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60 is really not enough. It's too little, not to mention the peak team battle. Normally, less than 2 operations per second. You can imagine the extent of this knife.
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In fact, the release of skills has nothing to do with improving APM.,When other people's APM is high, because they keep moving when controlling heroes.,There is also the frequent use of the A key.,If you use A in the left button every time you attack.,APM isn't doubled?,In fact, it all depends on personal habits.,Dota heroes unless they want to make up for it.,Chen,There are few heroes with high requirements for APM.,The key is to cultivate awareness and cooperation.。 Let them usually play more AI specialized usage systems, more skills, and more on the Internet.
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Tidehunter doesn't explain that Skeletron is not bad either.
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APM Although it is important, but Dota is more important than the battle, and the more important thing is awareness, the efficiency of playing money, the choice of equipment, apm60 is enough, in other words, I 200APM, most of the operations are invalid.
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Generally play support, warlocks and the like, you only need to point people + deny online, it's OK to pack chickens and eyes, and the team battle is big.
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Let's find a game that suits him.
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Dota except for Carl Chen, Dibu, Beastmaster and the like, especially need APM, the others can be in the early 100s, and the APM is practiced...It's not hard to get to 100.
First of all, you can recommend a few simple Tides, Skeletron, Warlock, and Ice Girl.
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Dota doesn't require APM for every hero
Only consciousness is needed.
Beginners recommend Skeletron 3 passive skill. It's cool enough.
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Except for the dog's head accident, I basically don't want any apm It mainly depends on consciousness and movement Downstairs Don't take Skeletron and let novices play It's all a tragedy!
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Shadow Fiend can be singled unless it is sharp and moves Otherwise, it needs a human bag And the spider you said can also be restrained by SK 1 3 points and Medium solo heroes generally need a level advantage to gank.
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Lich hits anyone and says it, but SF has no idea when he sees it.
If you say a bat, you will have a magic wand.
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Phoenix Shadow Fiend.
Spider ants. Poison Dragon Deity.
Ereda bats.
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Generally, apom is used in long-range heroes.,It's basically three deaths for a game.,It's likely that you can't play in the late stage.,So melee combat is not recommended in the late stage.,Of course, it's okay to have life-saving skills.,Remember when I used the Nightmare Wizard.,Battle pat.,It's very painful.,I pressed and patted in the early stage.,The back was patted wildly.,Very speechless.。
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Breeding female spiders with SK to complete the explosion, in the solo relatively strong SF, fawn.
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SF and rightfully so! There is also a fawn in the popular white tiger.
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Upstairs wrong!
Why do you often use Shadow Fiend SF for solo?
Domineering, absolutely domineering, not explained!
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1.SF, the absolutely domineering solo hero. However, the requirements for the repair knife are relatively high.
2.Vipei, once one of the three tyrants in the middle lane. BT's serve effect can quickly deplete the opponent's supplies.
3.BF, which has a strong push ability, can also be a pseudo-DPS. Killing people and pushing towers are not wrong.
4.The fawn, control a few controlled wilds, and then faint and beat up. Want to run? The size of the fawn makes you want to cry without tears.
5.tf, but if the opponent moves well, forget it.
In fact, Dota has many heroes who are mutually reinforcing, such as: Bat Shadow Demon. All kinds of AOE Shadow Demons of the old deer. There are also some heroes who are output in an instant, and they all have some restraint on the shadow demon, because he is brittle and thin.
There are many other examples of mutual restraint, which I will not list here.
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Shadow Fiend Veteran Solo Hero Spider Solo Ability Top 3 The more popular one is Ereda Batrider.
Shadow Fiend is usually used.
Speaking of restraint, the most obvious is the Bat Shadow Demon.
In fact, there are many nemesis of basic shadow demons, but his status as a mainstream solo hero is unshakable because he is handsome! There is also a relatively brittle damage and high easy to distinguish the winner and loser, and no one wants to see a stalemate solo.
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According to your question, it is easy to know that you must be in direct contact with Dota rather than through the most primitive Warcraft battle (that is, what you said Warcraft 1v1) and then contact Dota, the bottleneck that this kind of Dota is most likely to form is that multi-soldier operation is not good for high wheels, and there is no own formation concept, purpose and ideas, so when switching formations, you always have to think about it through a little time, and there is no habitual change, so I feel that my apm is not enough.
Practicing Warcraft 1v1 will definitely help to improve the operation, but since you are practicing in order to play Dota's Dibu, you should pay attention to the direction of practice, and try to form a set of formation concepts that you are used to when playing.
In addition, the operation of the ground is more similar to 3C, so it is recommended that if you want to play the earth well, you can contact Chenghai 3C, the kind of game mode (strongly despise the current 3C to play the death mode), start from 3 heroes, when you can operate 6 heroes very flexibly in 3C (why 6, 2 more than Dibu, the reason is that 3C is not as focused on movement as Dota is, as long as the skill combination is released well, there is no big problem, So it's just 4 heroes that are a little simpler than DOTA), and Dibu is not a problem at all.
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Play more with Chen, Deer, Floor Shopkeeper, Carl and other heroes who need multi-line operation and hand speed.
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One-to-one can be developed at will. Melee Big Fish. Tide. Skeletron. Enemy law. Doppelganger Naga, pat. Ranged small skeletons. Ant. Muskets. Little Black.
Because 1v1 has a lot of money. Easy to develop. So think about it later. Mages don't think about it except for the Blackbird.
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Generally, there are more one-on-one mid-lane solos, and it is very useful to use SF well. Because if there is a quarrel in the game, generally two people will go out to sf middle lane solo. It's a shame to scold fiercely in the game, and it's a shame to really go out and beat others.
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For a 1-on-1 sentence, I suggest you choose a poisonous dragon. It's perfect for 1v1 heroes.
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If you want to have fun with your classmates, use a little poison dog.
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IMBA is a small skeleton, and it is recommended for Chaos Knights if it is ordinary.
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Underworld wurm, goblin tinkerer, warlock.
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