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With a dog's head, it should be obscene in the early stage. Remember.. Remember to do everything you can to get to levels 11 and 16 first, it's too important.
You can divide the experience of dog mixing. If there is a strong nuker or single kill on the opposite side, pay attention.。。 For example, the sacred cow, the fire girl, etc.,,The equipment out of the method is,Branches,Dogs don't want to be tied or anything.。
Then out the prosthetic leg. Sacrifice. Macon.
The most important thing with a dog is awareness. Single kill awareness. Teamfights cut into consciousness. Suppression of strong periods.
Of course, be calm when you are caught, because the most feared thing about running away is that someone else will come to gank you, be hot-headed, forget to fool, or can't order another dog!
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Single kills are powerful, if you have a first hand in team battles, you must have a second hand, triple kill is a frequent thing. Grabbing orders, one person pushing all the way, others pushing all the way, is the central idea. As long as it is a single kill, no matter how many NB heroes there are, they don't even pay attention to refreshing the old cow.
Fear!!! Note that the doghead is not afraid of the old cow fire girl, but the eyes!!
It's normal to die twice, and if you die once, you have to kill one or two, or tear down a tower, and you're buying life and making the other side depressed. Anyway, swiping money is like robbing a bank, and it doesn't matter if it's dead or alive.
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The premise is that the operation is good, and if the operation is not good, it is best not to consider it, and quickly reach 6 in the early stage, and then catch the person appropriately, farm to level 11 and divide two dog heads to fight the jungler, the main dog head to the line of the line, so that you can soon reach level 16 At this time, you can kill people like crazy Play Shun At this time, the other party is estimated to be just level 11 The situation is to seize the opportunity to win the opponent.
The equipment is the first unwilling、Fake legs、Vampire,The dog head is a hero who relies on the operation does not need good equipment.,Of course, if you have a lot of money, the ice eye.、Attack.、The armor is out.。。
Natural predators: Lao Niu 51, Lina Lion, etc.
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It's useless to say so much I suggest you go and see the dog head rep of the first master of cattle herding, the first dog in China
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You can go.
GO CHECK IT OUT ... It's all there.
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ls laughed at me, and the clone took 200 percent damageSo who's still playing?
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When you reach the sixth level, you can catch the enemy and fight with the clone, pay attention to the enemy must hit your clone, because your clone takes 200% of the damage, and you will die if he dies, so the clone runs back when he loses half of his blood
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Let's go to the piano first and practice my hand speed
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The speed of climbing the level is as follows:Killing" Hegemony Line "Practice" But the safety factor is just the opposite.,As for the experience of killing, the risk can be described as very large.,It's not bad to do it, it's better to go back to the spring, it's better to eat two waves of soldier experience.,And 6J practice is still a little stress.,The speed of the two doppelgangers to practice the natural level is not fast.,One practice Ohno can't practice.,So it's not particularly recommended.,Unless the pressure on the opposite side is so great that you can't stand on the **。。。
If you say that the front period is very powerful, I advise you to 6 when you will be doppelganger to dominate the line, two operations and one hang-up to eat experience (h in the experience area).Look at the minimap more, guess the whereabouts of the opposite side, and the main body will help your teammates, and when your teammates come to gank, you can throw a net when you can, and you can go up and flicker when you see that the doppelganger is basically flickered away by gank.
Of course, if your own people play well in the early stage, your main body can participate in gank, and the clone flickers from time to time to help Then dominate the line, at this time the upgrade speed is very fast, of course, even so, don't be the first to go up and eat the skill The early stage of the ground is still very brittle.
