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..I can't see that.
It looks like you can see it...
Zombies are blood ghosts|Skeletons are Min Ghosts|Wild ghosts are double antibodies|The bull's head is a physical anti-body|The horse face is a French resistance
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There is no pattern to this ... The name of the ghost is given randomly. What the hell is also random. Only when you see it can you know what the hell is and how to fight.
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Zombies are blood ghosts|Skeletons are Min Ghosts|Wild ghosts are double antibodies|The bull's head is a physical anti-body|The horse face is a French resistanceLook at this, look at the name, how to know what the hell it is
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The name is impossible to tell ...
It looks like it's going to work.
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1. Zombies - up to 20,000-30,000 blood, which can be solved using Tiangong's Five Thunder skills.
2. Horse face - anti-law, the blood volume is around 20,000, and it can be solved by using the five thunder skills of Tiangong.
3. Drunken Ghost - Double Resistance, 2000-3000 Blood, Darts and Putuo's Five Elements Spell can be effectively solved.
4. Skeleton Monster - High dodge, with about 10,000 HP, you should try to attack with physical attack skills (such as rain in the sky, sweeping thousands of troops, etc.).
5. Bull Head - Physics-resistant, must be dealt with with by spells.
These ghosts will have a variety of skills of a certain sect, and some of them will also take medicine, clone, and summon.
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Random 12 hours (refer to 12 earthly branches) + random 4 ticks + random ghost names (not random).
From "The Legend of the Ghost Slayer".
Yan Jun said abruptly: "This kind of ghost is the most difficult to treat, and you want to use the legal system. He is not guilty of a crime; wants to show it with retribution, and there is no offense.
He once sent ghosts to inspect them, and most of them were sins of habitual dyeing, and asked the judge to dedicate such ghosts to the great gods! The judge presented it, Zhong Kui took a look, and saw that it remembered: ghost, fake ghost, traitorous ghost, big ghost, daredevil, scum digger, careful ghost, begging ghost, land ghost, street ghost, ghoul stealer, ghost with a mouth, collapsed ghost, salivating face ghost, drip ghost, cheap ghost, anxious ghost, bowl ghost, low ghost, plague ghost, light ghost, watering ghost, lingering ghost, black-eyed ghost, filthy ghost, Wens ghost, incomprehensible ghost, deceitful ghost, anxious ghost, heart sick ghost, drunk ghost, picking ghost, clever ghost, quick ghost, sudden ghost, lying ghost, oblique ghost, oblique ghost, bridge ghost, The hungry ghost in the color is a king.
Zhong Kui looked at it and said in surprise: "I didn't expect there to be these ghosts in the world, I don't know where they are now?" ”
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35, big brother, that's quite a lot, and that's not very useful.
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There are a lot of them, but some of them don't show up.
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Ghost Hunting Tips (Beginners) Ghost Hunting Guide (Masters) Ghost King Quest.
1. For the ghost you want to catch:
Wild ghost - double anti-resistance, anti-law and anti-physics are quite high, but the blood is relatively small, and it feels very comfortable to kill.
Bull head - this ghost is very resistant to physics, so when catching this ghost, it is usually a law pet, and it just bombs wildly.
Ma Mian - this ghost is very powerful, it seems to resist anything, and if you kill this, you have to attack the pet.
Skeleton Monster - This ghost almost doesn't resist anything, but the dodge is extremely high, so it's better to be a magic pet when you kill it.
Zombie - I feel that this is the most difficult to kill in it, there is a lot of blood, generally more than 20,000, it is very unpleasant to kill, and the method of resisting the Dragon Palace is very powerful.
point, the others are also resistant to about 30%.
2. Preparations for ghost hunting:
If it's the captain.,Enough flying charms are indispensable.,If the economic conditions support or the plot skills come home, you should learn it at the post station and.。
The hotel does the guide chess, which can save a lot of time. So what are the benefits of being a captain, you ask? The good thing is when you lead the team to catch.
If you finish 10, you'll get 100% of the equipment, which is pretty good. If you're not a road idiot, it's recommended to be a captain.
If you're a player, you don't have to talk about that. Enough medicine, enough enthusiasm, enough awareness is enough.
3. The path taken by the ghost hunting team:
Jianye's and Jiangnan's wilds fly directly to Jianye City with flying charms.
Putuo's should go directly to Datang and then go to Putuo to teleport, which is closer than passing to the underworld and then running to Putuo teleportation.
Wuzhuang view of the Tang Dynasty to the Tang Dynasty outside the Tang Dynasty to Wuzhuang Temple.
