What support skills should Dream WZ order

Updated on Game 2024-02-09
16 answers
  1. Anonymous users2024-02-05

    There are a lot of auxiliary skills, and you can learn anything, but the premise is to help Gondo, hehe.

    PK,First of all, you have to strengthen your body.,Meditation is almost full.,Some airsect wz likes to point out hidden weapon skills.,With a high-level synthetic hidden weapon to pk.

    Life, of course, is the high point of fitness and health preservation, vitality and physical strength to make money is the most basic course of dreams, and all the skills that rely on physical work to make money are inseparable.

    Grow, create tailor gold. Coupled with medicine and cooking, furniture will make you a celebrity in the whole district.

    And high-grade three medicines and cooking, play a very important role in PK.

    In terms of stunts, before you ascend, you can usually bring your life to return to qi and return to water and other auxiliary stunts, mainly to save medicine.

    In PK, due to the medium speed of WZ, you can carry stunts such as Soul Recovery, Resurrection from the Dead, Crystal Clearing, Four Seas, and Hidden Knife in Laughter. After ascending, carry the Death, Jingqing, Luohan Jinzhong, Xiaoli, the power of the beast and so on.

    In short, Airbent WZ is supportive, so wearing these perks is for support, not initiative.

  2. Anonymous users2024-02-04

    The higher the strength, the better, and meditation at level 60 is enough. Then there is the point concealer, the higher the concealer, the better. Even if it is sealed, it can prick a lot of blood.

  3. Anonymous users2024-02-03

    Strengthening, meditation, and hidden weapons are full.

    PK is awesome. Level high point with a good pet can also kill the plot and ring.

  4. Anonymous users2024-02-02

    Strengthening, meditation, and hidden weapons are full.

  5. Anonymous users2024-02-01

    Strengthening, meditation, and secret weapons must be pointed, and they must be as full as possible.

    Let's learn medicine as well, and now medicine is quite valuable.

  6. Anonymous users2024-01-31

    If you play hard, you will do it with all your might.

    This is a must.

    You add 69 to know.

    There are so many attribute points missing.

    There is no one at all for cross-server activities.

    The second method of adding points.

    2 sensitive, 2 resistant to 1 body.

    Or 3 sensitive, 1 body and 1 resistant.

    Don't add demons. WZ's must-learn skill is to increase the magic ceiling.

    There's no need to lose this stat point.

    I can go a lot.

  7. Anonymous users2024-01-30

    WZ is a semi-sealed sect.,Will add blood.,You can also seal it.,Recommended method to add points: 2t2n1 agility.。

    This is the standard plus point for WZ.

    The sun and moon of PKWZ are good, and you can have 3 seals. But the skill must be high-level 10j to be useful, and the speed of the shoes must be high to hit the shoes full of black gems. It's OK to seal it.

    Take a strong BB kill, if you don't have the ability to attack, you can use a blood hidden weapon. In addition, your defense is high, and you will definitely win. WZPK must be lit at a red light.

    And then f.

  8. Anonymous users2024-01-29

    Hello! I'm playing wz, I've studied this theory, and the conclusion is:

    Sun and Moon: Seal physics, spells, stunts, and other seals.

    First of all, 3 seals, double seals are not as accurate as single seals, and pure single seals are more accurate than FC, so 3 seals are the most inaccurate.

    Secondly, when the event is not allowed wz, it is 4wz1dt, and when it is 12 schools, as long as it is wz, it will be hit.

    Again, the sect decided to seal the hits, and the seal hits were ranked as tg>ne (single) > fc (single) > ps>ne (double) > fc (sleep) >wz

    Because TG has no characteristics of pure single seal (TG anti-seal is not counted, that is the characteristic of the sect), NE speed is fast, FC subtracts attributes, and PS is a double seal.

    Finally, WZ does not belong to the main seal, auxiliary and secondary seal nature of the sect, PK when the enemy in the friend seal and then cover it.

    It is recommended to have 2 bodies, 2 resistance, and 1 agility.

    Force wz is a pure rotten way to add points.

    If it is highly sensitive WZ, add 3 sensitive 1 body 1 resistance or 3 sensitive 2 resistance.

    WZ's endurance is more important than physique

  9. Anonymous users2024-01-28

    2 resistance, 2 bodies, 1 sensitivity.

    Plus your answer is satisfied.

    Absolutely bull bs believe in themselves.

  10. Anonymous users2024-01-27

    General jousting wz

    1 body, 2 resistance, 2 sensitization, just do.

    The speed of blood resistance will not be bad!

    If you want to find high speed, 3 sensitivity, 1 body, 1 resistance, you can do it.

    If the task WZ doesn't go, pk1 Min 1 body 1 magic 2 resistance will be fine.

    Hope it helps!

  11. Anonymous users2024-01-26

    It is recommended that 2 bodies 2 resist 1 min, because the speed of wz can not be compared with other sealing systems, of course, I have nothing to say if you bt, +1 min, in + stone is all black, it is guaranteed to be faster than other sects except for the sealing system.

    That's enough, 2 bodies and 2 resistants ensure blood and defense.

  12. Anonymous users2024-01-25

    2 bodies, 2 resistant, 1 sensitive, I also play wz, and I also add points like this. There is a lot of blood, high resistance, and there is also speed.

  13. Anonymous users2024-01-24

    I think it depends on your mentality, as well as your rmb First of all, WZ is not high because of the seal. It is generally an auxiliary seal, so his speed is only faster than the average dt

    ST is good soon. You don't have to waste a lot of points to + agility, and ps

    NRFC specific velocity. You also have an advantage. High resistance, allowing you to fight longer in battle. You have strengths and should give full play to them. There's no need to compete too much for speed.

  14. Anonymous users2024-01-23

    It's up to you to choose.

    Stop 69 generally pursues high speed.

    2 Min is possible. 2. Resistant.

    1 body. We can replenish the blood by strengthening the body.

    If you usually do it for activities.

    You don't have to be agile.

    Light + body and resistant.

    Because it takes speed to PK with others.

    Standard + point of 2 resistant to 2 bodies and one sensitive.

    Moderate. Perfect for any task.

    Not strong, though. There is also the 5 forces.

    This one is going to be played by rich people.

    The high efficiency of smoke and rain is very cool.

    How + point to choose for yourself.

  15. Anonymous users2024-01-22

    Quick. 3t

    2n Faster than all non-seals Slower than all seals.

    But then the blood and the spirit will be very high.

  16. Anonymous users2024-01-21

    When it was first created, it was 1t2n2m

    1t1n3m at 1j

    2J and 1t2n2m

    3J time and 1t1n3m

    It's been like this.

    Rise one j change once.

    That's how it works

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