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There is more than control, but not enough outbreak.
Puppies are not particularly hard in the late stages.
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This lineup is in the early stage.
Dogs have a greater advantage than other late-stage or mid-stage levels, and the early stage is lower than 3 people wandering more people to speed up the tower. Your lineup AOE ability is too poor, the skill CD is ruthless, and the tower is pushed by small Y, once you fight a war of attrition, your AOE ability is too poor, and it will be low and pressed, and it will be difficult for the dog to get up.
This lineup is okay if you hit passers-by, if the opposite side is not very vegetable, it is difficult to fight.
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Puppy as a late-stage output, not as good as PA, Xiaohei, chaos and the like, mid-term promotion puppy can't be brought up. Lion makes up for the mid-term vacuum period of the puppy, and with the small Y double sheep, the control cooperation is very good. The tide has group control, deceleration, and can be used as meat, but there is no output.
The existence of Haimin eliminates the need to jump knives, and it is half a control. Overall, outbreak control is good, but it's easy to target by puck. Invincibility and silence make it impossible for you to combo.
On the whole, there is a lack of post-output and support capabilities. If you replace the sea people with prophets, the puppies with dragon riders. Such a lineup is acceptable.
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The control is enough, the outbreak is not enough, and the output will be relied on by the puppy alone in the later stage? Lion Xiao Y can take one, it's better to take an ancient method, and plagiarism is easy to make people stuck.
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The later stage is slightly insufficient, the output is not enough, although it is said that Haimin's roll brings the tide into and then the tide has a good effect, but it is not good to rely on the puppy alone, the puppy is not big, only when the initial development is good, it can be damaged in the later stage, at least the prosthetic leg armband + dark annihilation, and then more than the big one, at least a large main item, otherwise it is not easy to fight (I personally feel that the puppy out of the ice eye effect is also good).
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Very good. The premise is that the puppy is developing well.
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Very sharp! There is meat: plagiarism group control: plagiarism point empty: lion small y first: plagiarism and hemming late stage: puppy.
Both physical and legal output are high. And gank is easy, push the tower is also easy, you can play in a variety of ways!
Good lineup! But it's ideal, you should find a few replacement heroes, or it's easy to be banned
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The output in the later stage is insufficient, and there is no hard control.
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Very awesome! There is a late stage, there is group control, and there is a bit of control.
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This lineup,It's good in the early and middle stages.,It's also a standard 4 to 1.,But in the late stage.,The output of the puppy is not very high.,There's a silent warlock on the other side.,Passive will make you pick up combo It's not very cool.,And then a late stage like ug.,It's going to be hard to play.。。 However, the lineup is only one of the factors that determine victory or defeat, and the main thing to look at is technology and cooperation. And the mid-term catchers and huddles of your lineup.
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Upstairs, other landlords asked very clearly, how is this lineup broken, isn't it asking if this lineup is good, please see it clearly? Let's talk about it first, this lineup is quite tiger, Xiaoqiang takes the lead, takes over the control of Sand King, Tide, and Ryan, plus the outbreak of Xiaoqiang Ryan, and there is a big late stage, if ug comes out of the fight suit, the mid-term battle against the dough is very fierce. As for how to gram, first of all, the opposite side is nothing more than Xiaoqiang or Ryan single, but there is definitely no long-range along the way, so I suggest that you can choose an axe king and play an advantage in the early stage.
I personally think it's best to be a puppy in the later stage, and it's very broken to this lineup. Personally, I think that the face heroes in the Blood Demon and Night Demon are better, and these two heroes can ban demons, so it's still good for this kind of lineup with more control. Finally, there are two heroes, because the opposite side is dominated by melee team control, then you can choose remote team control, such as Warlock.
The last one chooses an auxiliary.,VS、Blue Fat、Ice Girl is OK.,Of course, if you have an axe, you can also choose a rabbit.,Cooperate within the almighty.。 The lineup I'm talking about can only be broken, but it can't be said to be grammatic. In other words, this lineup is not afraid of the lineup you mentioned above, but it is definitely not a sure win, mainly depending on the cooperation awareness of both sides.
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There are no heroes of Niu B, only players of Niu B. The lineup is one thing, but it depends more on the strategy, the player's play, anyone on both sides can win, if the player's strength is average, then look at the processing details, so many natural disasters control skills, so many ganker, have a great advantage in the early stage, Lion can swim, VP or Xiaoqiang single, it is a breeze to press the other party on the line, although there is no big late stage, but take care of the monkey in the process of catching people, try to push the tower when catching one or two people, or set to push all the way, It is completely possible to break the road before 30 minutes, and it is very certain to win in the gank, insert more eyes in the process of wandering, do the basic work, and win!
