-
Money is uncertain. This is because if a person is killed several times in a row and then kills him, the amount of money he gets will be reduced. And a person who is killed in a streak will be terminated for 500 gold. If it is the most ordinary person, it is 300 gold. Experience does not know.
-
The first drop of blood is the first kill of 400 pieces.
Kill a person normally for 300
A person dies twice in a row. The second time he was killed 273g
Died 3 times in a row. 246g for the third time.
And so on. Minimum 66g...
A hero kills 3 times in a row. Killed 366g. I don't need to explain the extra bounty.
Assists are 70 percent of the kills. But there are only so many in total. Regardless of how many people assist, that's all there is to it.
For example, kill a hero normally. There were four teammates assisting. A teammate has only a No matter how much output there is.
The killer is still 300g.
-
Super God Posted on 2014-5-8 09:09The first drop of blood is 400 pieces.
Normally 300
If a person dies twice in a row. The second time he was killed 273g
The first drop of blood is 400 pieces.
Normally 300
If a person dies twice in a row. The second time he was killed 273g
If you die 3 times in a row. 246g for the third time.
And so on. Minimum 66g...
If a hero kills 3 times in a row. Killed 366g. I don't need to explain that.
Assists are 70 percent of the kills. But there are only so many in total. No matter how many heroes. That's all there is to it.
For example, kill a hero normally. There were four teammates assisting. A teammate has only a No matter how much output there is.
The killer is still 300g.
-
Now it's revised.
The first drop of blood is the first kill of 280 pieces.
Kill a person normally for 300
If a person dies twice in a row. The second time he was killed 273g
If you die 3 times in a row. 246g for the third time.
And so on. Minimum 66g...
If a hero kills 3 times in a row. Killed 366g. I don't need to explain the extra bounty.
Assists are 70 percent of the kills. But there are only so many in total. Regardless of how many people assist, that's all there is to it.
For example, kill a hero normally. There were four teammates assisting. A teammate has only a No matter how much output there is.
The killer is still 300g.
-
Upstairs are all copied, and now there are no more than 400 pieces of first blood in this version, and this version is 280, one blood.
The first kill is 300 gold, and it will decrease with each subsequent kill, but if the person you kill also kills, the money you give will increase when you kill him again, and I don't know how much.
If you kill more than 3 people on the opposite side, you will also add some money, and the big kill should be 300, and the juggernaut should be 500
-
The new version has less blood If it's a normal kill online, it seems to be 400 But when you are in a level 1 team battle, there is not so much experience experience will decrease according to the number of assists The more people who assist, the less experience is sauce.
-
The first drop of blood is 400 pieces.
Normally 300
If a person dies twice in a row. The second time he was killed 273g
If you die 3 times in a row. 246g for the third time.
And so on. Minimum 66g...
If a hero kills 3 times in a row. Killed 366g. I don't need to explain that.
Assists are 70 percent of the kills. But there are only so many in total. No matter how many heroes. That's all there is to it.
For example, kill a hero normally. There were four teammates assisting. A teammate has only a No matter how much output there is.
The killer is still 300g.
-
Not necessarily, depending on the level of the hero killed, but also depends on how many friendly heroes there are on the side, and generally a small group of 3 people has the highest experience in gank.
-
S4 season The first drop of learning seems to be only about 300 experience I didn't pay attention to it It should be similar to that of artillery.
-
Now you don't have 400 for the first kill, depending on the number of kills you kill, the amount of money you get varies from the number of kills you kill, and the end is 500
-
Normally 300A man dies twice in a row and is killed a second time 273g
If you die 3 times in a row, the third time is 246g, and so on, the minimum is 66g, and the experience really doesn't know.
-
The first drop of blood is 400, and the rest are 300
-
The first drop of blood is 400 pieces.
Normally 300
-
Passing by this place, gold coins, gold coins.
-
The money is not fixed, and the experience is not too much, generally speaking, the heroes you kill, the more people you kill, the more money you get, the upper limit is 500
-
Kill a hero in the League of Legends to get gold: 400 for one blood, 300 for normal, this can take 273 after being killed once, and then decrease in turn, when the enemy who is killed in a row gets a head, the kill will get 300 again, if the enemy kills a friend in a row, the value will increase continuously, and the specific bounty is as follows:
In battle, it seems that the substitution of heads is fair in terms of gold and advantages, but in fact, the truth is not as simple as it seems. First of all, the value of heads is not equal. From a macro point of view, the return of a head can range from 50 to 500, and an assist can get 50-80% of the head reward, and these variables mainly depend on the game time and the distribution of gold between assist heroes.
In addition, only 60% of the original value of the head is earned two minutes before the game starts, and all the rewards can only be obtained after 4 minutes.