One to 11j is the world of the divination.,Masters are basically directly naked flying shoes or jumping knives.,I personally prefer to jump knives.,The seconds are very fast.,11J's ground Bu heads-up is basically invincible (not excluding a pure Na don't high second kill),If you can't operate it, then it's good to get out of Macon.,After seeing the opposite control skill lost,The net flickered.,3 Flickers in situ are basically gone.。。
The most important thing is the level of a prosthetic leg 11J can kill a limit ball + sf of a prosthetic leg, so the equipment is not as important as the level for the master to use the divination, I usually use the ground when the basic pressure is super high, it can also be higher than the highest level on the opposite side 1 to 2 levels, under normal circumstances, it is about 4J and often higher, that is to say, it is normal for you to be 8J higher than the lowest level on the opposite side (eat so much experience from teammates)。。 But the flaw of the high-level dibu is that the countdown is very long after death, pay attention to the fact that unless you Macon comes out, don't eat the symbolic skill of the high sec kill, and the above I have the experience of divination. Hope to accept.
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Let me tell you about it, I also have a game with this dog head, but it's very average, if you want to play well, you have to have a solid hand speed, otherwise you can't operate it, and the dog head book is quickly upgraded because a few people eat experience, but only one needs level 6 You can swim around and grab people and find teammates to cooperate Soon to level 11 Level 11 You can kill alone Keep leading the line jungler to the opposite side of the wild fun to catch people Be careful when fighting in a team battle Appropriate entry into the battlefield to ensure that you don't die in the early stage Quickly hit your own core outfit False leg Unwilling Sacrifice Jumping knife Assault When you finish jumping the knife, you can make the first move, but don't be blindly confident, otherwise you will be beaten to death by the opposite group All kinds of subtle operations depend on your own practice You can take a look at the bullfrog god's dog head Learn a lot That's it.
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AI: Absolute AI or a veteran rookie can choose a dog head.
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In fact, the strong period of the dog head has passed, and there are many ways to suppress and kill the dog head.
The dog's head is the most annoying cow, a good cow, and the dog's head is very carved in the 3rd company of the regiment.
Any one who really gets up in the late stage is also very dog-headed.
The dog's head is very strong in the middle stage, and the strong outbreak in the early stage is more ideal to catch, fire girl, lion, it's really good, recognize which is the real body when you catch it, don't catch the fake one, unless it's fake half-blood, the ultimate can be seconds.
Mid-term group, there is nothing to talk about, if you have a lot of empty groups, more point outbreaks, staring at this one, you can basically seconds, if there are more aoe, the front of the group consumes more blood, it is best to catch it first, and then the group, the position is scattered, and try to be obscene.
I don't think he's very incomprehensible in the later period, to be honest, a good queen, 16 to 25 dogs are about the same, and I really rarely see myself 16 dogs 25, I don't know if you let him go too wild, kill more people, or you have less mixed lines.
For example, the phantom thorn, 16 phantom thorns jump 3 times, hang out of a few dog heads, out of a group, and then control better, the same as the hidden thorns, jump, fog, backstabbing is also very fast, in fact, the dog is very afraid of the outbreak, what kind of explosion is the wheel, magic or physics, so it will go and don't will.
With this in mind, it is easy to solve the problem.
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Is LZ still bothering about how to limit the dog's head?
The doghead has long been out of strength.
The dog head is unmatched in terms of single kills.
And the speed of the dog's head to brush money is very fast.
Even if the dog's head is restricted in the early stage. As long as the level of the dog's head comes up.
The equipment soon followed.
The weakness of the dog head is actually obvious.
Preventing the gank of the dog's head is actually quite simple. As long as there are eyes. The dog head can't catch anyone at all.
Suggest lz. There is no future in Hao Fangming.
In today's CW, there is no way to have a dog head at all.
The dog head can only be regarded as an unpopular hero.
To prevent the dog's head, the first thing is to choose a good lineup.
Like a sacred cow. Tide. If you get one casually, you don't have to be afraid of a dog's head.
To sum it up. 1.Eye-resistant gank.
2.Fight more team battles.
3.Lineup selection.
Today's dog heads have long since been scrapped.
It's just that the landlord is too elegant, so it's easy to suppress the dog's head.
As long as you can do the above 3 points.
The dog's head is experience and money.
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I won't talk about outfits and the like.
