is generally played by the post-80s.
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