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Are there still fewer natural disasters in the later stage? SNK and VIP can be played, but it is difficult to guard.
VIP and Lion can only have one single to catch people, and the other is basically useless. It is suggested that in Lion, VIP can concentrate on pressing the line and playing money. For example, suppressing monkey roads.
The guard puck is more powerful, and the mid laner may take Lion's blood. Xiaoqiang suppressed Niu Nalu, after all, the mid-laner would be crushed to death by Puck.
It is recommended that at the beginning, lion wanders more, and at level 3, you can look at the charm once, you can gank it with acceleration or double, and look at the charm again at level 5.
Xiaoqiang assists and wraps the chicken and the eyes.
At level 7, the SNK pushes the gank, and keeps playing small-scale team battles.
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The natural disaster is not late.
It's all ganker...
If you want to restrain the guard, it's gank, gank, or gank!
VIP, Lion, Xiaoqiang bring the rhythm up, focusing on taking care of the monkey and Xiao Y!
Try not to hit the late stage, the mid-gank turns to push, fights the team fight, the skeleton, the tidal meat shield resists, if there are a few more crits, the dps of SNK is still very considerable.
To sum it up, it's 2 points, don't let the monkey on the opposite side get up, advance as soon as possible, and go to the highlands (Skeletron's natural immortal shield, the artifact of the upper grounds!) )
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The lineup of the guards is obviously a defensive counterattack lineup, and the defensive ability of the sacred cow does not need to be said, so, the key is to delay the progress of the monkey glow, you can help SNK can't beat the monkey, if you get to the late stage, it is safe to say that you will lose (assuming the level of the two sides is close), so, your only chance is to establish an absolute advantage before the monkey glow, and use Xiaoqiang VIP and Lion to catch people, your gank is very strong, focus on taking care of the monkey, whether you win or not depends on your gank strength.
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Viper Lion Xiaoqiang is all catching people in the early stage, natural disasters are rare, and there are few in the later stage, try to avoid getting off to the later stage.
As for the gank Konoe has the control of a small y and a cow.
In terms of natural disasters, there are tides, Xiaoqiang, and Lion's control. But team battles still try to avoid Wagyu gank jump + big plus a dizzy is still very disgusting.
Catch more people, especially in the early stage. For example, the crispy skin of small y puck wagyu beef.
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In the VIP list, the main carry, Lion and Tide all the way, the lane monkey road, Xiaoqiang and SNK all the way, and the lane Puck road. The guards must let the little Y single or the fawn single, and the others are not easy to single, and the VIP pressure is very simple for either of these two. Lion and Xiaoqiang can actively swim, cooperate with Gank, suppress the monkey, VIP develops normally, and the natural disaster wins.
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Keep the Monkey Suppressed, once the Radiance is out, it's basically a tragedy.
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I think it's okay to play dual cores, but it's hard to play 3 cores, it depends on the speed and route of your all-round development! I think if you can play well, you can play a triple core if you are still struggling, and it is better to play a double core!
I think this lineup is still.
Not bad!
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This lineup is good, you try this: Phantom Thorn, Night Demon, Almighty, Shaman, Chen. Phantom thorns erupt high, killing gods, but they are afraid of control, and the omnipotence solves this problem; Bomberman does bad things and makes the Night Demon go to him for trouble; There is also a second-position shaman, who plays first; The dragoon is most afraid of attrition, so he summons a beast to play with him.
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But it's really not easy to serve.,It's not good to kill the wind without control.,One w will run away.,If you can't kill Bomberman, I'll play self-explosion with you.,Avoid being caught by the gods alone.。
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Then are you a scourge or a guard.
Who's in the middle and who's down.
Who's on it and what is the ban you said?
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Dual-core is doable.
Choose 1 between SF and big NAGA2.
Both of these are mid-laner heroes.
Generally, it is sf mid-laner.
There's no need to take a big naga again.
There are only 2 heroes in the team who can control them.
So replace the almighty with the Ice Girl.
The big naga is replaced with a small naga
2 more controls. And the blue is enough.
And in the early days, it was called Ice Girl Ho Naga
Sleep + black hole + cow big.
This combo isn't bad either.
The early mystery and the ox carry on the road.
SF midlaner. Little Naga and Ice Girl.