Those with an X coordinate of less than 300 outside Datang will go to the Tang Border, and those with an X coordinate greater than 300 will go to the Datang border.
Ghost Hunting Formation Recommendation:
Dragon Flying Formation - The best formation to hunt ghosts, the combination of players with this formation is very important, not all teams are suitable for the Flying Dragon Formation.
Tiangong (or underworld) drives, and the team members usually choose 1 Dragon Palace (or Demon King), 1 Pansi (or daughter), 1 metamorphosis (or Putuo), and 1 big.
Tang (or Lion Camel) is a team member, and the formation is arranged in order of captain, Pansi (or daughter), Dragon Palace (or Demon King), and Metamorphosis (or Pu.
Tuo), the Tang Dynasty (or lion camel), so that it is easier to play their own characteristics.
The features are: arranged by location:
1. The captain adds the defense of the heavenly palace (or underworld) is naturally suitable.
2. This position is equipped with physical defense, which is suitable for the sect with a closed system or low physical defense (playing a protective role).
3. This position can enhance spell damage, which is naturally suitable for spell systems, and slowing down will not have any effect on spell systems.
4. This position belongs to the acceleration position, which belongs to the most flexible position, and you can use metamorphosis (or Putuo) to add blood to save people, or use the seal system to play the seal.
Department features. 5. This position belongs to the position of greatly enhancing physical attacks, which is suitable for physical schools such as Datang or Lion Camel.
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The skeleton monster is a sensitive ghost, the horse face is a law resistance, the bull head is a resistance to attack, the zombie is a blood ghost, and the wild ghost is a double resistance.
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Cattle are physical resistance, horses are French resistance, skeletons are sensitive ghosts, wild ghosts are double antibodies (less blood), and zombies are blood.
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Zombie Blood Ghost, Skeleton Dodge Ghost, Bull Head Anti-Object Ghost, Horse Face Anti-Magic Ghost, Wild Ghost Double Anti-Ghost.
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Dream Zheng sedan chair posture.
Catch ghosts. It is necessary that the average level of all team members is more than 40 levels...
So you have to be at least level 40 to catch ghosts to have a chance to get the highest experience...
Assuming that 155 with 4 30 means that the average level of 275j is at 55j, the difference of 25 levels of experience is subtracted by half, and the average level of 69 with 4 35 levels is about 42...
It's not much different, and the experience is more than 155.
In contrast, the 155 generally comes with 6-8W
69 is 3-5w
So novice friends can find a strongman of 69 to catch ghosts. Cheap and efficient.
It's less likely to die ...
Landlord. Optimum..
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Fantasy Ghost Catching requires the average level of all team members to be over level 40.。。。 So at least level 40 to catch ghosts to have a chance to get the highest test of the elder brother... Assuming that 155 with 4 30 means that the average level of 275j is at 55j, the difference of 25 levels of experience is subtracted by half, and the average level of 69 with 4 35 levels is about 42...
The difference is not much more than 155's In contrast, 155 generally has 6-8w 69, then 3-5w, so novice friends can find 69's strongman to catch ghosts. Cheap and efficient, and less likely to die.
Extended material 1: (Fantasy Journey to the West magic weapon attribute restraint relationship).
Attributes of the magic weapon.
The magic weapon has five element attributes, and the five element attributes have their own characteristics:
Gold: Has an additional 1% bonus effect on attack type magic weapons, and a 1% reduction effect on defense magic weapons.
Wood: Has an additional 1% bonus effect on defense type magic weapons, and a 1% reduction effect on recovery magic weapons.
Water: Has an additional 1% bonus effect on support type magic weapons, and a 1% reduction effect on curse magic weapons.
Fire: Has an additional 1% bonus effect on curse type magic weapons, and a 1% reduction effect on attack magic weapons.
Earth: It has an additional 1% bonus effect on recovery type magic weapons, and a 1% reduction effect on support magic weapons.
The magic weapon has the attributes of the five elements, and naturally has a relationship of mutual restraint between each other. The specific relationship between mutual growth and restraint is as follows:
Symbiosis: gold - > water - > wood - > fire - > earth - > gold.
Phase: gold - > wood - > earth - > water - > fire - > gold.
Extended information 2: About the same type of turn-based mobile game of Fantasy Journey to the West, you can pay attention to the Wind Forest mobile game (, there are many high-welfare BT version of the turn-based mobile game, and there are also a large number of gift package codes and large deduction coupons that can be received.
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You can get it at Zhong Kui in the underworld. More than 3 people. The average grade is greater than or equal to 40....
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Ghost hunting gets a level of 40 This refers to the average level.
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