Dota 6 72 armor issues

Updated on Game 2024-02-08
11 answers
  1. Anonymous users2024-02-05

    Under the physical attack, one point of armor = 6% of the upper limit of life, and a reduction of 5 points is about equal to a reduction of less than 20%, which is also complicated, but it can be understood that little Naga can also reduce armor equipment.

    The effect in the middle and late stages is obviously not as good as that of the explosion, but in the early stage, there is a net and a reduction of armor to kill a tiger.

    I think if I want to make all the post-play post-play pseudo-post-production, 09 said, those who have money are post, and this is not completely unreasonable.

  2. Anonymous users2024-02-04

    Hero armor is very different, mainly the initial armor and agility bonus, and then the equipment bonus, generally higher melee combat, higher strength and agility heroes, Naga is not positioned as a big late hero after modification, aoe damage and 5 point armor reduction are very obvious in the early and middle stages, but weak in the late stage.

  3. Anonymous users2024-02-03

    Dota 2 has the highest initial armor, and as of Dota 2, there are a total of 117 heroes in the game, of which the number of agility heroes is the lowest, only 37. However, do you know which are the top five heroes with the highest level of unequipped armor among the agile heroes, TB, Little Naga, and Phantom Spearman are not on the list. This cold knowledge will be revealed for you next.

    Fourth: Riki and Blood Fiend are tied, and the initial armor value.

    Riki armor is high, I believe that many players did not expect it at first, after all, this hero is an unpopular hero and has been sitting on the cold bench for a long time. I didn't expect the armor of the Blood Demon to be so high, just like Rikimaru, ranking fourth on the list.

    Bloodseeker. Third: Bounty and little Naga are tied for initial armor value.

    Bounty this hero believes that players who play a lot have the impression that the first level and the human hug is absolutely worthy, in addition to passive, high armor is also a big advantage. The armor value of the little Naga is also very high, which shows that this hero is relatively strong in the line.

    Second: Meepo, initial armor value.

    Needless to say, I believe that 90% of players don't know that this hero's armor is actually the second highest among agile heroes, because there are so few people who play it. This hero belongs to the unpopular among the unpopular, but this does not prevent it from being strong in the early and middle stages, in the hands of the god Mipo, Mipo is able to control thunder and lightning.

    First: TB, initial armor value.

    That's right, I'm sure many players have guessed that the initial armor value of this hero is the first among agile heroes, or even the highest among all heroes. Nearly 4 points higher than the second-place Meepo, the ultra-high initial armor makes TB's physical defense very high, and the early mixed line supplement knife is very comfortable.

    The above is the top 5 with the highest initial armor among the dota2 agility heroes, do you like to play, welcome to discuss.

  4. Anonymous users2024-02-02

    Dota 2 is a more classic tower defense game, and I've been playing it all the time, and if I'm not mistaken, the hero with the highest initial armor in Dota 2 should be the Gang Back Beast. Hope for the answer, thanks.

  5. Anonymous users2024-02-01

    Armor is made up of two parts: armor type and armor value.

    The decreasing damage of armor is based on the following formula:

    When the armor value is positive, set the armor value to k

    Decreasing damage = (

    Example: 10 armor damage reduction:

    20 Armor Reduction:

    When the armor value is negative, set the armor value to k

    Damage increment = 1 - k).

    Example: -5 armor damage amplification:

    1 - 5) = 1 - 5 = =-10 armor damage amplification:

    1 - 10) = 1 - 10 = = Armor reduced to a maximum of -20 points (71% damage increase) by any means. Continuing to reduce armor at this point will no longer increase damage.

  6. Anonymous users2024-01-31

    Armor reduction damage is linearly reduced. For example, 0 defense damage absorption point defense damage absorption point defense damage absorption 12, and 14 defense damage absorption is only 50%, and then the higher the armor, the lower the effect;

    The same is true for defense reduction, the more negative defense you have, the less damage you will deepen, so Annoyation is a mid-stage equipment and not suitable for late-game.

  7. Anonymous users2024-01-30

    Reduces damage by 6% per point of armor. The damage of the two-point armor reduction, and so on, and the defense reduction is also such as the damage taken by the armor of minus one, and the damage of the attack of the minus two armor. The specific reduction of 5 armor damage increases is calculated according to the opponent's hero armor.

    Actually, you don't have to deal damage from the armor of Darkening.

  8. Anonymous users2024-01-29

    Armor Calculation Formula:

    Armor's reduced damage = Armor * Armor).

    By. Assailant.

    Damage taken =

    Attack. (1-Armor damage reduction).

    For example, a unit with an attack type of chaos and an attack damage of 100 will attack Sakura once against a building with armor of 15 (enhanced armor), dealing the following damage

    Negative armor situation:

    increased damage liquid concealment armor).

    The in-game display of -n% damage reduction means that the damage is increased by n%, the vertical column on the left is the attack type, and the horizontal column on the upper side is the armor type.

    Armor modifiers:

    Light. Medium.

    Heavy. Strengthened.

    Ordinary. Hero.

    No nails. Confusion=

    Ordinary = Piercing =

    Siege = Hero = Spell =

  9. Anonymous users2024-01-28

    Each point of armor is equivalent to increasing your HP by 6% when attacking normally.

    That is to say, for example, the original 1000 HP and 2 points of armor are equivalent to increasing the upper limit of 120 HP, in other words, 1000 HP can withstand 1120 HP damage. 0 armor 1000 blood, the opponent's 60 attacks can withstand the times, that is, 17 attack deaths, 2 armor, can withstand the times, is 19 attack deaths. (Blood return is not counted).

    Then 10 points of armor on plate armor is equivalent to an increase of 600 HP.

    Note that the above is only for 1000 HP, if 2000 HP, 1 point of armor is equivalent to 120 HP. In other words, the more blood, the better the armor will be.

    So there is a saying in Dota that the maximum blood volume is less than 2000, and it is cost-effective to add blood, and above 2000, it is cost-effective to add armor.

    By the way, because the vanguard shield is a fixed value for parrying damage, the worse the effect of the vanguard shield is when the enemy attacks, and the more blood you have, the better the armor effect, so the vanguard shield is better than the armor of the same price in the early stage, and the price is worse than the armor price in the later stage.

  10. Anonymous users2024-01-27

    Armor Calculation Formula:

    Armor's reduced damage = Armor * Armor).

    Damage taken by the attacker = Attack Power * (1 - Armor Damage Reduction) Negative Armor Situation:

    Increased damage (Armor) -1

    In-game Reduced Damage -n% means increased Damage by n%.

  11. Anonymous users2024-01-26

    You know that the higher the armor, the less damage you do, so what's the point.

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