-
Ever-changing, erudite, independent thinker, and diligent.
People who don't have self-confidence and don't have enough knowledge will be keen to drill those things that are out of the way, because they have empty heads, mediocre skills, and can't find a foothold in a world full of masters, so they can only hope for those things that are spurned by others, and hold these treasures to think that they can call themselves a faction. I think this is just hysterical speculation reflected in reality, and there is no calmness and confidence to speak of.
The biggest goal of a designer is not to drill which one or which kind to attach to.
As the name suggests, true design is about discovering and thinking, and then working on creation. Designers are also human beings, and they are only one of the more than 6 billion ordinary human beings, although they live in the same world and breathe the same air, a good designer must be able to keenly feel the lack of life and the world around him in some aspects at any time and place, so he uses his professional knowledge to fill this lack and make the world more perfect. It's a designer's vocation, like eating a lot of grass and squeezing out the milk to nourish the parched world and soothe the hungry mind.
Therefore, creativity comes from one's own feelings and thoughts about the world. Then the premise is that you must have a mind that can think independently, and not tend to be inflammatory, grandstanding, and so mysterious.
-
Look at more off-the-beaten-path things. Change the way we see and think from the way we always see.
Someone once came to me and said that his thinking was too inactive, which caused his colleagues in the company to laugh at him. Is there anything I can do?
I just said a word, and it was solved. And the results were received after a week. He also came to thank me. I'm telling you now, as long as you persist, you're guaranteed to get results. Immediately improve in the creation of art.
Insist on looking at objects and thinking about problems upside down. ”
Changing the perspective and posture can change a lot. You will receive many different things.
-
Designer DefinitionDesigners in the profession must obtain formal qualifications after passing education, practice and examinations, and their job responsibilities are to improve the comprehensive level of the industry and the quality of servicesThe knowledge of a mature designerA mature designer must have the quality of an artist, the rigorous thinking of an engineer, the rich experience and life experience of a traveler, the business philosophy of the operator, and the cost consciousness of a financial expert. There is a senior in the design industry who said that design is thought, and design is the comprehensive embodiment of the designer's professional knowledge, life experience, cultural and artistic accomplishment, moral character and other aspects.
Only when the inner cultivation is improved can we make works, fine products, high-grade and divine products, otherwise, we will only be in the primary stage of imitation, and we will be ordinary. A designer with low moral character will not have a high level of design tasteBasic requirements for designers1
Professional knowledge - the disassembly designer must know what kind of effect will be brought by various designs, the impact of practical practicability, the field of specialization, cost and processing methods involved, etc. This knowledge is by no means something that can be mastered overnight, and it must be integrated and comprehensively applied. 2.
Creativity – Imagination, innovation, and foresight are essential, which is a big difference between a designer and an engineer. Engineering design adopts the calculation method or analogy method, and the nature of the work is mainly improvement and perfection rather than innovation; The design is very original and original, and the elements of the design are infinitely changing lines and surfaces, rather than rigorous and cumbersome data, and the design that comes out of the "analogy" cannot be excellent. 3.
Art skills - simply put, it is the level of painting, and further speaking, it is the aesthetic level and aesthetics. It is certain that there is no designer in the world who does not know how to draw, and "drawing is the language of designers", and there is no need to say more. While there are other ways to express a design (e.g., a computer), drawing with pen and paper is still the easiest, most straightforward, and quickest way to do it.
In fact, although the idea can be expressed more comprehensively with computers and models, most of the most important imagination and deliberation processes are carried out through simple paper and pen. 4.Design skills – including the ability to make clay models by hand and computer design software, etc.
Of course, these skills require professional training, and there is no natural skill, but strong hands-on ability is a must. 5.Work skills – i.e. coordination and communication skills.
This involves the scope of management, but because design has a decisive guiding role in the entire product image, technology and production, good coordination and communication can ensure the efficiency and effectiveness of design. This is an additional requirement for modern designers. 6.
Market awareness - the design must take into account the production (cost) and the market (customer taste, cultural background, environment and climate, etc.). Designs that are out of the market will definitely not sell well, and designers will not have a good time. 7.
Responsibilities - The designer should learn as much as possible about the client's occupation, preferences, functions required by the owner and the style pursued by the client through negotiation and inspection.
-
For designers to stay creative, they need to do these three things:
Keep your mind set in mind, remember why you started designing, and always plan for the long term.
Firmly believe in the value of design, it is impossible for functions to solve the main problem, focus on the field that design can solve, and design is naturally valuable.
Keeping thinking is not only thinking about ability, but also thinking about business, and even thinking about life and the world.
-
The generation of creative ability is the sublimation of real things, and this sublimation comes from the understanding and perception of life.
Therefore, experiencing and feeling real life is an important factor for us to be creative as designers.
The way to think and train is to start with what is around you
From singular thinking to divergent thinking.
-
1. First of all, you have to be confident, to believe in yourself 2, to see more of other people's **, excellent, detailed, special, these places try to preserve, nothing to see, broaden their own design ideas 3, look at outdoor advertising, helpful 4, more hands-on design design 5, their original design ** nothing to look over, and then consider whether it can be changed more beautifully. I'm also a web designer, but I'm an art plus program full-site, so I'm also strengthening this aspect, I hope it helps you.
-
For many people, inspiration is something that can be encountered but not sought. Frederick's test shows that people are more likely to be stylized in a conventional, stereotyped, and repetitive scene, and not easy to be creative, so asking students to imagine in the classroom and asking colleagues to do imaginative assignments in the company office have limited results, and in an environment that is out of the norm, the scene is changed and thinking in a different atmosphere may have different gains. Zero Point has a creative decision-making seminar method called DPR, which requires the meeting to be held in a chic and alternative meeting place.
Even so, many of us still have to sigh that inspiration is as difficult as catching a thief in public, and that inspiration is as unpredictable as a thief's way.
In my own opinion, the scenes that Friedkery spoke of are helpful for people to change their mental conditions, but they do not help to produce a large number of new ideas, especially not big new ideas, otherwise the bathhouses and taverns would have been full of thinkers. What my experience has observed is that people must first have the focus of their thinking on the goals and topics; Then you need to contact more people with different ideas and opinions for a period of time, and collide with them; In a quiet and chic environment, reflection, reference and confirmation, and summary can often lead to some breakthrough ideas. Focusing on problems, broadening one's knowledge, and thinking quietly in an alternative atmosphere are the three indispensable elements here, and only one of them is rarely truly decent, with creativity and inspiration at scale.
Creativity requires talent and serendipity, but modern creativity can also be managed and worked on, and many can even be the result of team work. Many people think that divergence can become creative, but the mistake is that divergence is only a favorable condition, and if it is not focused, there will be no results; Some people also think that it is possible to be creative in an unconventional environment, but if there is no knowledge, it is often in vain, and it is difficult for creativity to take shape with little reference and support; Some people think that different environments have different inspirations, but they don't know that creativity and inspiration are also our mental efforts, thinking day and night, and then a breakthrough at a certain point in time. Therefore, inspiration is very much like the Taoist alchemy and cultivation of immortals, although it is often in the transformation of foreign famous mountains, but it is not the result of waiting for it, but there is always a certain method of cultivation, which is the result of accumulated efforts.
Waiting in the realm of transformation can neither become an immortal, nor meet a thief.
-
Imagination, innovation, and foresight are essential, and that's what differentiates designers from engineers. Engineering design adopts the calculation method or analogy method, and the nature of the work is mainly improvement and perfection rather than innovation; The design is very original and original, the elements of the design are the infinite changes of lines and surfaces, rather than rigorous, cumbersome data, the "analogy" of the design can not be excellent.