Warcraft armor issues, Warcraft armor after armor defeat damage problems

Updated on Game 2024-02-09
19 answers
  1. Anonymous users2024-02-06

    ...rpg!!!

    Also, the maximum speed is 400, but in RPGs it can go up to 1000 and so on.

  2. Anonymous users2024-02-05

    1000g What the hell are you playing?

    BM has to bring a few +15 claws to get to 1000.

  3. Anonymous users2024-02-04

    It's a matter of attack, in Warcraft, attack is a cap value, such as 30-60, there is a high chance of low discipline, so there may be a hundred knives that do not necessarily cut high damage, or a high attack of the knife to cut the opponent under the horse!

  4. Anonymous users2024-02-03

    Heroes are not like that, the attacks are as many as there are, and the landlord continues to barbecue,

  5. Anonymous users2024-02-02

    It seems that the hero attack is 75% of the attack damage value against the city armor??

  6. Anonymous users2024-02-01

    You should look at the armor, he has a percentage on it, not like I imagined, for example, the damage of normal attacks to AC is 200%, but her armor 1 also reduces the damage of 9%, which is the maximum damage of BM 46 *2 = 92, minus 9 percent, which is 80+ HP, and the damage of the city armor to normal attacks is reduced by 75%, and the city armor of 5 has a 20+ attack reduction, which is equivalent to 750- 75*2=590 and 600.

  7. Anonymous users2024-01-31

    1000 Attack Heroes? You're playing remapping.

  8. Anonymous users2024-01-30

    You play that RPG, the offensive and defensive relationship has been changed.

  9. Anonymous users2024-01-29

    It's a problem with the map.

    The normal calculation is:

    Your Attack Power * 50% * (1 - Percentage of damage reduced by his armor) = Damage.

  10. Anonymous users2024-01-28

    No!

    Damage decreases or increases on armor.

    For specific armor, damage taken = ((armor)*armor).

    For armor reduction, taking additional attacks is calculated as follows: Attack Increase = Armor Reduction).

    An increase of 1 armor will result in less damage taken. A 10-point armor reduction increases the amount of damage taken from you.

    1) If the defense is 0:

    Percentage of damage reduction (armor value * armor value * 1).

    Do you find this formula annoying? Actually, there is a reason why Blizzard is set up like this.

    Suppose a unit has the toughness of A:

    The enemy can only deal 1 - a * 6% (1 + a * 6%) damage.

    That is, it can only deal 1 ( 1 + a * 6%) damage to it.

    Therefore, the enemy has to pay 1 + a * 6% of the original damage to have the original effect.

    In other words, this unit has 1 + 6% *a health.

    That is, it increases a*6% of HP.

    So we come to a conclusion:

    Each additional 1 armor adds 6% more health.

    Note that magic ignores defense, so the health increase from the defense bonus does not apply to magic; In other words, the higher the defense, the greater the effect of the spell.

    Note that this theory does not apply to negative defenses, as negative defenses are rarely present in normal games; Therefore, the formula for negative defense is not important, so it would be nice to take a look at it...

    2) If Defense is 0:

    increased damage by 2 armor values).

    The decimal point in the game is taken into account, e.g. when the attack damage is:

    The first hit deducted 6 drops of blood.

    The second hit deducted 6 drops of blood.

    The third hit deducted 6 drops of blood.

    The fourth hit deducted 7 drops of blood.

    Hit the fifth blow and deduct 6 drops of blood.

    Hit the sixth blow and deduct 6 drops of blood.

    Hit the seventh blow and deduct 7 drops of blood.

    Hit the eighth blow and deduct 6 drops of blood.

    Hit the ninth blow and deduct 6 drops of blood.

    The tenth hit deducted 7 drops of blood.

  11. Anonymous users2024-01-27

    The hero's armor is calculated according to the percentage to reduce the damage, for example, the original armor is 1, the damage is reduced by 7%, then hitting you for 100 HP will be reduced to 93 HP. If the armor is upgraded and decreased, then a few percent more will be deducted. The troops in it are nothing more than attack restraint types, and you can see the armor situation when you come out as a soldier.

