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The judgment method is shown below
The winner or loser of Go is more than whose territory, and the "zi" is the unit of measurement of the territory. Just like the area that is larger than who circumference, the unit of this area is square meters.
The flounder method is the earliest method of determining victory and defeat in China. Go was introduced to Japan in the Tang Dynasty, and in Japan's more than 1,000-year history, the flounder method was used as the standard for calculating victory and defeat. Later, the game of Go spread from Japan to other countries around the world, and the method of slibut was used to determine the victory or defeat of Go in all parts of the world, except in China.
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In Go, the winner is determined by the number of intersection points enclosed, and the intersection point is the 19 19 361 points obtained by the intersection of 19 horizontal lines and 19 vertical lines on the chessboard. But generally speaking, Black has to post a goal to White first to balance the advantage of the first move, that is, to add a goal to Black's at the end. Note that the meaning of "goal" and "sub" at this time is different from the previous one, and the "purpose" and "sub" here refer to two different methods of calculating victory and defeat, and either one can be used, and the meaning is the same.
Let's start with the calculation of "eye": the difference between the number of meshes of the two sides, such as black and white, will result in White winning the eye, because Black will have the goal first.
Let's talk about the calculation of "pieces": half of the intersection is (half of the purpose), if one side exceeds this number, the winning number of children is the difference between the number of pieces of that square, as in the example above, i.e. White wins 3 3 4 pieces.
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Since the board has 361 crossings, half of them are one, and the side with more wins. In ancient times, because there was no post, the side with more than one side won the same as a draw. In modern Go, because of the need to post a piece, the number of pieces according to the Chinese rules is determined by the number of black pieces, so black chess 185 pieces can win half an eye, and white chess 177 pieces can win half a goal.
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If the rule of point is adopted, the enclosed empty is one eye, the dead son that is not mentioned on the board is counted as two eyes, the dead son that has been mentioned is counted as one eye, and the black chess is pasted with 7 and a half meshes, and the more wins. In the case of the number rule, after removing the dead pieces, the pieces are added empty, and black wins 185 and white wins 177.
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The Chinese rule is to count the sum of Black's discs and nulls on the board, and then subtract this sum from "half of the board plus the post." If you exceed it, you will win as much as you lose, and if you lose it, you will lose as much as you lose
Counting in two parts is nothing more than counting in two parts, that is, counting empty and then counting and then adding up In addition to making the shape into a regular rectangle, there is no skill, nothing more than counting
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The winner is determined by the size of the territory occupied by each person.
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There are three ways to determine the outcome of Go:
1. Comparison method.
The flounder method is the earliest method of determining the winner or defeat of Go in China. Go was transmitted to Japan before the Tang Dynasty, so in the more than 1,000 years of Japanese history of Go, the flounder method has always been used as the standard for calculating victory and defeat. Later, Go spread from Japan to countries around the world, and the flounder method also spread.
Around the world, the method of determining the winner of Go is also the method of slihering.
The empty spot surrounded by the living child is the eye, and one empty spot is the first mesh. After a game of chess, whoever has more empty spots wins. The purpose is also called "road".
The characteristic of the flounder method is to emphasize the enclosure efficiency of the chess pieces, and the chess pieces that are not enclosed to the air are called single officials, and the single officers have no effect at all in the flounder method.
2. Number method.
The numerical method has a distinct advantage over the flounder method, that is, life and death can be proved by extraction. The calculation standard of the number method is to add up all the live pieces of the draw to see who has the most live pieces and who is the winner.
3. Counting method.
On the surface, the counting method is no different from the counting method, and it is also based on the total number of points on the board of 361, and whoever has more than half of them wins. In a live piece, the piece is 1 point and the empty piece is 1 point. The principle is exactly the same as the number method, but the point counting method is more precise than the number method, and the calculation will not destroy the chess shape, and it is easy to verify.
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The study of Go is a basic course. How to determine the winner or loser of Go is based on the relevant rules and experience. In short, the study of Go is quite patient and careful, in order to better digest.
How to quickly determine the winner or loser of Go:
1.Divide first: It means that the two sides are equal in degree, and take turns to take the black first.
