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Carter's ultimate is easy to break. Because it's a continuous casting process. And not like the straw rDead brother's eMorgana's r. After casting, it is in a buff.
Dizzy. Fear. Knock off with displacement. Silent. Knockback can be broken.
Someone else walked away. Your ultimate won't break. But I can't beat anyone else. If you go away and come back. The same will deduct blood.
Other than that. You move on your own. Or even open Central Asia. It's all going to be disconnected. Point other skills too. The appearance of the item is okay. Summoner skills are also available.
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Yes. Because you're channeling. So the stun, the silence, the knock, the suppression, the bounce off.
Your R has a release range, and if you exceed the knife, you won't be able to fly, and you'll just spin in place on your own.
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Don't rush up and open up in a hurry, wait until they finish losing their skills (which can interrupt your skills), and when they don't have a cooldown, rush up and open up.
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Silence will, knock fly, and the ultimate won't be interrupted after running out of range, but you can't hit people ==. Don't be sad, Katerina's shortcomings are like this, there are tons of damage to the ultimate move, how can there be no flaws, this hero is not very good, he can only be used to abuse rookies, and he is rarely seen in ranking.
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Dizzy. Fear. Knock off with displacement. Silent. Knockback can be broken.
Someone else walked away. Your ultimate won't break. But I can't beat anyone else. If you go away and come back. The same will deduct blood.
Other than that. You move on your own. Or even open Central Asia. It's all going to be disconnected. Point other skills too. The appearance of the item is okay. Summoner skills are also available.
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1. Rune Recommendation, Electric Punishment: Hitting a place with three independent attacks or skills within three seconds will cause additional adaptive damage. Electrocution can be said to be the rune with the highest damage in the early stage, and it is very suitable for Caterina who has the most outstanding advantage in the early stage.
2. Core Equipment: The big technology gun is very easy to use. Follow-up: Select equipment that increases damage. Central Asia can ensure that its own output is well protected from being seconds.
4. Carter Level 2 has a chance to kill the opposite side alone. The specific combo is QEA Ignite, (Pick Up Dagger), AEA.
5. Carter is like a fighter with high damage and fast skills, but at the same time he has the ability to kill in seconds as an assassin, in short, he must dare to fight.
6. Pay attention to leaving a dagger on the ground, which can hit the enemy by surprise. After the equipment is formed in the later stage, with high damage and cooperation with teammates, you can quickly collapse the opposite side.
7, Carter still needs to use wandering to open up the situation, more wandering is the king, 25 minutes ago Carter has the greatest effect, and will usher in a period of weakness in the future. Carter is a hero who needs a certain amount of practice to master combos.
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The first hero I bought was Carter, and I couldn't release my ultimate when I first played, but then I understood.
One is that Carter's big needs people around to put it.
The second is that don't move when Carter opens the ultimate, don't click the mouse randomly, and then click any skill after clicking R (and then clicking R will also count) will interrupt the ultimate, and you can't move, and the right mouse button on the floor or people will also interrupt the ultimate.
That is, click R and then don't order anything else. Of course, if you are set on fire, you can quickly open the golden body, and after killing or assisting, the small skill will be cooled down and refreshed, and the ultimate move will be interrupted, and the small skill will be used to hit others. This way the damage of the burst is higher.
And the higher you explode, the faster you kill, and the faster you kill, the better your chances of survival. Because you're crispy and you're still standing next to others, that's looking for a fight.
And after opening your ultimate, you will have your ultimate interrupted by unleashing a control skill on the opposite side. (Knock off, stun, forbidden, imprison, etc.).
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Carter's ultimate can only be put when there is a local hero nearby His ultimate can only damage the hero ps: If there is a stealth hero nearby such as Teemo stealth Carter's ultimate can also be put It can be reversed
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Caterina is the same as Morgana's ultimate, you need to be around to have people around to use it, and if there are enemy heroes around, your ultimate, it will light up, and to some extent, it can be used to make it visible.
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It can only be used when an enemy hero is within range of the ultimate.
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Caterina's ultimate can only be cast on heroes, and it must be around enemy heroes
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It cannot be used without hostile heroes nearby.
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Caterina is an assassin mage type, with flexible movement abilities that are good at chasing, raiding, and escaping, and heroes with no blue bars and refreshing skills that are the easiest to kill in five kills, but easy to target.
In terms of talent bonus points, the standard mage is 21
90 plus points. In terms of loadouts, the Mage's Boots, the Central Asian Hourglass, the Death Cap of the World Destroyer, Landry's Torment, the Ice Scepter, the Void Scepter, and the Magic Wear Staff. This kind of outfit is accurate in the time of team battles, and the high magic piercing and reducing the magic resistance of the surrounding enemies plus the ultimate move is released, then the damage is **; The Central Asian Hourglass can be combined with skills by signing up in battle.
With a quick step and reasonable operation, it is very difficult to catch Carter.
Carter's heads-up ability is not very good, and the ultimate is easy to interrupt, and the line is often crushed by some violent singles.