-
400 blood is equal to giving you a pair of shoes, not necessarily later, the more people you kill or have assists, the more money you give when you are killed, up to 500 There are also the worthless ones who are killed, and the money given is like killing a super GI -
-
One blood 400, normal 300, after being killed once, this can take 273, and then decrease in turn, when the enemy who is killed in a row gets a head, killing him will get 300 again, if the enemy kills an ally in a row, the value increases continuously.
-
400 HP 300 for normal ones If you kill more enemies on the other side, the more money you will get if you kill them, and if you die a lot on the other side, you won't have much money.
-
Base 300 Bonus based on opponent's killstreak up to 500 Reduced by 208 based on opponent's killstreak
-
200 to 500, depending on the number of people killed!
-
1 All first blood is a bonus kill, 1A hero kills for 300 yuan, and one blood will add an additional 100 yuan 2It can be a good way to put pressure on the enemy, so that they have to maintain a high level of mental vigilance3
Boost your morale and make your teammates and yourself more courageous4The bonus is calculated in terms of the result, and the gold and experience are obtained, and this is the case.
-
An extra 100 yuan is helpful for the early stage of equipment.
-
The first drop of blood is 100 yuan more, it is 400, I hope it can help you.
-
More money, and boost the morale of your team.
-
Undead God of War - ThaneThion's passive increases a certain amount of permanent health per unit killed, and this passive stacks infinitely, meaning that if time allows, Thine canBreak through 10,000 bloods
Thunder Roar – VolibelProbably not anymore.
Around the League of Legends S1, S2, and S3 seasons, League of Legends has not been changed to be as advanced as it is now, and there are some minor bugs in many equipment and hero skills. For example, the bear Volibel, his W skill relies on health to get damage, that is, he has to constantly produce meat outfits to achieve both meat and output (because W was the real damage before, uh, it seems to be the same now), so the summoner will continue to stack Voliber's health, and in the case of no shoes, Volibel canBreak through 9000 HP, the damage is also extremely impressive (note, there is no more now, only League of Legends was previously unrevised). Seek adoption.
-
I've seen a 2w+ blood Sain before, but now it's changed to 1w+ depending on how long you play the game.
-
Undead God of War, if you have the motivation to brush down, tens of thousands of blood are fine.
-
There are three hidden determinants.
Time "20 minutes of "75 gold coins (computer simple 25, general 45, match-ranked 75)" 20 minutes (simple 35, general 60, matching - ranking 85) one more minute plus 2 gold coins (only 1 gold coin added by the computer), for example, 40 minutes then 20 * 3 = 60 + x (x =, if matched is 85 + 40 = 125
Breaking the three ways is to defeat the three crystals that are super soldiers. Add 5-8 gold coins for each (only break one, two don't count) and the computer's broken three ways do not add money. (When you win the qualifying position, if the opposite side is broken in all three lanes, there is no recovery, and it is all damaged, then +1-2 points).
Big Dragon, every time you receive a big dragon, +(5-8) gold for matching and ranking, and +(1-2 points) when you destroy the opposite base when ranking is on the big dragon buff
That's all for these three, thank you.
-
No, it is based on the length of time, and there are naturally more gold coins for a long time. Of course, you can get your first win once a day.
-
The longer the game, the more coins 30-50 minutes is the most appropriate.
-
The game time, and the victory and defeat, do not get any time with killing, and the longer the time, the more money.
-
The length of time and the win or loss, plus 150 more for the first win
It's better to be a policewoman. Of course, in terms of output, VN is more tiger in the later stage. But after all, if you just play AD, it is not recommended to play VN in the first place. >>>More
1. First of all, understand the restraint of heroes on the road, level suppression, understand the opponent's hero skills and CD, and consider whether to cross the line. >>>More
Matches are originally randomly assigned, the strength of both sides is different, and winning or losing can only depend on luck, unless you are very strong enough to bring 3 ways. >>>More
Physics should be counted as VN.,Magic should be regarded as Cassadine (when the 10-layer buff),Physical defense and magic defense can't be subdivided.,Tank has to come out.,If the attack speed is just the fastest outbreak for a while, plus the equipment should be Ruwes.,The attack distance is, of course, Ezreal.,The difficulty of getting started personally thinks ice birds and Leflan it....But I don't think this can be counted like this, there are no heroes in the most, only the most players. Rookie opinion, the great god sprayed by mistake.
EZ hitting people is very painful.,You may be out of the wrong outfit.,And in the late stage, EZ killing is a variety of kites.,Don't jump to the front in team battles.,Just hit in the back.,Consciousness needs to be quite demanding.。