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Are you afraid of such a rubbish lineup? Choose a meat shield and clear mines with real eyes, and the bomberman will be wasted, and there will be more pressure dragoons on the line. Ice girl, crispy, multi-gank, the axe king is not easy to fight, you can catch it.
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This lineup is okay, SF and NAGA dual-core, but it lacks gank heroes and lacks control. If the opponent has a lot of gank, this lineup will be very difficult to play.
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TK, Mammoth, Void, Little Y, Captain. It's no problem to play this lineup. There are no advantages to this lineup. There was a Bomberman team that couldn't fight in the minefield and was basically useless. The output of the gods is limited. Dragoons need to be protected by the wind, and the pressure of the Axe King is relatively high.
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This lineup has a very significant drawback, it lacks AOE ability, and the only AOE in the 5 people is Lion
However, piercing cannot be used arbitrarily.
If you are in the spider, zers is also a hero who needs to wander with a level advantage, so the hero on the lower road also needs to pull the wild SNK, and Lion walks all the way, that is, WL pulls the wild.
Ban people's words are too crispy, ban off the first hand control, tide, sacred cow, puck, these are a few good bans used by opponents
In fact, there is a bigger problem, which is, if you want to ban people, they don't ban, if they ban yours.
Then there needs to be a substitute option.
I'll give you a few substitute lists that fit your general lineup (I personally recommend trying not to use zers) Mag Half-Man Mammoth, SF Shadow Demon (Ban Spider), Lina Fire Girl, SK Sand King The above 4 people 22 The strength of the combination is very strong.
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This lineup is okay, but Skeletron is up for debate.
The idea is good, but Fan has a basic mistake, the broodmother spider should not be pushed, she had better be disadvantaged. You can choose a jungler hero from its position, or choose a roaming one. For example, Ice Girl or White Tiger, Sand King, and Wandering can also be.
Why can't the spider be pushed?
You can hit it alone at first, but to shrink and steal the tower, it is best to use the side lane, especially the disadvantaged lane. Because the middle lane is the center of gravity of the opponent's defense, it is more difficult to steal. And the middle lane is sandwiched between the two wings, and it is easier for the two sides to return to outflank, and the CW is clothed with a real eye, and the spider is dangerous.
The advantage of the disadvantage of the road push tower is that there is the opponent's wild area as a buffer, even if the opponent returns to the defense, especially when pushing the 2 tower, you can also hide in the wild area after penetrating the net to escape, or continue to shrink in the wild area and play the jungle. And in the middle of the road, you hide from **?
In general, this style of play is not recommended.
It's a very passerby's way of playing, in fact, the spider is not so incomprehensible, and it's easy if AOE is enough. And the idea of pushing the base directly is too naïve. Since you're a 4-1 tactic, why don't you consider keeping a necromancer, a necromantic wyvern, or a ghost, a puppy.
After they get up, they are more able to turn the tide of the battle and have the momentum of 1 to 5. Of course, it also depends on your level and the opponent's level, if it is relatively low, the opponent may not know how to deal with the shrinking push tower, then it is nothing.
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Judging from the lineup, in fact, what you said about the extreme 2 words is really accurate, and zs and lion and wl If you don't use na Xiaoqiang, you must ban him, and your lineup lacks team control and aoe It is recommended to replace the br broodmother spider with a druid (I recommend you to see that there is a game where CW relies on the bear to constantly push the tower, and the bear pushes to win) 660's little spider is weakened, and the demon is replaced by a cow Ban their VIP wurm, otherwise you will die ugly, ban their tide.
So I recommend the Wandering Warlock, the Elven Bear, Zeus (if you are banned, you will be replaced by the Queen of Pain) and the Sacred Cow.
Ban's is Xiaoqiang, Poison Dragon, Tide, and the other look at the opposite side of the lack of what depends on the situation ban
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I saw a lot of Xiaobai pretending to be masters and screaming stupidly there, brain 1, people don't understand, don't talk nonsense, if the version is 60, take the wandering, the wandering in 60 is equal to half a tide, and there is no big problem with this lineup, if the opposite aoe is under pressure, it is recommended to replace zz with a small d single, solo invincible.
The specific sub-lane is Lion with a wandering advantage lane WL with a zus disadvantage lane Lion a hit auxiliary WL outfit.
Stray Equipment, Prosthetic Legs, 3 Bracers, Crazy BKB, When you see the frenzy, you can retreat directly Brain 1 has no limits.
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