In this case, since Black has the advantage of the first move, our Go rules are as follows: after counting the pieces, Black should play 3 and 3 4 to balance the black and discs. White.
That is, when Black has 185 moves, he wins 3 4 shots; When White had 177 moves, he won 1 4 shots. When calculating the winners, you only need to calculate the winners.
2. Let first: When there is a gap between the two sides' ranks, the lower level will take Black first, and Black does not need to post in the final calculation. That is, the side with more than 180 and a half points is the winner, and the team with more than 180 and a half points is a draw.
3.Handicap: When there is a large difference between the two players, the lower player will hold black, put a few blacks on the star square, and then White will start the game.
In the final calculation, Black will count on the handicap points, which are 1 2 for each handicap. If you let two sons, then paste back one son, let five sons, then paste back two and a half sons, after pasting back, still to each account for 180 and a half for the draw, more than this number wins.
The outcome of Go will be determined by the game in question. Generally speaking, the judgment of the winner or defeat of Go is considered from the overall situation of Go, because Go is a global game, because no matter which part it is, it will not be one side. Think first.
Therefore, how to determine the victory or defeat of Go must be viewed from the respective directions of black and white, which will affect the final result. Learning Go doesn't happen overnight. You'll need to practice a few times on your usual basics, including some complex games, especially some basic moves, and some simple fixes.
The equations are equal, so they will have an advantage in the usual games and competitions.
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The winner can be determined according to the score of both sides, as well as the rules of the game, and there will also be corresponding principles of the game, or in the course of the game, directly winning the opponent is considered a victory.
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In the game, there are two ways to judge, one is the number method, the other is the number method, and whichever side has more pieces left in the end wins.
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Judging the winner is based on who can fence whose pieces on the top of the group, which is a traditional way to determine the winner and loser, and it is also a relatively common way.
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Rules for determining the outcome of Go: The purpose of Go is for both sides to compete for 361 intersections on the board with their pieces. After the endgame, the point occupied by one piece and the empty spot enclosed by one side are the points obtained by that side, and the empty point between black and white pieces is half of each side. The one who scores more points wins.
At the end of the game, the opponent who proposes to abandon first is the rear. If Black closes, the value of 1 point after Black closes shall be deemed to be split between black and white and then equally, referred to as black after closing minus 1 point.
In order to balance the benefits of the first mover and make the game fair, the first mover is usually required to make compensation, which is called the first step. The number of stickers is determined by the organizer of the contest. This contest uses stickers at half past six. Either side may admit defeat at any time, and the game ends immediately.
1. Chess sets. 1. Chessboard.
The board consists of 19 parallel lines that cross vertically and vertically. The intersection of horizontal and vertical lines is called a "point", and there are a total of 361 points on the board. To make it easier to identify the position, the board is marked with 9 small dots, called "stars".
2. Chess pieces. The chess pieces are black and white, oblate and round, and the diameter is slightly smaller than the distance between the checkerboard lines.
The number of pieces should be enough to meet the final game, and the official game should be 180 pieces in black and white.
2. Rules of Chess.
a. Two people play a game, each side holds a color chess piece;
b. Empty table opening;
c. Black first white and then alternate with a son on the empty point on the plate;
d. The chess pieces do not move after they land on the board;
e. It is the right of both parties to take turns, but either party is allowed to give up the right to take the child, which is called a virtual hand.
3. The angry dead son of the chess piece.
1. The empty spot adjacent to the straight line of the chess piece on the board is called the "qi" of the chess piece.
2. The chess pieces of the same color that are connected in close proximity to each other in a straight line are a whole, and the qi around them is the qi of the whole chess piece.
3. The son of no air is the son of death, which should be raised from the chessboard.
4. After the move, the chess pieces of both sides are airless at the same time, extract the opponent's gasless son, and keep the son of the child.
5. Forbidden: After prohibiting a pawn, your own chess pieces are airless and cannot extract the opponent's chess pieces.
Fourth, the endgame. Successive discards by both sides indicate that both sides believe that there is no longer an indisputable move, and the game of one hand of both sides is over, and the game is suspended.
