How to calculate lol armor penetration, how to calculate lol armor piercing damage

Updated on Game 2024-02-26
5 answers
  1. Anonymous users2024-02-06

    There are two types of armor penetration: fixed armor penetration and percentage armor penetration. Fixed armor penetration has a different priority than percentage armor penetration, which is higher than percentage armor penetration, i.e., when calculating armor penetration, the server will prioritize fixed armor before calculating percentage armor penetration. (If there is no fixed armor penetration or percentage armor penetration, skip the calculation).

    Fixed Armor Penetration: Fixed armor penetration directly affects your attack and physical skills. It causes your attacks to ignore a certain amount of the target's armor, but does not deal additional damage if it is higher than the target's armor.

    For example, if a target has 20 armor and you have 5 armor penetration, then the target's damage reduction will be calculated as equivalent to only 15 armor. If you have 50 armor penetration and the target still only has 20 armor, then the target only has 0 armor (but not -30) when calculating the damage reduction from the target's armor.

    Percentage Armor Penetration: The percentage armor penetration is calculated after the fixed armor penetration has been calculated. For example, if you are fighting a target with 120 armor and you have 20 armor penetration and 40% armor penetration, then the target's armor damage reduction is calculated as only (120-20)* (armor points.

    Algorithm: Gamer X controls Summoner X to slash at Summoner Y controlled by Gamer Y (that is, A in the game), and the damage to Y = X's attack power*. The specific case will not be repeated here, as long as the algorithm is applied. Above.

  2. Anonymous users2024-02-05

    The percentage is calculated first, and the fixed value is calculated later.

  3. Anonymous users2024-02-04

    This is calculated, first you have fixed armor piercing and percentage armor piercing, right, when you hit the damage, the armor calculation is like this, first deduct your fixed armor piercing, and then the rest of the armor is reduced by percentage armor piercing, for example, you have ten points of fixed armor piercing and thirty percent armor piercing, and you have 110 armor on the opposite side, first subtract the fixed armor piercing, which is 110-10 = 100

    After that, there is the percentage of armor piercing, which is 30% and 60 points, which is the amount of armor you need to hit.

  4. Anonymous users2024-02-03

    Usually no one cares how to calculate it, and if you want a certain property, you just need to pile it up......

  5. Anonymous users2024-02-02

    This problem is explained in detail in the te5lol area.,In the strategy encyclopedia,

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There shouldn't be much difference.