Is Flash Navigation Following Root AA the name of a movie clip? Or is it a variable, why? Heroes hel

Updated on amusement 2024-02-09
14 answers
  1. Anonymous users2024-02-05

    It's a variable, which can be simply understood as a global variable that can be called anywhere in flash (mc, timeline, or button).

    You see that this variable is used later: distance = - x);

    If it's mc, I can't explain it here.

    But who writes variables like that! It's also the first time I've seen a variable written like this.

    Generally var aa=

    The value taken here is the x value of the parent of d1.

  2. Anonymous users2024-02-04

    It should be a variable, and you can see that this variable is used later: distance = - x);

    If it's mc, I can't explain it here.

    But who writes variables like that! It's also the first time I've seen a variable written like this.

    Generally var aa=

    The value taken here is the x value of the parent of d1.

  3. Anonymous users2024-02-03

    It's not the name of the movie clip, it's a variable that is defined. This paragraph is not defined, and may be in another paragraph.

    Here the table is the x-axis coordinates of the movie clip d1. d1 is the parent level of the current level.

    Got it.

  4. Anonymous users2024-02-02

    img2 and dong are the names of instances that start after dragging library components to the stage, and only instances can be manipulated.

    A library symbol is like a class, and an instance on the Stage is like an object generated by that class.

  5. Anonymous users2024-02-01

    Meaning: Mask the movie clip of IMG2 with the movie clip of dong.

    But I can't find it, I don't know!

    There should be!

  6. Anonymous users2024-01-31

    It's not the name of the library, it's the name of the instance set in the properties panel below.。。。

  7. Anonymous users2024-01-30

    var a:movieclip=new movieclip() var b:movieclip=new movieclip() The main thing is to bind your two videos to a class to remember ,A Handler) Public Function(EVT).

  8. Anonymous users2024-01-29

    Is it a direct knock?

    The parentheses after your stop are in Chinese.

    GotoandPlay is not capitalized, it should be GoToandPlay, and check that aa must be the instance name, not the component name.

  9. Anonymous users2024-01-28

    Did you name the example of the aa clip? Not its name in the library.

  10. Anonymous users2024-01-27

    Are you building an as2 document or an as3?

    If it's as2, that's it: AA_alpha = aw;

    If it's as3, that's it: =aw;

  11. Anonymous users2024-01-26

    Your paragraph is formatting, slash syntax, and dot syntax. Now it's rarely used.

    If you want to dynamically reference a copied movie clip, you can do so in the loop

    mc=eval("qiu"+n)

    Then you can reference mc in the loop.

    Now you're asking for a single qiu1 video clip qiu, that is, just write it directly.

    What you asked made qiu1 move, I don't know if this is what you asked, not that you can ask.

  12. Anonymous users2024-01-25

    You actually write as1 syntax in cs6. It's all now.,But,I can tell you what's wrong.,setproperly doesn't have this keyword.,You can't copy it.,It should be.。

    setproperty (alpha, aw) tells you how to write it by the way.

    var aw:number=.15;

  13. Anonymous users2024-01-24

    a b two elements.

    B is inside A and is a child of A.

    There's a button in B, Btn

    as2b_ = function()

    as3b_,onclicked)

    function onclicked(e)

  14. Anonymous users2024-01-23

    GotoandPlay will do the trick! If not, you can send the source file and I'll help you get it!

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