1. The two sides reached a consensus on the inevitable process of extracting dead children that have not yet been completed, simplifying the process, and finalizing it according to the consensus.
2. Either side can propose to resume the empirical evidence of the game, and continue to take turns in the original order, and then until both sides continue to discard, the game is over, and the game is final, then all the pieces on the board are alive at this time.
3. The reason and purpose of resuming the game must be to verify the life and death and confirm the partial attribution. If one or both parties find something valuable, the game is not allowed to be resumed, and the value is calculated as half of the value for both sides.
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If the number of sunspots exceeds the number of pieces, it wins, and if the number of whites exceeds the pieces, it wins. In layman's terms, 177 pieces of white pieces win, and black pieces win.
To judge the victory or defeat of Go, it is necessary to divide the rules, and there are three rules for Go. Chinese mainland adopts the number rule, Taiwan adopts the Ying point rule, and Japan and South Korea use the number rule. Because Black has a certain advantage in going first, all rules use the sticker system.
Precautions for playing Go.
Pay attention to the distance from the chessboard, avoid knocking over the chessboard, if you find that the other party deliberately touches the chessboard, you should signal him to pay attention, and seriously raise your hand to tell the teacher.
During the rest after each set, don't have too much fun, as sweating profusely will affect the performance of the next set.
After each game of chess, don't care too much about winning and losing, forget about losing and prepare for the next game.
Obey the referee's management on the field, correct the style of the game, and don't use your brains to win as the only goal. The competition should be done with personal best efforts, and each student should try to be serious and careful.
The above content refers to Encyclopedia - Go.
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First of all, we need to understand how many seeds we ate. How much territory is occupied? If you do this, you will be sure of victory.
Of course, these are also the preliminary judgments of Go, if the other party is also the preliminary judgment of Go, if the other party and our side are similar, then we can **Tencent Go, with a photo to determine the winner. There is another way, which is to see if someone else has not eaten their own pieces, but they are also dead, and again, we have not eaten other people's pieces, but they are also dead, how many pieces have others eaten? How many do we eat, how many others eat?
This makes it possible to determine who wins and who loses in the 70%. If we have the opportunity, we can eat other people's territory or occupy other people's territory, so that our winning rate is much higher. Hope mine is helpful to you.
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At the end of the chess game, how should the winner be determined?
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Go is generally divided into numbers by numbers. Chinese rules. Black first sticks 3 and 3/4 sons, black 184 wins, white 177 wins.
This rule is used in the Chunlan Cup, an international competition. The Chinese rule is the rule of sticking 3 and 3 4 subs:
The first step is to pick up the dead son.
The second step is to count only the number of points around one side and record them, and generally the points are based on ten points in the whole space.
In the third step, if the count is black, subtract the answer to 3 and 3/4, and if the count is white, add 3 and 3/4 discs.
In the fourth step, the result is 180 and 1/2, and half of the 361 points on the board are compared to the blind move, and if you exceed it, you will win, otherwise you will lose.
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Chinese rules: Black wins if it exceeds the number of pieces, while white wins if it exceeds the number of pieces. In layman's terms, 177 pieces of white pieces win, and black pieces win.
Also known as a timer, a timer can be used to limit the time of a player in an official match. A timer is generally not used in informal games. It is a tool for recording chess games, usually in the form of a notebook.
Go equipment
Chess pieces: Chess pieces are divided into black and white. Most of them are oblate (there are also Ying's chess pieces with double-sided protrusions). The number of pieces should be 180 pieces in black and white (see Chinese Go Rules 2002 Edition).
The pieces are round. In China, one side is flat and one side is convex, while in Japan it is common to use two convex pieces. The "Yongzi" produced in Baoshan, Yunnan, China, has been favored by players for more than 500 years. Other more precious chess pieces are agate, shells, etc.
The above content refers to Encyclopedia - Go.
Chest X-ray, chest CT, scan, pulmonoscopy. After this series of physical examinations, it can be basically determined.
How to identify a true or false breakthrough.
Hello, not at all can continue.
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