  12. Anonymous users2024-01-26

    The relationship between positive and negative armor and damage.

    Armor Damage Percentage Armor Damage Bonus 1 -1

  13. Anonymous users2024-01-25

    Oh no! You can see it in the armor. It shows how many percentage points of damage is reduced. Fifty percent is 100 strokes, and you will deduct 50 drops of blood. It's simple.

  14. Anonymous users2024-01-24

    1 is the level, 1 = 10 damage, 2 = I damage, and so on.

  15. Anonymous users2024-01-23

    The formula for calculating armor in the Frozen Throne is as follows:

    If the armor is positive:

    Enemy Attack = Final Damage.

    If the armor is negative:

    Final Damage = [Negative Defense)]*Enemy Attack Damage, i.e., if Defense 0: Damage Increase 2 Armor) When armor is positive, the percentage of damage reduction increases as armor increases.

  16. Anonymous users2024-01-22

    Upstairs was a bit confusing. Is the chaos attack a small area to hit? How is Warcraft played? Even a headhunter's spear can be in a range at once! That's a splash attack, is it good? Have you ever seen the Dragon Tortoise, a chaotic attack unit, fight one piece at a time?

    1. Yes, but look at the armor. For example, if your attack damage is 37-38 and the opponent's armor is 0, and you hit 37 attack damage (chaos), then the opponent loses 37 health. If the opponent's armor is 1, it will be calculated using the formula:

    Reduced damage = (armor value * armor value *, then the answer is reduced damage = divided by approximately equal), that is, pointing the mouse at the armor in the game is the resulting damage reduction: 6%. It can only deal 94% of the damage, which is about 35 health.

    Note: This formula is common to all attack types and armor types.

    2. Yes. If the landlord doesn't believe it, you can open the Warcraft mapper and adjust the small peasant's armor to 1000 (1000 is the maximum value in the weapon), then the offset damage is 98%, and at this time, even if you take Hellfire and various dragons, these powerful chaotic attack units can only hit the small peasant 1 drop of blood at a time.

    3. It's the same after the calculation. As an example, if unit B is unarmoured, its defense is 5, unit A attacks 50, and unit A attacks unit B, if you calculate the armor type damage first: 50*150%=75, and then calculate the armor offset damage:

    5 * is approximately equal to the offset), then the actual damage caused is only 77% of the total (1-23%) is 77% of the damage, 77% * 75 =, then unit B loses about 58 health at a time, if you calculate the armor offset first: in the same way, the opponent's armor will not change, so the offset damage is still 23%, then the damage received is still 77%, 77% * 50 =, and then calculate the armor type damage: about 58 points.

    If the landlord doesn't believe it, you can also find the number yourself, and the formula has already told you.

    I hope the landlord will play Warcraft as soon as possible!

  17. Anonymous users2024-01-21

    1. Chaos Attack can deal 100+% damage to any armor?

    is full damage, i.e. ignores armor types.

    2. Chaos attacks are not limited by the restraint of the armor type, for example, if the armor is 10 points, will the damage be counted as the barrier of the 10 armor points?

    3. No armor will take 150% damage when pierced, whether to count the armor type damage first, or how much armor damage is counted first.

    Armor type damage is counted first.

  18. Anonymous users2024-01-20

    1. Chaos attack hits 100% damage to any armor.

    2. Yes, the armor is high and there is damage reduction, and the main feature of the chaotic attack is to hit a small area, which is equivalent to a melee splash attack, understand? Splash damage ignores all armor, except invulnerability.

    3. Armor must be counted first. Any attack hitting any armor is calculated first, and chaos and splash are more special.

  19. Anonymous users2024-01-19

    1. Not exactly. Chaos attacks don't seem to deal 100% damage to enhanced armor.

    2. Yes. 3. Count the armor first, and then the type.

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