Carter's skills don't need to be blue, you can consume blood, usually QEW retreats after a set, don't fight hard, consume a certain amount of blood and take it away directly QEWR+ ignited.
Don't go in too early when playing a group, because it is brittle and easy to be seconds. Don't open the ultimate move as soon as possible.,Maybe the opposite side is waiting for the control.,Wait for the control to be almost finished.,Then jump in and harvest.。
Carter is a hero who relies on his teammates, and it is difficult to achieve anything on his own, so he hopes to communicate well with his teammates.
Every time you go out, if the economy allows, you can take an eye, and you can insert your eyes in a critical moment.
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An uncontrolled harvesting hero like this requires teamfight cooperation too much and is afraid of being targeted, so it will be difficult to rely on him to get into the score. Unless you find a double row that you often play with, let him choose a ** or Mumu This kind of hero with a group control effect, if you have played this hero, you must have this experience, the team battle just went in an e and immediately ate a control, and then instantly set fire to be seconds, even if the hand flashed out, at this time you have residual blood, and the next time e passes is when you go to the spring. So generally Carter waits for the top laner or jungler to absorb the first wave of skills before cutting in, if the top laner is not well developed and can't withstand the first round of damage, he can't hit the harvest at all.
If the support is a non-mainstream hero, it lacks hard control. You will find that you can't open a group and can't keep people. You can only wait for them to push the backhand at the bottom of the tower, and basically such a team will have a low win rate.
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You can only practice more on the line.,The line is not too strong.,And you have to go up and down the road more gank.,When you fight in a team, you have to wait for the opposite side to be controlled by the group or the skills that can interrupt your ultimate move before you can go in and zoom in.。 I'm Carter's player.
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Carter: Have you played it yourself? When you play Carter, you will find that it is very difficult to align the lane, and you will be pressed by the opposite AP. Carter's skill damage doesn't hurt, and you don't have much blood if Q dies.
You go to order the person Q will be directly consumed by the opposite side. Your Q-pawn will push the line over. Carter is still very difficult to play on the line.
6. Consume the opposite side and use the e skill to dodge the opposite skill, and you can successfully consume it. You feel like you can't beat it after 6. Then give up online and find some good opportunities to help your teammates kill people and develop.
Otherwise, it's really difficult. All kinds of brushing money. Don't rush too far in front of the group, wait for the opposite side to interrupt your big skills and then go over to output, don't worry about being late, teammates won't be able to bear it, and the output is not enough.
You have to try to make sure that you can do as much damage as you can on the other side.
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It's best not to be impulsive in the early stage of the unknown.,Just harass with q.,Wait for someone to gank qew if necessary+r ignite.,Try to take the head.,Q down the enemy has an effect.,And then a w.,It's very painful Team battles need your r.。 Killing under the tower is also your strong point.,If the enemy dies after a set.,Your skill cooldown is refreshed immediately.,You can go back again.。
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Carter is a hero with high difficulty.,If you don't know how to play, learn Q first.,In this way, you can better replenish the troops.,Although the W replenishment is also relatively fast.,But it's easy for the enemy hero to attack.,Carter's early stage is easier to suppress.,So it's best to brush small soldiers before level 6.,Buy shoes at the beginning 4 blood bottles.,And eyes.。 Carter is more brittle.,Buy a way to wear shoes and hourglass in the middle stage.,The vampire gun is a must in the later stage.,The staff plus blood also has to be bought.,The rest you buy yourself.,Buy whatever you feel like you should buy.,To improvise.,If it's loaded, it's almost a Q second and a crispy skin in the later stage.,I'm using Carter's diamond main Q and vice E.。 (Anyway, the strategy is just to teach you to play, and it depends on you how you play in the end).
Now playing lol is to be stuck on the outfit yourself.,There's nothing right or wrong.,I see your current outfit I think it's better not to have a mask.,Heroes like Teemo.,Mumu is a little better.,Carter is not too good.,I suggest that you come out of the killing book when you see you for the first time when you're downwind.,It's better to go out of the hourglass or ice staff first when you're headwind.,It's okay to come out of the other you.,Personal advice!! Thank you.
Akali looks at the development, if the development is not good, you will wait for death in this game, Carter can also hold back the equipment if he doesn't play well, the skills are relatively simple, and the team battle can escape alone, so Carter is recommended.
Hello, my recommendation for the small cannon is endless, electric knife, rundown (or drinking blood), whispering, mercury scimitar (to prevent the opposite side from forcibly cutting you, you can save your life), attack speed shoes (you can change to spiritual wind in the later stage), if you are satisfied with me, thank you
Caterina's words felt like a conveyor belt flashed. Needless to say, it is necessary to chase people and escape. Some people say that they should bring ignition, and I personally feel that ignition is of little significance to ominous. >>>More
The graphics card of this book is too low, please try to press the ECS key after the game to adjust the image quality, turn off aliasing, shadows and other special effects. It shouldn't get stuck.