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Hello, my recommendation for the small cannon is endless, electric knife, rundown (or drinking blood), whispering, mercury scimitar (to prevent the opposite side from forcibly cutting you, you can save your life), attack speed shoes (you can change to spiritual wind in the later stage), if you are satisfied with me, thank you
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AD is a little weak in the early stage, and when it comes to the endless red fork, it's a bit bullish In the later stage, ADC is all than the range, and there is no doubt that his 18-level range is the farthest in the league!
AP monomer burst high early line meeting on w e r a set of disabled skills cd will not kill very disgusting people in the later stage of the group = rely on w to keep refreshing ap late a little dish but it's fun! Hope to adopt!
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The range in the later stage is farther than Pi Cheng, and the input is the kind of late unsolvable, but it can't be controlled first, and it's easy to push the line, so try to be obscene in the early stage, and abuse them in the later stage
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Nice ADC with displacement and propulsion, long range and high output.
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The Merlene gunner is better. The attack distance is long, and there are cutting skills, escape skills, and brushing skills, which are very comprehensive.
Bounty hunters personally feel that they are oppressive in the early stage, and they are afraid of gank, which is just a personal opinion.
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Gunner, I remember that there was an event to send it, whether it was VIP or QQTALK, I forgot.
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Bounty hunters are powerful, big attacks are super powerful, and mages are almost instant kills.
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1. The Merlin Gunner is more mobile than the Bounty Hunter because there is a Merlin Gunner with a stronger range than the Bounty Hunter because of the passive. 3 Merlin Gunner Burst is stronger than the bounty because the R of the bounty is a continuous cast, and the damage caused by the opponent without being fully controlled is not high, and the attack above the full level R200+ can only cause less than 700 points of damage, and it takes 2 seconds, and the Merlin Gunner Q is 40% higher than the W bonus of the bounty. To sum up, the bounty survival is not as good as the gunner, the output is not as good as the gunner, the range is not as good as the gunner, the battlefield cut is not as good as the gunner, and the only advantage of the bounty is that it has a certain AOE damage that can turn the tide of the battle when used properly in team battles, but the single output is not as good as the gunner.
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Merlin Spike Bounty.
Range advantage, easy escape, amazing damage, passive money fast.
Bounty: I just think she's cooler than others with more shoes.
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The bounty is better than the cannon girl in the early stage, and it is not as good as the cannon girl in the later stage.
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of caurse gunner, brush soldiers quickly, in the later stage, practice well can defy the sky.
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If you look at the questions you play, you can find that your level is not very high, and you are less exposed to high-level games.
It can be said that the strongest ADCs right now are: Verus, Mouse, Policewoman.
Other popular ADCs are: Male Gun, EZ, Good Luck Sister, Little Cannon.
In addition, Birdman, Draven, if you play slippery, you can play a full suppression (only limited to the diamond group and above).
The above is my opinion).
Verus: High damage, enough damage on the line, stable control, strong team battle harvest, but no escape skills.
Mouse: High damage, stealth can surprise you, team battles open a large super long distance, more than damage. However, the damage is unstable and the escape ability is weak.
Policewoman: The ultra-long range in the early stage, the range of going out is 650 yards, 100 yards farther than the average long-range hero, you can rely on the general attack to constantly harass on the line, and then use Q to push the line (Q is super high when there is no creep to block, of course you have to Q), nothing to snipe a few times, the opponent will be pressed under the tower to make up for the soldiers, and the policewoman will be okay to click twice (of course, such a fight needs to assist to do a good job) The clip on the line of the soldier is a headache when the opponent mends the knife, and the distraction is distracted, and the policewoman can point him a few times in vain, Then the opponent will go home without blood, and he will miss the experience.
In team battles, the policewoman has a very comfortable range, very good displacement skills, and strong control ability of the clip, the only disadvantage is that there is no damage if you are not equipped.
As for the policewoman and the small cannon comparison.
The small cannon belongs to the early high damage (the initial damage of the E skill is very high, and the ultimate damage is also very high at 6), and the ultra-long range and ultra-high attack speed in the later stage have the displacement of e, the push of the ultimate, and their own safety is also guaranteed.
The shortcomings of the small cannon are also very obvious.,It's easy to push the line and miss the soldier when you click on E.,If you don't point E, you won't have the ability to harass.,The damage in the middle of the game is extremely low.,W skill is very slow to raise your hand.,It's easy to die in mid-air.。
The policewoman belongs to the ADC suppressed online.,Strong on the line (you have to have a high hit Q),The damage in the middle has a Q skill and a passive.,Although the damage is not high.,But at least it's much better than the small cannon.,The damage in the late stage is not as high as the small cannon.,But there's a very good displacement skill.。
After talking so much, I don't know if you understand why you are more powerful at playing small cannons.
I guess it's a few questions, 1You play policewoman q can't be anyone. 2.
The sense of distance is insufficient, and when you can point people, you miss it. 3.You are too anxious, you always want to kill people, fight a wave.
These problems are not a problem in playing small cannons.,Small cannons are consumed with e skills in the early stage.,The early range of the small cannon is not far.,The small cannon has high damage in the early stage.,To 6 seconds, people are first-class)
As for the ADC outfit, basically now the outfit is dilapidated + endless + whispering, it's all no problem (that's how the small cannon comes out, and the ADC that can produce the electric knife first is only a big mouth).
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Merlin is suitable for mid-term weakness in the output of the pile, but the female policeman is different, the female policeman is still very strong, and her personal preferences are different.
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No, when I first played lol, I was also born in the cannon girl. It's the feeling of playing with the cannon girl, haha.
Now playing lol is to be stuck on the outfit yourself.,There's nothing right or wrong.,I see your current outfit I think it's better not to have a mask.,Heroes like Teemo.,Mumu is a little better.,Carter is not too good.,I suggest that you come out of the killing book when you see you for the first time when you're downwind.,It's better to go out of the hourglass or ice staff first when you're headwind.,It's okay to come out of the other you.,Personal advice!! Thank you.
Akali looks at the development, if the development is not good, you will wait for death in this game, Carter can also hold back the equipment if he doesn't play well, the skills are relatively simple, and the team battle can escape alone, so Carter is recommended.
I'm playing a shoe with 3 red, out of the dream, with the wind and the wind, and then depending on the situation, out of the madman, or drink blood, endlessly, out of the red fork is scum.
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