Just to say some experience.
Make sure to develop well.
Also, don't run around the map with a bunch of people just to catch a dog.
If he has been holding back his development alone, he will gather and have a few more team battles, at this time, you at least have a numerical advantage in team battles.
Of course, if the operation technology is too poor, there is no way to catch more people on the line.
Don't just stare at the dogs.
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I'm a dog head guy.
There are only 2 types of dog heads I've played.
1 output and 2 controls.
When I output, I usually have 3 accompaniments.
Wild eyes let the dog's head be pinned out of MK in 15 minutes
Teammates must have a high DPS that can consistently output
Generally, the doppelganger system is useless against the dog's head.
It's hard to be like a TB troll or something.
Or a high critical hit.
If you fight for character control, you will scatter the war.
It can't be too tight between the front and back.
The dog's head net is far away, but it is difficult to grasp.
More open space.
Watch the dog's movements at all times.
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Quadruple score, definitely the object of 10,000 people....It belongs to the late stage of the rebellion....Outfits: Macon, Assault, Taboo, Jumping Knife, Flying Shoes, Butterfly....In the later stage, you will be passive, and the front is obscene and money, and other equipment....He is brittle until he grows up, take care to protect himself....With taboos, you can find trouble with some mages who haven't broken out....In short, it's not easy to use, and people with an APM of less than 200 had better not use it....
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Add point route: net, teleport, have a big point big, then point passive. Equipment Route: Macon, Vampire Strike, Butterfly, Prosthetic Leg, Jumping Knife. Definition: In the later stage, I am afraid of breaking out, and there is no solution to catch others alone. Fear of AOE injury.
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The kobold hero was super god when he used it for the first time, and then the weakness behind it was known, and it never exceeded its level of easy death, which is outrageous People who don't have APM should not use it.
Equip hod group supplement temple prosthetic legs or flying shoes necromantic book hod stream is better to use so much it should be almost simple to kill people vampire accessories are also very suitable This hero is in the early stage.
Skills 1 3 1 3 1 1 u 2 1 3 3 u 2 2 2
1 skill net 2 seconds cd 8 seconds When you have three doppelgangers, you can have an infinite network 2 skills that many people don't understand Because it's the English version, it can allow kobolds to teleport between kobolds (if it's > good to twist), it can cause AOE damage to the surroundings at the moment of flying away and arriving.
That is, if 4 kobolds fly in place together, they can deal 8 AOE damage to the surroundings, and I haven't seen this skill used well, but I can think that if it is used well, it is a terrible skill.
3. Skills are much simpler, causing damage slowdowns that can be stacked, and the damage is quite objective.
Use this hero to quickly accumulate experience and level up quickly Level is what kobolds need the most Clone can only be strengthened by level Once you need gank, use 2 skills to reach together at the same time.
Otherwise, spread out to play money and eat experience, the latter jungler When you have similar equipment, you have to play with your life and cooperate to kill to prevent the opponent from growing smoothly At the same time, you need teammates to push The level advantage is obvious I often level 25 The second place is also level 16 If your APM is high enough, you will definitely do better than me.
Keep an eye on your doppelganger at all times because it's too easy to die.
Getting started is extremely difficult.
Weakness: The doppelganger has less blood than God.
It is also introduced here.
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After level 11, you will go out of the mountain. In the early stage, you can play money with peace of mind and assist your teammates to kill. In the early stage, the main promotion net and passive, 1,3 skills are added to each other.
Flicker 2 skill in the late stage of the dog more and then rise. The doppelganger can only inherit the shoes, so the prosthetic leg is still very good. General Equipment:
Macon, prosthetic leg, sacrifice. Unless you have a first-class sense of operation, it is not recommended to jump the knife, and the dog net person is enough. If your teammates consume a lot of mana and no one comes up with a secret method, you can merge one.
Late: Assault, 40 Books, Ice Armor.
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It was very strong at the time, but now it is very weak, it is not fun, it turned out to be a foolish stream.
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