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Among the training institutions in the field of "original painting design", [Wang's Education] is the leader in China, and there are no branch campuses, all of which are chain campuses directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Hello landlord. The division of labor in the game art includes concept art, 3D, action, and special effects.
The booming momentum of the game industry in recent years, on the one hand, has made more and more resources begin to tilt towards the game market, and the entire industry has gained unprecedented prosperity, on the other hand, it has also given birth to more and more excellent companies and mature player groups to match. However, after entering 2011, as the rapid development of the entire industry began to cool down for several years, the Chinese game industry has also entered a process of reflection and reshuffle. In order to make their products win among many competitors, major game companies have begun to invest more money in the development process, and on the other hand, the development ideas of seeking more and faster in the past have gradually been replaced by boutique development strategies.
Correspondingly, the talent demand of game companies in art design has begun to shift from emphasizing imitation and despising innovation in the past to emphasizing originality and regaining innovation. It is foreseeable that in the future development roadmap of the game industry, the threshold for basic R&D and art design will gradually be raised, and original art talents with solid art skills, good industry understanding, and strong originality will become more and more sought-after.
However, in terms of the supply of art and design talents, due to the difficulty of completely overlapping the market demand of college education and market demand, the original painting and design positions of game companies will still be in short supply. Because of this situation, professional animation and game training institutions have naturally become an indispensable bridge to make up for the lack of talents in the industry and meet the needs of enterprises. Therefore, it is also indispensable to receive professional training.
I hope mine is helpful to you and also welcome to inquire about "Booz Play School", o( o thank you.
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Brother turned out to be doing original paintings.,All resigned.,In the long run,I don't think there's much future.,This line of work won't be long.,But the key depends on your personal preferences.。
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The game concept is responsible for the design of all characters, scenes, and props in the game world in the game company. In the work, it is necessary to create suitable characters or objects according to the requirements of the game planner, and draw a professional design draft to provide to the 3D art department. In addition, game concept art artists are often responsible for some game interface design, game promotional illustration drawing, material drawing, etc.
If you are interested in the original game painting, and want to improve and develop well, you must follow the right teacher, ga and flower field cooperation class You can search online, very good, recommended to you.
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The environment is good, the requirements are medium and high, the future is good, hope.
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It's not as popular as in previous years.,The key is that there are not many high-paying art positions.,The original painting is relatively less competition for talents.,The key is that you have to learn things.,In this way, there is a future for development.,It's not interesting to follow the crowd.。
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Domestic games are generally in the plagiarism stage, except for Tencent can make some games that satisfy the market (mainly by their own publicity, QQ is king), other game companies are not very good, but the game industry will never be left behind.
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It depends on whether you like to draw or not.,I like it very much.,Now I'm learning on Qitian's side.,The game has a high threshold.,But learn it well.,The treatment is also good.。
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The threshold is high, so you have to boil it, but it's good to get through it.
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Original drawing refers to the beginning and end of a scene in animation creation, drawn on paper in the form of line art. Hierarchical lines of shadows and separations are also drawn at this step. Hence the translation"key-animator"or"illustrator"(Less common).
In other words, it refers to the key actions of the object during the movement In computer design, it is also called the key selling frame, and the original picture is relative to the animation. The concept of original painting does not exist in some art cartoons with a unique style, it only came into being in large-scale animation production, in order to facilitate industrial production, so that it can be an important work that can be independent, and its purpose is to improve the quality of the film and speed up the production cycle. With the rapid development of the game and film and television industries, original paintings have slowly been scattered into the CG industry.
The original painting of the game refers to the two-dimensional creation, painting or hand-drawn painting of the computer based on the content of the game, and the virtual entity is created with three-dimensional software in the post-process based on the design of the drawing, and finally becomes a part of the game after the efforts of the programmer.
With the popularization of computer technology and the promotion of the Internet, more and more game concept artists have shifted their creative medium from traditional paper to computer software, combining visual aesthetics, painting skills and imagination, and using the advantages of software to create a variety of novel designs and paintings.
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The original art is one of the most important elements of a game. It refers to a conceptual or complete drawing that helps developers conceive and design elements such as game scenes, characters, and props. Concept art is often created by experienced artists who have the creative and artistic skills to convey the situation and ideas in the game to the player.
At different stages of game development, concept art has different roles. In the early stages of the game's development, concept art can help the development team form a complete concept of the game world. In the middle and late stages of game production, the concept art can act as a bridge between the developer and the engineer, so that the game will finally look like the developer intended.
The design process of the game's concept art is very tedious, and it requires thorough research into the game's theme, storyline, and player experience to ensure that the overall design of the game matches the player's expectations. In addition, creators need to utilize a range of tools and technologies, such as Photoshop and 3D design software, to ensure that their work is beautiful and vivid.
Game concept art is an integral part of game design and is critical to building a successful game. If you're into game design and art, then learning game concept art might be a great option.
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The main differences are: different production tools, different production requirements and different functions.
First, the production tools are different
The original game art is generally a combination of tools of a computer, a drawing tablet, and drawing software;
Original anime drawings are usually drawn on paper and then scanned onto a computer.
Second, the production requirements are different
The original game painting should be as detailed as possible, and the basic structure, costumes, colors, materials, etc. need to be expressed, so as to provide artistic basis and guidance for subsequent game production;
The original animation should be as concise as possible to a certain extent, such as the details such as costume decoration should be reduced, otherwise the animation will collapse.
Third, the function of chaos is different
The original drawing of the game focuses on design, which is the preliminary work in the game production process, and the potato blind stool will not be directly reflected in the game, but will be used as an art design drawing for the 3D department to model;
The original animation is the key frame original of the animation, such as a running action, the role of the original artist is to control the characteristics of the action trajectory and the dynamic amplitude, and its action design is directly related to the narrative quality and aesthetic function of the future animation digital brigade works.
Hardware model: HP OMEN 6
System version: Windows 10 Pro.
Software version: Adobe Photoshop 2021
It's up to you to take the aspect of the project. If you have the strength to combine book knowledge and practice, you can ask your peers.
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