LOL thinks Carter brings good skills, elaborate. Thanks 40

Updated on Game 2024-02-09
6 answers
  1. Anonymous users2024-02-05

    Caterina's words felt like a conveyor belt flashed. Needless to say, it is necessary to chase people and escape. Some people say that they should bring ignition, and I personally feel that ignition is of little significance to ominous.

    At most, it can come in handy in the early stage, and after level 11, it's useless to ignite your big move and immortality, and you can't use it if you can die. Teleportation can ensure your support strength, and you can also consume as many lines as possible in the early stage, the level is very important to the ominous, and the higher the level, the higher your damage. So personally, it is more recommended to bring a teleportation flash.

    Personal opinion, if helpful, hope!

  2. Anonymous users2024-02-04

    Big Carter is not a first-hand hero I won't enter the battlefield first within 1-3 seconds of the outbreak of the team battle, sometimes I will even enter the battlefield after Q is finished until I can Q out of the second time (at this time the place has already fallen down one) and then E into the battlefield to put w and q to put R (of course, this is the most ideal state).It should be that even if you don't enter the battlefield first, Q can cause a lot of damage to the opponent (I personally recommend playing Carter with the extreme move of the output first, otherwise it is difficult to ensure his survivability in the battlefield if he takes half meat Carter in the early stage [it should be because his output is not enough to kill and cripple the opponent, so the opponent can counter you, and when you don't achieve a kill or assist, Carter is very crippled and disabled, although the vitality is reduced] and output ability).

    Ignite is very powerful for killing the opposing hero alone in the early stage.

    Flash can be very useful for escaping on your own, or for hunting down in the late harvest phase. Until now, my Carter often enters the harvesting rhythm, and at this time, a flash, with the E that is about to be completed by CD, can achieve a double jump and instantly close the distance; In the same way, you can also rely on the flash + E line to escape the opponent's initial gank.

  3. Anonymous users2024-02-03

    Flash and ignite. Flashing is a must for escape and killing. Ignite is to increase the chance of killing. That's it.

  4. Anonymous users2024-02-02

    In the mid-laner AP, players in the world are all ignition and flashing.

    The watchtower owner. Thank you.

  5. Anonymous users2024-02-01

    Official regulation of the shares.

  6. Anonymous users2024-01-31

    When there is no ultimate, it is generally a Q, and then E over W in an instant, and use this set for online consumption. If you have an ultimate, and want to kill, generally speaking, Q throws it out instantaneously e-w-r w-r.

    P.S

    Katrina's ruse:

    The passive effect of Carter's skills can be triggered by skills or basic attacks. After using the Q skill, additional damage must be triggered, and the flex must be used to maximize the output.

    Carter's E has the longest cast range of all her abilities. When she can't catch up with the enemy, she can use E first and then Q;

    Carter's Q can be ejected to the back row, so you don't have to hit the enemy when using Q to consume the enemy. It can hit both the enemy and the creeps (you can't bury the banquet with 4 creeps, and the enemy can't be too far away from the creeps);

    Katerina's ultimate is her highest output, but it's easy to be interrupted by Ben, so when the enemy control skill runs out, she opens R on E.

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